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Moving seatposition back


CoNa

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As I have a widescreen monitor, I have adjusted the FOV to 1,6

changed to the correct resolution (1680x1050), adjusted view angle (145)

 

Ok, looks nice...but

I feel like I'm waaay to close to the sight.

I would like to move the seat position a notch or two back.

 

OK, I can lean forward and reset the trackir for the distance, and then sit in the normal position again. But that's not good if I want to reset it during flight.

 

Were do I change this and which parameters do I change to get this right?

 

I have tested the "higher position" mod, but I don't want to get higher, just further back.

 

Some one please?

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At first start i think it's in the Eagle Dynamics\Lock On\Config\View\View.cfg

and it's in CockpitViewAngleDefault = 105.0; default is 60 for example.

 

You can move your pilot up down but i think you can't move the seat position back.

It's with the Fov that you can tweak a bit.. but i'm not completely sure.

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Tried this, but I dont get any change? Still the same FOV.

 

// If MouseCockpit is not set here then option value is used.

// Remove two slashes in the next line and set your custom value:

MouseCockpit = 1;

MouseExternal = 0;

MouseSpeedSlow = 1.0;

MouseSpeedNormal = 1.5;

MouseSpeedFast = 3.0;

KeyboardSpeedSlow = 0.5;

KeyboardSpeedNormal = 3.0;

KeyboardSpeedFast = 15.0;

CockpitViewAngleMin = 20.0;

CockpitViewAngleMax = 145.0;

// If CockpitViewAngleDefault is not set here then option value is used

// Remove two slashes in the next line and set your custom value:

CockpitViewAngleDefault = 105.0;

ExternalViewAngleMin = 3.0;

ExternalViewAngleMax = 170.0;

// If ExternalViewAngleDefault is not set here then cockpit value is used

// Remove two slashes in the next line and set your custom value:

//ExternalViewAngleDefault = 60.0;

CameraTerrainRestriction = 1;

DisableSnapViewsSaving = 1;

UseDefaultSnapViews = 0;

ExplosionExpoTime = 1.0;

CockpitSnapStepHor = 45.0;

CockpitSnapStepVert = 30.0;

CockpitNyMove = 1;

ChazeCameraNyMove = 1;

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What you need to change is in SnapViews. You can change those other numbers until the cows come home and you won't be happy. The default cockpit view (the one TrackIR uses when you first enter the cockpit) is view 13 (IIRC). You'll need to change it for each aircraft. The nice thing about this, though, is that you can fine tune the view you want. I use the snapviews themselves quite a bit and setting them up for my display took awhile but now I see exactly the instruments I want with each view.

 

I'm at work right now but I'll upload my file this evening for you to try.

 

Rich

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

_____

Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0.

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Thx Ironhand, that would really be appreciated.

 

Which one is it that needs changing? Viewangle?

 

Snap[1][13] = {}

Snap[1][13]["viewAngle"] = 87.468338012695

Snap[1][13]["vAngle"] = -9.5

Snap[1][13]["hAngle"] = 0

 

Looking at the snapviews default.lua there is some information I don't follow.

 

"User-made snap views for all his missions are saved

in the Config/View/SnapViews.lua file if the parameter

DisableSnapViewsSaving = true in the Config/View/Cockpit.lua file"

 

Do I need to change this somewhere? Because I don't have an cockpit.lua

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OK, tried to change the different parameters, but still don't get the correct result.

 

Changed :

ViewAngle, no difference

vAngle, head is looking down towards the instruments (headpitch)

hAngle, head is turned from center (Headrotation)

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Tried this, but I dont get any change? Still the same FOV.

 

// If MouseCockpit is not set here then option value is used.

// Remove two slashes in the next line and set your custom value:

MouseCockpit = 1;

MouseExternal = 0;

MouseSpeedSlow = 1.0;

MouseSpeedNormal = 1.5;

MouseSpeedFast = 3.0;

KeyboardSpeedSlow = 0.5;

KeyboardSpeedNormal = 3.0;

KeyboardSpeedFast = 15.0;

CockpitViewAngleMin = 20.0;

CockpitViewAngleMax = 145.0;

// If CockpitViewAngleDefault is not set here then option value is used

// Remove two slashes in the next line and set your custom value:

CockpitViewAngleDefault = 105.0;

....

From the looks of it, you are modifying view.cfg. The_GOZR is talking about changing the numbers in view.lua. But anyway...

 

Here's the modified snapviews.lua file I use: SNAPVIEWS.LUA. For the most part, it's just the standard 4:3 with the 16:9 "wings" to either side. My computer is sufficiently dated that pulling the view back much more causes significant framerate issues. But you are correct in that ViewAngle controls the field of view.

