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4477th Arrives at Tonopah


==Wiggy==

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Released Today. Available now at DCS User Files.

 

Custom Pilot Suit, Patches, Exhaust RoughMets, Drag Chute, External Tanks RoughMet, and BORT number Enabled.

 

Enjoy!

 

****THIS POST UPDATED TO CURRENT RELEASE****

 

DCS_2020-06-04_13-13-04.png

 

 

DCS_2020-06-04_13-14-53.png

 

 

DCS_2020-06-04_13-28-06.png

 

 

DCS_2020-06-04_13-17-14.png

 

 

DCS_2020-06-04_13-32-30.png

 

DCS_2020-06-04_13-33-22.png


Edited by 000rick000

Cheers,

 

Rick

CSEL\CMEL\IFR

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@DonJosh, sadly no. At this time, that is too complex a paint scheme to do without a proper kit. I'm simply not willing to invest that kind of trial and error time.

 

 

 

 

no problem sir. I understand it completly. Thank you for your work!

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Thank you Rick, I will use it to adapt my old MiG-15 missions (see: https://forums.eagle.ru/showthread.php?t=233110) to use them with the 21.

 

... where can I download these liveries?

:thumbup:

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Rudel, not available yet. I'm trying to figure out why my BORT numbers are not showing up. I only want the FIRST TWO digits to show.

 

Help needed:

 

Here's my desc.lua code:

 

-- Tac Number Nose

{"MIG21BIS_SER_NOSE_0001", 0 ,"MiG21Bis_01_Dif",false};

{"MIG21BIS_SER_NOSE_0001", 1 ,"MiG21Bis_01_NMp",true};

--{"MIG21BIS_SER_NOSE_0001", 2 ,"MiG21Bis_01_Spec",false};

{"MIG21BIS_SER_NOSE_0001", ROUGHNESS_METALLIC ,"MiG21Bis_01_Dif_RoughMet",false};

{"MIG21BIS_SER_NOSE_0001", DECAL ,"empty_ser",true};

--{"MIG21BIS_SER_NOSE_0001", DECAL ,"MiG21Bis_Ser_Fuse",true};

 

{"MIG21BIS_SER_NOSE_0010", 0 ,"MiG21Bis_01_Dif",false};

{"MIG21BIS_SER_NOSE_0010", 1 ,"MiG21Bis_01_NMp",true};

--{"MIG21BIS_SER_NOSE_0010", 2 ,"MiG21Bis_01_Spec",false};

{"MIG21BIS_SER_NOSE_0010", ROUGHNESS_METALLIC ,"MiG21Bis_01_Dif_RoughMet",false};

{"MIG21BIS_SER_NOSE_0010", DECAL ,"empty_ser",true};

--{"MIG21BIS_SER_NOSE_0010", DECAL ,"MiG21Bis_Ser_Fuse",true};

 

{"MIG21BIS_SER_NOSE_0100", 0 ,"MiG21Bis_01_Dif",false};

{"MIG21BIS_SER_NOSE_0100", 1 ,"MiG21Bis_01_NMp",true};

--{"MIG21BIS_SER_NOSE_0100", 2 ,"MiG21Bis_01_Spec",false};

{"MIG21BIS_SER_NOSE_0100", ROUGHNESS_METALLIC ,"MiG21Bis_01_Dif_RoughMet",false};

{"MIG21BIS_SER_NOSE_0100", DECAL ,"MiG21Bis_Ser_Nose",false};

--{"MIG21BIS_SER_NOSE_0100", DECAL ,"MiG21Bis_Ser_Fuse",true};

 

{"MIG21BIS_SER_NOSE_1000", 0 ,"MiG21Bis_01_Dif",false};

{"MIG21BIS_SER_NOSE_1000", 1 ,"MiG21Bis_01_NMp",true};

--{"MIG21BIS_SER_NOSE_1000", 2 ,"MiG21Bis_01_Spec",false};

{"MIG21BIS_SER_NOSE_1000", ROUGHNESS_METALLIC ,"MiG21Bis_01_Dif_RoughMet",false};

{"MIG21BIS_SER_NOSE_1000", DECAL ,"MiG21Bis_Ser_Nose",false};

--{"MIG21BIS_SER_NOSE_1000", DECAL ,"MiG21Bis_Ser_Fuse",true};

 

 

Here's a few more images to tide you over. Cone is now more appropriate for the material compared to overall paint.

 

A little selfies to show off Tonopah

 

Screen_200423_124133.png

 

 

Screen_200423_124924.png

 

 

Screen_200423_125200.png

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

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SOLVED.

 

:thumbup:

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 1 month later...

I'm waiting for the next update from ED to release, as this should have the new model and texture layout. If I release it now I will have to re-release it almost immediately. So once that new model is out, I will have to redo teh texture. Also I will need to redo all the RoughMets which are now broken out into 6 sheets I beleive, instead of 2.

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

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