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Why does my missile have no model and no label when it is launched?


im you
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I made a nuclear missile. After the nuclear bomb was launched, I only saw the missile tail flame and missile smoke. The model and label were not displayed. It was not even in the F6's missile perspective.

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local NukeMissile = {
category = CAT_MISSILES,
name = "NukeMissile",
wsTypeOfWeapon  = {wsType_Weapon,wsType_Missile,wsType_SS_Missile,WSTYPE_PLACEHOLDER};
Escort = 0,
Head_Type = 5,
sigma = {20, 20, 20},
M = 5860.0,
H_max = 200000.0,
H_min = -1,
Diam = 5000.0,
Cx_pil = 1,
D_max = 460000.0,
D_min = 3000.0,
-- D_max = 0.0,
-- D_min = 0.0,
Head_Form = 1,
Life_Time = 7200.0,
Nr_max = 17,
v_min = 170.0,
v_mid = 2380.0,
Mach_max = 5.50,
t_b = 0.0,
t_acc = 0.0,
t_marsh = 7200.0,
Range_max = 4600000.0,
-- Range_max = 0.0,
H_min_t = 0.0,
Fi_start = 10.14152,
Fi_rak = 3.14152,
Fi_excort = 3.14152,
Fi_search = 99.9,
OmViz_max = 99.9,
Damage_ = 1200,
warhead 		= 
{
	mass 					= 910000; 
	expl_mass 				= 900000; 
	other_factors 			= {1, 1, 1};
	obj_factors 			= {1, 1};
	concrete_factors 		= {1, 1, 1};
	cumulative_factor 		= 0;
	concrete_obj_factor 	= 0.5;
	cumulative_thickness 	= 0.6;
	piercing_mass			= 50000.0;
	caliber					= 880,
},
exhaust = {1,1,1,1},
X_back = -5.5,
Y_back = 0.0,
Z_back = 0.0,
Reflection = 0.3967,
KillDistance = 0.0,
shape_table_data = 
{
	{
		name	 = "NukeMissile";
		file  	 = "NukeMissile";
		life  	 = 1;
		fire  	 = { 0, 1};
		username = "NukeMissile";
		index = WSTYPE_PLACEHOLDER;
	},
},
};
declare_weapon(NukeMissile)

GT = {};
GT_t.ws = 0;
..............................Omitted...........
GT.WS[ws].LN = {}
GT.WS[ws].LN[1] = {}
GT.WS[ws].LN[1].type = 8
GT.WS[ws].LN[1].distanceMin = 18000
GT.WS[ws].LN[1].distanceMax = 4600000
GT.WS[ws].LN[1].reactionTime = 8
GT.WS[ws].LN[1].show_external_missile = true
GT.WS[ws].LN[1].external_tracking_awacs = true
GT.WS[ws].LN[1].sensor = {}
set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_rif)
-- set_recursive_metatable(GT.WS[ws].LN[1].sensor, GT_t.WSN_t[0])
GT.WS[ws].LN[1].PL = {}
GT.WS[ws].LN[1].PL[1] = {}
GT.WS[ws].LN[1].PL[1].ammo_capacity = 1
GT.WS[ws].LN[1].PL[1].type_ammunition = NukeMissile.wsTypeOfWeapon;
GT.WS[ws].LN[1].PL[1].name_ammunition = NukeMissile.shape_table_data.username
GT.WS[ws].LN[1].PL[1].reload_time = 1000000; -- never during the mission
GT.WS[ws].LN[1].PL[1].shot_delay = 10
GT.WS[ws].LN[1].max_number_of_missiles_channels = 1;
GT.WS[ws].LN[1].BR = {
{connector_name = 'POINT_Nuke', drawArgument = 30},
}

Who will help me?:哭:


Edited by im you
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