 

FC_V1.12a_017-603x452.jpg

 

FC_V1.12a_018-800x452.jpg

 

 

In the example you posted:

  • Snap[1][13] = {}
    Snap[1][13]["viewAngle"] = 87.468338012695
    Snap[1][13]["vAngle"] = -9.5
    Snap[1][13]["hAngle"] = 0

::you are altering the default cockpit view for the Su-27. Don't know if you are aware of that. The first set of brackets after the word 'Snap" is the aircraft:

  • 1 = Su-27
  • 2 = Su-33
  • 3 = Su-25
  • 4 = Su-25T
  • 5 = MiG-29
  • 7 = A-10
  • 8 = F-15

So, play with the ["viewAngle"] number (bigger is wider) first in Snap[?][13]=. Then fine tune the default view in terms of up/down with Snap[?][13]["vAngle"]. That is how I got the default views I wanted for each cockpit. And, as I noted earlier, Snap[?][13] is where TrackIR gets its default view when you first enter the cockpit.

 

BTW, I don't think I made any changes to the Su-25's snapviews. Just the Su-25T and that one isn't pulled back much at all.

 

Hope this helps.

 

Rich

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

_____

Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0.

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Hi, tried your snapview.lua file, but It does not make any difference.

What am I missing?

It's not what you're missing. It's what I missed. You are using TrackIR's zoom axis. I don't and, so, never considered that where TrackIR gets it's default settings might change. Follow TekaTeka's link and you should be all set. My apologies for any confusion I caused.

 

Rich

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

_____

Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0.

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No problems, thanks for helping.

 

But I still don't get it.

This is what my defaults look like in view.lua

 

-- Camera view angle limits {view angle min, view angle max}.

CameraAngleLimits = {}

CameraAngleLimits[PlaneIndex.iSu_27] = {160.0, -76.0, 110.0}

CameraAngleLimits[PlaneIndex.iSu_33] = {160.0, -79.0, 110.0}

CameraAngleLimits[PlaneIndex.iSu_25] = {109.0, -70.0, 105.0}

CameraAngleLimits[PlaneIndex.iSu_39] = {116.0, -85.0, 110.0}

CameraAngleLimits[PlaneIndex.iMiG_29] = {160.0, -80.0, 110.0}

CameraAngleLimits[PlaneIndex.iMiG_29K] = {140.0, -65.0, 90.0}

CameraAngleLimits[PlaneIndex.iA_10] = {160.0, -72.0, 110.0}

CameraAngleLimits[PlaneIndex.iF_15] = {160.0, -81.0, 110.0}

 

Nothing close to TekaTekas. CameraViewAngleLimits

And my only say, CameraAngleLimits

 

-- Camera view angle limits {view angle min, view angle max}.

CameraViewAngleLimits = {}

CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 120.0}

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No problems, thanks for helping.

 

But I still don't get it.

This is what my defaults look like in view.lua

 

-- Camera view angle limits {view angle min, view angle max}.

CameraAngleLimits = {}

CameraAngleLimits[PlaneIndex.iSu_27] = {160.0, -76.0, 110.0}

CameraAngleLimits[PlaneIndex.iSu_33] = {160.0, -79.0, 110.0}

CameraAngleLimits[PlaneIndex.iSu_25] = {109.0, -70.0, 105.0}

CameraAngleLimits[PlaneIndex.iSu_39] = {116.0, -85.0, 110.0}

CameraAngleLimits[PlaneIndex.iMiG_29] = {160.0, -80.0, 110.0}

CameraAngleLimits[PlaneIndex.iMiG_29K] = {140.0, -65.0, 90.0}

CameraAngleLimits[PlaneIndex.iA_10] = {160.0, -72.0, 110.0}

CameraAngleLimits[PlaneIndex.iF_15] = {160.0, -81.0, 110.0}

...

That looks suspiciously like something from V1.02. Unfortunately I'm at work right now and can't double check. Anyone?

 

Rich

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

_____

Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0.

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Strange, as I have v1.12b installed, and it's working perfect.

And some of the changes I have done in the lua's have actually made difference.

Mmmmm. I looked through the various LOMAC/FC versions on my hard drive and the closest thing I have to what you show in view.lua:


  • -- Camera view angle limits {view angle min, view angle max}.
    CameraAngleLimits = {}
    CameraAngleLimits[PlaneIndex.iSu_27] = {160.0, -76.0, 110.0}
    CameraAngleLimits[PlaneIndex.iSu_33] = {160.0, -79.0, 110.0}
    CameraAngleLimits[PlaneIndex.iSu_25] = {109.0, -70.0, 105.0}
    CameraAngleLimits[PlaneIndex.iSu_39] = {116.0, -85.0, 110.0}
    CameraAngleLimits[PlaneIndex.iMiG_29] = {160.0, -80.0, 110.0}
    CameraAngleLimits[PlaneIndex.iMiG_29K] = {140.0, -65.0, 90.0}
    CameraAngleLimits[PlaneIndex.iA_10] = {160.0, -72.0, 110.0}
    CameraAngleLimits[PlaneIndex.iF_15] = {160.0, -81.0, 110.0}
    ...

comes from the server.lua. The format is the same, although the numbers are different. Don't know what it's doing in view.lua, though, or how it would have gotten there.

 

Rich

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

_____

Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0.

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