450Devil Posted April 26, 2020 Share Posted April 26, 2020 To test the damage model of the LS Samuel Chase I set up a mission wherein four Ju-88s fired their load of two torpedoes each at the ship (eight torpedoes in total). All torpedoes hit the ship but it was not until the sixth torpedo that the health bar turned red and the ship's speed reduced by 3 knots. LS's are thin skinned ships - not battleships with armed belts below the waterline - so a single torpedo hit should significantly damage, if not sink, a LS. After taking eight torpedoes the ship showed a red health bar but was still steaming along. Link to comment Share on other sites More sharing options...
philstyle Posted April 26, 2020 Share Posted April 26, 2020 To test the damage model of the LS Samuel Chase I set up a mission wherein four Ju-88s fired their load of two torpedoes each at the ship (eight torpedoes in total). All torpedoes hit the ship but it was not until the sixth torpedo that the health bar turned red and the ship's speed reduced by 3 knots. LS's are thin skinned ships - not battleships with armed belts below the waterline - so a single torpedo hit should significantly damage, if not sink, a LS. After taking eight torpedoes the ship showed a red health bar but was still steaming along. Is it the LS's DM, or the Torps being weak? If you hit it with bombs is it just as hard to kill? On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
450Devil Posted April 27, 2020 Author Share Posted April 27, 2020 I think it might be the damage model as it took three GBU-10s to sink it. One should be enough. Link to comment Share on other sites More sharing options...
Rolds Posted May 20, 2020 Share Posted May 20, 2020 I think 450devil is right I have found it takes a lot of bombs or torpedoes destroy a Samuel chase ship Link to comment Share on other sites More sharing options...
Rolds Posted June 16, 2020 Share Posted June 16, 2020 I would submit a track here but it is 8MB apparently too large! I let the mission run for a long time after the ships were damaged to see if they had any flooding or fire damage that takes place over time, but there appears to be none. There were 5 torpedo hits and one SC500 bomb hit here and no ships sunk (LST and Samuel chase). I see by other threads of this type that people are having the same problem with the U-boat and Schnellboot. I don't think there needs to be a big time consuming fix, just halve their health points or something. Link to comment Share on other sites More sharing options...
philstyle Posted June 16, 2020 Share Posted June 16, 2020 There were 5 torpedo hits and one SC500 bomb hit here and no ships sunk (LST and Samuel chase). . I regularly see LSTs and Samuel Chase ships being sunk on Storm of are server. 2x Spitfires can sink an LST if they both get direct hits. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
xvii-Dietrich Posted June 16, 2020 Share Posted June 16, 2020 We did some research on the issue of sinking the Samuel Chase with bombs, based on the historical attacks on Bone Harbour (02-Jan-1942) using two entire squadrons of FW 190s (rather than the lone aircraft, that DCS players are typically using). Our conclusion was that the damage model of the DCS ships (LSTs and Samuel Chase) were consistent with the damage inflicted during that attack (see links below, and references therein). We have not yet investigated the torpedoes, but do bear in mind that airborne torpedoes are not the same as U-boat fired torpedoes. Additionally, the torpedoes from the Ju 88s are not being set to detonate under the keel, but are relying on impact detonations against the side of the ship. References http://stormofwar.org/phpBB3/viewtopic.php?p=53815#p53815 https://forums.eagle.ru/showpost.php?p=3993334&postcount=13 Link to comment Share on other sites More sharing options...
Northstar98 Posted June 16, 2020 Share Posted June 16, 2020 Both ships have updated damage models from a purely graphics perspective, in that they have improved textures, and some 3D damage. But otherwise the damage modelling is in the exact same boat (hah!, sorry) as any other ship in DCS World. Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
MrExplosion Posted June 17, 2020 Share Posted June 17, 2020 We did some research on the issue of sinking the Samuel Chase with bombs, based on the historical attacks on Bone Harbour (02-Jan-1942) using two entire squadrons of FW 190s (rather than the lone aircraft, that DCS players are typically using). Our conclusion was that the damage model of the DCS ships (LSTs and Samuel Chase) were consistent with the damage inflicted during that attack (see links below, and references therein). We have not yet investigated the torpedoes, but do bear in mind that airborne torpedoes are not the same as U-boat fired torpedoes. Additionally, the torpedoes from the Ju 88s are not being set to detonate under the keel, but are relying on impact detonations against the side of the ship. References http://stormofwar.org/phpBB3/viewtopic.php?p=53815#p53815 https://forums.eagle.ru/showpost.php?p=3993334&postcount=13 Keep in mind that ships are usually way more vulnerable to attacks from the top than against attacks to the side, since the hull is by far better protected. Imo a 500kg bomb hit should have a good chance to completely disable the ship due to destruction of vital components or even sink it with a single bomb when the ammo storage is hit. Rudel f.e. sunk a Russian battleship with a single bomb. Kein Anderer als ein Jäger spürt, Den Kampf und Sieg so konzentriert. Das macht uns glücklich, stolz und froh, Der Jägerei ein Horrido! Link to comment Share on other sites More sharing options...
SmirkingGerbil Posted June 17, 2020 Share Posted June 17, 2020 Keep in mind that ships are usually way more vulnerable to attacks from the top than against attacks to the side, since the hull is by far better protected. Imo a 500kg bomb hit should have a good chance to completely disable the ship due to destruction of vital components or even sink it with a single bomb when the ammo storage is hit. Rudel f.e. sunk a Russian battleship with a single bomb. Not to mention what happened to the mighty Hood, when one Ship Gun round penetrated through a weak superstructure area and hit the magazine. Plenty of other instances of bombs or artillery (ship) rounds dropping in through upper decks and creating havoc. I have been going after the Molinya with my A-10C in a mission I setup, and if I get a good deck hit with a GBU-12, she usually sinks first hit every time, or becomes severely damaged as to become dead in the water or extremely slow with some systems knocked out. Pointy end hurt! Fire burn!! JTF-191 25th Draggins - Hawg Main. Black Shark 2, A10C, A10CII, F-16, F/A-18, F-86, Mig-15, Mig-19, Mig-21, P-51, F-15, Su-27, Su-33, Mig-29, FW-190 Dora, Anton, BF 109, Mossie, Normandy, Caucasus, NTTR, Persian Gulf, Channel, Syria, Marianas, WWII Assets, CA. (WWII backer picked aircraft ME-262, P-47D). Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 31, 2020 ED Team Share Posted July 31, 2020 We did have a LOD issue on the damage model which has already been fixed. As you are aware the damage models for units are based on hit points, this is correct for the time being until we have improved damage models for units. If you have a specific example please include a track reply showing it. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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