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DCS World Patch Notes Discussion Thread


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Well, I don't know what to say, except that there's something I don't understand... After having lauched the same mission several times which was causing stutters (M2000-C FF in Caucasus), now it's back to butter smooth without any stutter. I didn't change anything... Tried also low flight above Las Vegas with light clouds, scattered and overcast, butter smooth (clouds always set to low, anything above that causes frame drops)... Only the usual stutters above Dubai and Syria as before.

Is that possible that you need to load the same mission several times for the shaders to fully build?

Overall I'm happy my perfs are back, but I'm unable to explain what happened and I don't like that...

 

And now I have another problem to deal with, my Logitech (Saitek) rudder pedals in not recognized anymore by Windows. Seems to be a known problem, I tried other USB port and even on another laptop, same result. Guess it's a good pretext to go for the MFG Crosswind!!

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On 6/5/2021 at 2:14 PM, Pride37 said:

Well, not many people seem to complain about the loss of perfomance that came with the latest patch...

 

TBH I haven't seen any on my 3rd gen stone age rig. And I even cranked the clouds up to Ultra without any performance difference. Didn't check my GPU load though... but I couldn't care less as long as it's well even below 50%... but I only had one flight so far with the latest ver.

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34 minutes ago, Eldur said:

 

TBH I haven't seen any on my 3rd gen stone age rig. And I even cranked the clouds up to Ultra without any performance difference. Didn't check my GPU load though... but I couldn't care less as long as it's well even below 50%... but I only had one flight so far with the latest ver.

I found that clouds on ultra do use more performance, and the pre-sets that contain the larger formations are more difficult to run than those smaller ones. Why would you not want your GPU running above 50%? Seems like an unusual requirement. I like mine to be as high as I can get.

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4 hours ago, Eldur said:

 

TBH I haven't seen any on my 3rd gen stone age rig. And I even cranked the clouds up to Ultra without any performance difference. Didn't check my GPU load though... but I couldn't care less as long as it's well even below 50%... but I only had one flight so far with the latest ver.

MY GPU is always in 99% when flying DCS and i hope it stay always this way. 

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A little update... literally.

 

I was experimenting with another issue involving Anisotropic filtering wherein it appeared there was no difference from 0-16X. It became evident that something was hinky with my install, so I attempted a cleanup/repair which would continually fail. Contacted ED support with a couple log files, and they responded that it was my AV(Defender) interfering. 

 

They were right, even though I had every possible folder in the exclusion list (same as always had been previously) I turned off realtime and cloud protection so the repair could finish.

 

I can only wonder what might have gotten skipped during the last couple patches, because visual and performance wise, DCS runs better now than it has at least since 2.7 and subsequent patch were released. As far as mods go, I have so far only enabled Flat Shadow Removal and Mustangs latest, and my frametimes are staying in the mid teens over Caucuses, low flight. Even with MSAA 2x enabled and Ultra Clouds.

Does anyone have an updated list of folder to exclude?


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On 6/8/2021 at 3:12 PM, Hoirtel said:

I found that clouds on ultra do use more performance, and the pre-sets that contain the larger formations are more difficult to run than those smaller ones. Why would you not want your GPU running above 50%? Seems like an unusual requirement. I like mine to be as high as I can get.

 

You didn't get what I wanted to say there. I totally would want to have the GPU load maxed, but my CPU's single core performance is totally insufficient to make that happen. Which is why I can crank the graphics settings to whatever I like without impacting fps at all as the GPU never hits its limits even remotely.

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So you shouldn’t have to exclude anything but the topmost folder, eagle dynamics, everything else should be excluded from there. I should note I never put games i the program file directory.

 


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4 minutes ago, speed-of-heat said:

So you shouldn’t have to exclude anything but the topmost folder, eagle dynamics, everything else should be excluded from there. I should note I never put games i the program file directory.

 

 

gracias

That's what I thought...

 

And, neither do I. 

