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Posted

I was using a T16000M joystick, with reasonable results. Landing on carriers maybe 50% of the time, able to settle into the on speed AOA with full flaps and gear down.

 

Then I changed my stick to a CH Fighterstick, and I can't repeat this at all. Strange thing is that the controls display on my hornet is different from the f16. Please see that attached pictures.

 

I also only get to half the nose down stick deflection before the control display is full nose down.

 

If this hornet picture correct? I did not check this before I changed to the CH fighterstick, but reverting to the T16000M I can't get on on speed AOA

 

I've reset all the axes, cleared them all out of the control options a re-added.

Same result.

 

Any ideas?

hornet.PNG.dc2565103cc964d97e904f1851bca333.PNG

F16.PNG.f9cf0a4e31df47e69d2dab6c3cf4fda8.PNG

Posted
I was using a T16000M joystick, with reasonable results. Landing on carriers maybe 50% of the time, able to settle into the on speed AOA with full flaps and gear down.

 

 

 

Then I changed my stick to a CH Fighterstick, and I can't repeat this at all. Strange thing is that the controls display on my hornet is different from the f16. Please see that attached pictures.

 

 

 

I also only get to half the nose down stick deflection before the control display is full nose down.

 

 

 

If this hornet picture correct? I did not check this before I changed to the CH fighterstick, but reverting to the T16000M I can't get on on speed AOA

 

 

 

I've reset all the axes, cleared them all out of the control options a re-added.

 

Same result.

 

 

 

Any ideas?

Every module has its own controls indicator.

 

Sent from my ANE-LX1 using Tapatalk

Posted

I don't use the controls display so can't help w/ that. I will comment that the FA-18 seems to have very minimal nose down ability. If you go to F2 view and move to look at the side of the plane you can see a ton of elevator movement for pitch up and a lot less for pitch down.

Posted

If you compare the movement of the controls indicator with the movement of the ingame stick you will see that they both match up and that at the maximum forward ingame stick deflection, your real life stick will only be part way to its maximum deflection.

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