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[REPORTED]With new update, tail numbers messed up


ebabil

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Still the bort cut is not fixed though. Here is the default livery and the polygons of the bort are not adhering to the fin

cQOujX6.png

 

In my livery the problem is so much evident when zooming in MV

In Fin

DayGkUG.png

 

Here in nose (wireframe clearly see the shifted polygons cut)

OdUx7aJ.png

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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- Confirmed, works perfectly, Well done! Was it just the bort1000 number you reckon?

 

Yea that was the only difference I could see. It was obvious by the naming where they should go in the livery.

 

Of course omitting the decal from the BORT numbers won't impact any texture alignment bugs that cropped up. If I zoom in close on my pre-BORT skins using this code in my LUA I can see a light misalignment.

 

As was stated previously, that can only be resolved by the modeler.

 

If someone wants a copy of the F-16C model before the BORT texture changes were introduced, I have one:

 

https://www.dropbox.com/s/ja6ddt4y3kr77xc/F-16C%20Aircraft%20Model.zip?dl=0

 

This was the version of the F-16C from 2/14/20 with 2.5.6 updates. So it includes the afterburner textures etc. It would simply ignore the additional BORT textures in your textures folder. I tested it and it works fine, but I would imagine it won't pass IC. Also, staying with an older copy of the model won't allow you to have any updates or new features that get added to it.

 

Personally, I'll go with the current model and the BORT lua changes for custom liveries.

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  • 2 weeks later...

thanks for the suggested fix for the bort numbers it worked well for me except if i put a nose number in the 100's on the left or right otherwise it works fine!

 

y4mA7AdEK4gCfhkEejBxOyoyAQ0V0RgZeyX7TyDfjoNEkrHS-g6Ug5PrDgfxtAQqencnaBuqMPWlhQcfC0-sII8aGn4QpapjpaUoyyyGb4VonmzCSfV_mUdHzGQ11iS-nxP80CYD2XwOP61e7efMndhPkMXvIlUVD0W_34JGz-s2TEehMPmw8voLrzy5I1aM_vG


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  • 1 month later...

please explain

 

Dear Viperfriends, please forgive me, I started to use DCS only two months ago, downloaded a couple of fantastic Netherlands Air Force liveries and discovered, just as you all, that after the recent update some false textures appear on the tail and intake. I read your solutions carefully, but have to admit I don't understand the instructions to get rid of these false ones. Can one of you please explain what I have to do?

Thanks a lot in advance.

 

 

1-038.jpghow to upload image on internet

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Dear Viperfriends, please forgive me, I started to use DCS only two months ago, downloaded a couple of fantastic Netherlands Air Force liveries and discovered, just as you all, that after the recent update some false textures appear on the tail and intake. I read your solutions carefully, but have to admit I don't understand the instructions to get rid of these false ones. Can one of you please explain what I have to do?

Thanks a lot in advance.

 

The first thing you should do is contact the person who created the livery. There is a pretty good chance that he is already working to resolve the matter. Some skinners have developed so many liveries that it takes a while to fix things once they are broken by an update. If you do not hear from the livery developer after a while, let me know and I will fix them for you.

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  • 2 weeks later...
Hi, I tried something and I can't get this decal out. Could someone please tell me which lines I have to put in the LUA? I just want to see the numbers. :helpsmilie:

 

 

 

 

 

 

 

 

 

[ATTACH]239860[/ATTACH]

 

Just a guess.......... But the post right above yours has a solution although I have not tried it yet.

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  • 3 weeks later...

sorry, I dont get it... for me I still have those dam board numbers...

Here's my code with an image exemple...

 

If someone can tell me what I did wrong it would help a lot.

 

merci :helpsmilie:

 

--Diffuse -----------------------------------

 

{"F16_bl50_Kil", 0 ,"F16_bl50_Kil",false};

{"F16_bl50_Kil", ROUGHNESS_METALLIC ,"F16_bl50_Kil_RoughMet",false};

{"F16_bl50_Main_1", 0 ,"F16_bl50_Main_1",false};

{"F16_bl50_Main_1", ROUGHNESS_METALLIC ,"F16_bl50_Main_1_RoughMet2",false};

{"F16_bl50_Main_2", 0 ,"F16_bl50_Main_2",false};

{"F16_bl50_Main_3", 0 ,"F16_bl50_Main_3",false};

