wolfthrower Posted March 31, 2020 Share Posted March 31, 2020 hey folks, regarding the new official template. just went through it and cant figure some stuff out, 1. how are we saving roughness and metallic maps now ? is it still separate files or are the roughness, metallic and albedo all saved to one dds file ? 2. will it affect the lua file descriptions ? 3. how many of you planning on migrating their skins to the new template ? 4. do you think that by releasing the template we can consider the model of the f16 finished ? at least for the textures ? 5. since almost half a year passed since the EA release of the f16 and so many skins were made, do you think ED will be open to implementing some skins as official ? Link to comment Share on other sites More sharing options...
wolfthrower Posted March 31, 2020 Author Share Posted March 31, 2020 ok moved my base layers to the albedo folder of the new template took forever to save cause the file is huge, it changed my color space as soon as i moved my files there and now i dont know to what color space to change back, the template is in 16 bit while we were workin in 8. and than tried to save as dds and this is the result, colors are much darker and still cant seperate the roughness metallic layers in the lua. in short i'll be taking all the line art from the template but wont be workin on it not at least someone figures out how to work with it without it breaking the skins. Link to comment Share on other sites More sharing options...
Agg Posted March 31, 2020 Share Posted March 31, 2020 Yeah, I noticed the same thing about the darker colors, I tried to use the grey color you used as a base for your RNoAF paint and it turned out purple :P Link to comment Share on other sites More sharing options...
ED Team DGambo Posted March 31, 2020 ED Team Share Posted March 31, 2020 hey folks, regarding the new official template. just went through it and cant figure some stuff out, 1. how are we saving roughness and metallic maps now ? is it still separate files or are the roughness, metallic and albedo all saved to one dds file ? 2. will it affect the lua file descriptions ? 3. how many of you planning on migrating their skins to the new template ? 4. do you think that by releasing the template we can consider the model of the f16 finished ? at least for the textures ? 5. since almost half a year passed since the EA release of the f16 and so many skins were made, do you think ED will be open to implementing some skins as official ? Hi. 1.Roughness and metallicity maps are available in a single 4 channel texture. separate layers were made on them in the template so that they could be changed 2. will not affect 3. there are no critical changes in the template compared to the user-defined template. it added details, layers. more gradations of wear made 4.we’ll still work on the texture. 5. we will gladly include your skins in the world updates " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
ED Team DGambo Posted March 31, 2020 ED Team Share Posted March 31, 2020 (edited) ok moved my base layers to the albedo folder of the new template took forever to save cause the file is huge, it changed my color space as soon as i moved my files there and now i dont know to what color space to change back, the template is in 16 bit while we were workin in 8. and than tried to save as dds and this is the result, colors are much darker and still cant seperate the roughness metallic layers in the lua. in short i'll be taking all the line art from the template but wont be workin on it not at least someone figures out how to work with it without it breaking the skins. most likely this is due to differences in the profile of Photoshop. which one do you use? the bitness of the texture on the color gamut should not be so dramatically affected https://gyazo.com/5b89b325c89f8780b5d221b700efdc0e Edited March 31, 2020 by DGambo " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
CTC Posted March 31, 2020 Share Posted March 31, 2020 Can you address why the template exports darker than the project file preview? tried different color depth/presets with both Intel Texture Works and Photoshop DDS exports, what should we use when exporting? Christopher Thomas Callow Motion Graphics | CTCVisuals e: info@ctcvisuals.com www.ctcvisuals.com Link to comment Share on other sites More sharing options...
wolfthrower Posted March 31, 2020 Author Share Posted March 31, 2020 most likely this is due to differences in the profile of Photoshop. which one do you use? the bitness of the texture on the color gamut should not be so dramatically affected https://gyazo.com/5b89b325c89f8780b5d221b700efdc0e well according to Photoshop its "sRGB IEC61966-2.1" Link to comment Share on other sites More sharing options...
ED Team DGambo Posted March 31, 2020 ED Team Share Posted March 31, 2020 I will check again. maybe a mistake is on our side. then we will fix it soon. excuse me " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
CTC Posted March 31, 2020 Share Posted March 31, 2020 (edited) Ok, after making changes to what you highlighted in the gyazo, I restarted photoshop, opened the template file and it prompted me that this file will needed to be converted to the new space, it did and the project file stayed the same which was good, exported BC7 8bpp Fine (Linear, DX11+) and it worked! Thank you! EDIT: I switched off the 2 weathering groups (LEAKS & WEATHERING_ADD) at the top of the ALBEDO group, this gave me the desired weathering to start from. Edited March 31, 2020 by CTC Addon Christopher Thomas Callow Motion Graphics | CTCVisuals e: info@ctcvisuals.com www.ctcvisuals.com Link to comment Share on other sites More sharing options...