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But updates always work for me as well, without error (touch wood)… sometimes I really wonder about software…

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On 6/5/2021 at 10:14 PM, Pride37 said:

Well, not many people seem to complain about the loss of perfomance that came with the latest patch... I'm a bit worried, is there something wrong on my side? I went from nice and smooth with the wobbly cloud correction patch, to stuttery/barely playable with the SSAA correction patch...

Would be a pitty if I have to degrade visual quality while it has always been fine before...

 

I've seen a lot more stutters and drops in frame rate (especially around air bases) in VR.  It happened at the same time as the DCS update, windows update, Nvidia update and Steam VR update, so I thought I'd hang back, monitor the forums and let someone else do the hard yards.

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48 minutes ago, speed-of-heat said:

But updates always work for me as well, without error (touch wood)… sometimes I really wonder about software…

This was a first for me.

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7 hours ago, Eldur said:

Which is why I can crank the graphics settings to whatever I like without impacting fps at all as the GPU never hits its limits even remotely.

Try 4K with MSAA 4x and report back.

 

5 hours ago, speed-of-heat said:

So you shouldn’t have to exclude anything but the topmost folder, eagle dynamics, everything else should be excluded from there. I should note I never put games i the program file directory.

I exclude also my \saved games\dcs folder

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9 hours ago, Eldur said:

 

You didn't get what I wanted to say there. I totally would want to have the GPU load maxed, but my CPU's single core performance is totally insufficient to make that happen. Which is why I can crank the graphics settings to whatever I like without impacting fps at all as the GPU never hits its limits even remotely.

Ok apologies. probably the wrong thread for this, but I'm sure you can reduce some of those settings that affect CPU use to gain more performance and increase GPU use. Its all about balance.

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6 hours ago, draconus said:

 

 

I exclude also my \saved games\dcs folder

yes, that too

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Ohooo, new patch planned for tomorrow... What's gonna be in it? Bug fixes, or cloud edges shimmering fix for VR... May be (one can hope...)

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1 minute ago, Pride37 said:

Ohooo, new patch planned for tomorrow... What's gonna be in it? Bug fixes, or cloud edges shimmering fix for VR... May be (one can hope...)

 

Same as OB 😉

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1 minute ago, Dunx said:

 

Same as OB 😉

 

My bad, you're right, haven't noticed it was for stable...


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I am amazed that this OB version is going to stable with all the Hornet issues, the game crashes and the performance sucking jumping VR clouds. 
It certainly wouldn’t be described as stable by my definition. 

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50 minutes ago, imacken said:

game crashes and the performance sucking jumping VR clouds

Since the latest OB patch I haven't had any crashes (before that I was a member of both the "2nd mission crash" and "end of 1st mission crash" clubs).
Clouds also no longer jump on my end.

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4 hours ago, Raven (Elysian Angel) said:

Since the latest OB patch I haven't had any crashes (before that I was a member of both the "2nd mission crash" and "end of 1st mission crash" clubs).
Clouds also no longer jump on my end.

in my case they still jump, but only those clouds far far away. 

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3 hours ago, despinoza said:

in my case they still jump, but only those clouds far far away. 

 

Midi-Chlorian clouds, they are.

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9 hours ago, Raven (Elysian Angel) said:

Since the latest OB patch I haven't had any crashes (before that I was a member of both the "2nd mission crash" and "end of 1st mission crash" clubs).
Clouds also no longer jump on my end.

Yes, I should have said that the crashes have hugely reduced, and similarly the jumping clouds. I guess now it’s more the horrible cloud aliasing at a distance and the huge VR performance hit on Ultra. 
The Hornet issues - particularly with target designating - are still major though. 

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agreed, i dont think its ready ... but it's not my train set... unless they are also pushing out a patch to beta as well, maybe 2d users have a different view, which is still the majority ? but i imagine hornet targeting isn't vr specific ?

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  • ED Team

Stable version being updated was considered carefully, the crashes have reduced by a significant amount so the time is right for updating stable, then we can progress with open beta update schedule. 

 

3 hours ago, imacken said:

The Hornet issues - particularly with target designating - are still major though. 

 

Hornet is still early access currently and the team are working through the bugs and final features. There will be ups and downs during early access with modules, it does not hold up the core DCS updates. 

 

thanks

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