{"F16_bl50_wing_L", 0 ,"F16_bl50_wing_L",false};

{"F16_bl50_wing_L", ROUGHNESS_METALLIC ,"F16_bl50_wing_L_RoughMet",false};

--{"F16_bl50_Wing_Pylon_1", 0 ,"F16_bl50_Wing_Pylon_1",false};

--{"F16_bl50_Wing_Pylon_2", 0 ,"F16_bl50_Wing_Pylon_2",false};

{"F16_bl50_wing_R", 0 ,"F16_bl50_wing_R",false};

{"F16_bl50_wing_R", ROUGHNESS_METALLIC ,"F16_bl50_wing_R_RoughMet",false};

--{"pilot_F16_helmet", 0 ,"pilot_F16_helmet",false};

--{"pilot_F16_helmet_roughmet", 2 ,"pilot_F16_helmet_roughmet.dds",false};

--{"pilot_F16_helmet", 0 ,"pilot_F16_helmet",false};

--{"pilot_F16", 0 ,"pilot_F16",false};

{"pilot_F16_patch", 0 ,"pilot_F16_patch",false};

{"pilot_F16_patch_roughmet", 0 ,"pilot_F16_patch_roughmet",false};

 

--lignes mod board numer fix (remove) -- d'ici jusqu'à la fin du code

 

--F16_bl50_NOUSE_1_DECAL

{"F16_bl50_NOUSE_1_DECAL", 0, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_DECAL", 1, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_DECAL", DECAL, "empty", true};

--F16_bl50_NOUSE_1_BORT_NUMBER_001

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", 0, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", 1, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", DECAL, "empty", true};

--F16_bl50_NOUSE_1_BORT_NUMBER_010

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", 0, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", 1, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", DECAL, "empty", true};

--F16_bl50_NOUSE_1_BORT_NUMBER_100

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", 0, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", 1, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", DECAL, "empty", true};

 

--F16_bl50_NOUSE_2_BORT_NUMBER_001

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", 0, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", 1, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", DECAL, "empty", true};

--F16_bl50_NOUSE_2_BORT_NUMBER_010

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", 0, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", 1, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", DECAL, "empty", true};

--F16_bl50_NOUSE_2_BORT_NUMBER_100

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", 0, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", 1, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", DECAL, "empty", true};

 

--F16_bl50_FIN_DECAL

{"F16_bl50_FIN_DECAL", 0, "f16_bl50_kil", false};

{"F16_bl50_FIN_DECAL", 1, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_DECAL", DECAL, "empty", true};

 

--F16_bl50_FIN_BORT_NUMBER_001

{"F16_bl50_FIN_BORT_NUMBER_001", 0, "f16_bl50_kil", false};

{"F16_bl50_FIN_BORT_NUMBER_001", 1, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true};

 

--F16_bl50_FIN_BORT_NUMBER_010

{"F16_bl50_FIN_BORT_NUMBER_010", 0, "f16_bl50_kil", false};

{"F16_bl50_FIN_BORT_NUMBER_010", 1, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true};

 

--F16_bl50_FIN_BORT_NUMBER_100

{"F16_bl50_FIN_BORT_NUMBER_100", 0, "f16_bl50_kil", false};

{"F16_bl50_FIN_BORT_NUMBER_100", 1, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty", true};

 

--custom argument that remove all the board numbers

custom_args =

{

 

[1000] = 1.0,

[1001] = 1.0,

[1002] = 1.0,

[1003] = 1.0,

}

 

}

name = "RCAF 425 781 PopovQc"

 

--countries = {"CAN"}

 

2020-07-02-21-13-33-Model-Viewer2-0-d-games-dcs-world-openbeta-coremods-aircraft-f-16c-shapes-f-1.jpg

PopovQc (425 ETACv Alouettes)

Montreal, Québec, Canada

Je parle français et anglais - I speak French & English.

--------------------------------------------------------------------------

i7-4820K CPU @ 3.70GHz (8 cpu), Motherboard : ASUS Sabertooth X79, 16GigRam, DX11, Win10, GeForce RTX2070 8GB & Oculus Rift S & HP Reverb :P

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sorry, I dont get it... for me I still have those dam board numbers...

Here's my code with an image exemple...

 

If someone can tell me what I did wrong it would help a lot.

