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Weird Cloud Glitching


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FYI, I tried to replicate the cloud bug with the version of Nvidia 177.92. I’m glad to report that I was no longer able to replicate it. It seems to have been fixed with that version. As for the shadows, well that’s seems to be a DX version compatibility issue, it remains unfortunately.

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  • 2 weeks later...

Im having this issue, only with SLI enabled though. I tried the 177.92 drivers and its fixed.....but only because nVidias profile for Lockon has MultiGPU rendering set to "Single GPU", so obviously they cant fix it. Lockon and SLI just dont seem to get along. Even with SLI enabled and flickering clouds my frame is still better with Single GPU. SLi always makes me loose a couple of FPS.

 

I dont know if any of you have tried the advance nvidia profile editing software called nHancer? This allows you to change the compatibility flags for different game profiles. These predefined nVidia Flags are why people suggest to try "renaming the .exe" to make it use another profile.

 

From my experimentation with nHancer and the Lockon profile:

BAD Flags

========

16:flickering all clouds

17:disappearing clouds, Flickering MFD

25:flickering clouds, cockpit

 

Good Flags

=========

5: seems to give marginal fps increase

6: Lockon compatability Flag (no bad side affects, FPS increase???)

22: (no bad side affects, FPS increase???)

 

Turning off the bad flags allows you to use Sli with no corrupt GFX, but as I mentioned I have yet to see it give more FPS than Single GPU. With SLi indicators switched on you can see that SLi is doing bugger all. the green bar just stays near the middle of the screen (AFR).

 

anyone else had any definite increase in FPS with Sli or have any more insight into the nHancer compatibility flags?

 

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Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

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bttw hi .i was using sli pre 177.92 in lomac what fixed the clouds and canopy a10 mav display flicker was for me at least by going into ajust settings with preview and using my pref emphasizing quality.do you think this setting disables sli.

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I wouldnt think so, I tried messing around with the quality settings but it didnt seem to make a difference.

 

I see you have a GX2, can you set that to run as a single card? If so, id be interested to know what kind of FPS increase you get running SLi compared to single GPU. ( with AntiAliasing switched off)

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

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SLI doesnt yeld much perfomance differences in LOMAC. The more loaded the scene with objects is the less benifit you will have. I heard that some people had doubled frame rates with overcast with SLI on but the games crashes on me with overcast+SLI on.

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hmm actually have not tried overcast conditions yet. ill give that ago ty.

 

I guess Sli is more suited to FPS shooters etc. IL2 behaves much in the same way as Lockon with SLi activated. I fear it will not, but I hope BS takes advantage of SLI in some way.

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

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  • 3 months later...

Hi!

 

I found this 2 for this problem!

The first one worked for me.

 

#1

/Config/graphics.cfg

 

QUOTE...

it is near and middle clip, change to this values, usually does the trick.

near_clip = 0.1;

middle_clip = 1;

 

 

#2

 

This is a known issue with a few people,

and it usually occurs when you mix new vid cards

(nvidia anyway), new drivers, and try to run DX9 games with DX10.

 

The solution: Force DX9 in DCS: BlackShark.

 

The method:

1. Right-click on your DCS shortcut.

2. Select 'properties' from the menu.

3. In the 'target' box, rename the shortcut to include "-DX9".

 

*example* "C:\1C\Eagle Dynamics\Ka-50\bin\stable\Launcher.exe" --console

 

would now look like ---> "C:\1C\Eagle Dynamics\Ka-50\bin\stable\Launcher.exe" -DX9 --console

 

4. Click 'Apply'.

 

This should run BlackShark in DX9 now, and as an added bonus, I get a couple extra FPS!

 

 

BestRegards:MKC

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