ED Team DGambo Posted March 31, 2020 ED Team Share Posted March 31, 2020 please check these files. if everything is ok, then we will replace on the site https://yadi.sk/d/6reCFF3R-EH8xA " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
wolfthrower Posted March 31, 2020 Author Share Posted March 31, 2020 most likely this is due to differences in the profile of Photoshop. which one do you use? the bitness of the texture on the color gamut should not be so dramatically affected https://gyazo.com/5b89b325c89f8780b5d221b700efdc0e Hey , that worked , thank you ! :) please check these files. if everything is ok, then we will replace on the site https://yadi.sk/d/6reCFF3R-EH8xA that also worked right away ! Link to comment Share on other sites More sharing options...
wolfthrower Posted March 31, 2020 Author Share Posted March 31, 2020 Hi. 5. we will gladly include your skins in the world updates i have to say that sound awesome :thumbup:, i know some people will be very happy to hear that, myself included :) how would one apply for this ? Link to comment Share on other sites More sharing options...
lee1hy Posted March 31, 2020 Share Posted March 31, 2020 Is there a bit difference? Purple bug or pixel problem creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th) AH-64D livery contest winner kim_123456#3214 My user files https://shorturl.at/cdKV5 Link to comment Share on other sites More sharing options...
wolfthrower Posted March 31, 2020 Author Share Posted March 31, 2020 Is there a bit difference? Purple bug or pixel problem not that i've seen, after setting the correct color workspace everything was fine Link to comment Share on other sites More sharing options...
lee1hy Posted April 1, 2020 Share Posted April 1, 2020 (edited) reason the ED's F16 color is weird seems to be it was 16-bit. should be 8bit Edited April 1, 2020 by lee1hy creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th) AH-64D livery contest winner kim_123456#3214 My user files https://shorturl.at/cdKV5 Link to comment Share on other sites More sharing options...
Papacharly Posted April 1, 2020 Share Posted April 1, 2020 Roughmet Workflow Hi. 1.Roughness and metallicity maps are available in a single 4 channel texture. separate layers were made on them in the template so that they could be changed ...... Seems that everybody has understood how to handle the rough and the metall part oft he texture template and how to generate the redish-greenish roughmet. Everyone but me. So may anybody explain the relevant workflow to me? Link to comment Share on other sites More sharing options...
esequiel Posted April 1, 2020 Share Posted April 1, 2020 how do you "extend/strech/i don't know" a part of a texture to avoid this kind of effect ? It seems some pixels are missing at the edge when multiple textures rejoin. I am looking for an easy way to strecth the texture in photoshop. Like ED do in default textures, to fill the gap. Link to comment Share on other sites More sharing options...
Zaneboy Posted April 1, 2020 Share Posted April 1, 2020 please check these files. if everything is ok, then we will replace on the site https://yadi.sk/d/6reCFF3R-EH8xA I have similar problems as Wolf. The files through this link work perfectly for me. Link to comment Share on other sites More sharing options...
ED Team DGambo Posted April 1, 2020 ED Team Share Posted April 1, 2020 a new version was done, but it will most likely be posted on the site only in the morning. " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
Zaneboy Posted April 2, 2020 Share Posted April 2, 2020 I also have a new question. I'm not experienced like many other artists in plane skinning and I'm attempting to create a roughmet texture myself this time. Already found some information on how to (unconventionally) create them. But where can I find/how can I create an AO map of the skin? I can't really find an AO folder/layer in the template. Whereas there are rougness and metallic folders. Thnx Link to comment Share on other sites More sharing options...
Agg Posted April 2, 2020 Share Posted April 2, 2020 Any news on the new template? Link to comment Share on other sites More sharing options...
Papacharly Posted April 2, 2020 Share Posted April 2, 2020 I also have a new question. I'm not experienced like many other artists in plane skinning and I'm attempting to create a roughmet texture myself this time. Already found some information on how to (unconventionally) create them. But where can I find/how can I create an AO map of the skin? I can't really find an AO folder/layer in the template. Whereas there are rougness and metallic folders. Thnx I found a simply way to get the AO file: - search for the original F-16 roughmet DDS-files - konvert these files to BMP (not sure this is required, but I do so) - now the red channel is the AO file! Its a high contrast black and white map (see below) Furthermore it is a bare file, without any markings, so it is an excellent AO template: Not sure this works anytime and for any aircraft, but for the F-16 it does. Now you just need to add the green layer (rough part of the F-16 template) and the blue layer (metall part of the F-16 template) and you finally get a proper roughmet file. Link to comment Share on other sites More sharing options...
ED Team DGambo Posted April 2, 2020 ED Team Share Posted April 2, 2020 Any news on the new template? The official template is replaced. " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
wolfthrower Posted April 2, 2020 Author Share Posted April 2, 2020 The official template is replaced. Nice, Thank you ! Link to comment Share on other sites More sharing options...
Agg Posted April 2, 2020 Share Posted April 2, 2020 The official template is replaced. Fantastic! Great work! :) Link to comment Share on other sites More sharing options...
Recommended Posts