 

merci :helpsmilie:

 

 

 

2020-07-02-21-13-33-Model-Viewer2-0-d-games-dcs-world-openbeta-coremods-aircraft-f-16c-shapes-f-1.jpg

 

 

Delete all borts and only insert the text below at the bottom

 

 

countries = {"USA"}

 

custom_args =

{

 

[1000] = 1.0, - change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn)

[1001] = 1.0, - vis refuel board number (0.0 drawn, 1.0 not drawn)

[1002] = 1.0, - change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn)

[1003] = 1.0, - vis nouse board number (0.0 drawn, 1.0 not drawn)

}

 

creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th)
AH-64D livery contest winner 😅
kim_123456#3214

My user files https://shorturl.at/cdKV5
 

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here's my complete description.lua

and what I did with your direction, but unfortunalty I dont see the Livery anymore available in the list... :(

 

What did I do wrong... ?

 

livery = {

--Mod by PopovQc for the RCAF (Fictionnal) ...no F-16C in Canada, but we wish :)

 

--Diffuse -----------------------------------

 

{"F16_bl50_Kil", 0 ,"F16_bl50_Kil",false};

{"F16_bl50_Kil", ROUGHNESS_METALLIC ,"F16_bl50_Kil_RoughMet",false};

{"F16_bl50_Main_1", 0 ,"F16_bl50_Main_1",false};

{"F16_bl50_Main_1", ROUGHNESS_METALLIC ,"F16_bl50_Main_1_RoughMet2",false};

{"F16_bl50_Main_2", 0 ,"F16_bl50_Main_2",false};

{"F16_bl50_Main_3", 0 ,"F16_bl50_Main_3",false};

{"F16_bl50_wing_L", 0 ,"F16_bl50_wing_L",false};

{"F16_bl50_wing_L", ROUGHNESS_METALLIC ,"F16_bl50_wing_L_RoughMet",false};

--{"F16_bl50_Wing_Pylon_1", 0 ,"F16_bl50_Wing_Pylon_1",false};

--{"F16_bl50_Wing_Pylon_2", 0 ,"F16_bl50_Wing_Pylon_2",false};

{"F16_bl50_wing_R", 0 ,"F16_bl50_wing_R",false};

{"F16_bl50_wing_R", ROUGHNESS_METALLIC ,"F16_bl50_wing_R_RoughMet",false};

--{"pilot_F16_helmet", 0 ,"pilot_F16_helmet",false};

--{"pilot_F16_helmet_roughmet", 2 ,"pilot_F16_helmet_roughmet.dds",false};

--{"pilot_F16_helmet", 0 ,"pilot_F16_helmet",false};

--{"pilot_F16", 0 ,"pilot_F16",false};

{"pilot_F16_patch", 0 ,"pilot_F16_patch",false};

{"pilot_F16_patch_roughmet", 0 ,"pilot_F16_patch_roughmet",false};

 

}

name = "RCAF 425 Generic 6 LeafDark"

 

--countries = {"CAN"}

 

countries = {"USA"}

 

custom_args =

{

 

[1000] = 1.0, - change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn)

[1001] = 1.0, - vis refuel board number (0.0 drawn, 1.0 not drawn)

[1002] = 1.0, - change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn)

[1003] = 1.0, - vis nouse board number (0.0 drawn, 1.0 not drawn)

}

PopovQc (425 ETACv Alouettes)

Montreal, Québec, Canada

Je parle français et anglais - I speak French & English.

--------------------------------------------------------------------------

i7-4820K CPU @ 3.70GHz (8 cpu), Motherboard : ASUS Sabertooth X79, 16GigRam, DX11, Win10, GeForce RTX2070 8GB & Oculus Rift S & HP Reverb :P

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  • 5 months later...

Thanks for all tips found here ! Was able to fix my issue !

Specs: Win10 64bits Pro, Intel i9-9900K | 32Go | RTX 2080 Ti | M.2 SSD 850go x2

Hardware: HTC Vive Pro + X56

Maps : Normandy + Assets | Gulf | Nevada

DCS Modules: FC3 | UH-1H | Mi-8MTV2 | A-10C | F/A-18C | Ka-50 | SuperCarrier | F-14A/B | F-5E | F-86F Sabre | MiG-15bis | Mig-19 | MiG-21bis | AV-8B | Fw 190 D-9 | SA342 | P-51D | Bf 109 K-4 | Spitfire LF Mk. IX | M-2000C | F-16C

 

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  • 6 months later...
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