dave76 Posted May 4, 2020 Share Posted May 4, 2020 (edited) one thing i do not find anywhere...is there a way to calculate takeoff and landing speeds for the weight/configuration? sure i refer to aoa index for landing but i wonder if there is a precalculated speed value....... thank you:(:( Edited May 4, 2020 by dave76 Link to comment Share on other sites More sharing options...
ilikepie Posted May 4, 2020 Share Posted May 4, 2020 https://www.digitalcombatsimulator.com/en/files/3306442/ for take off speeds. handy. Action After Contemplation Link to comment Share on other sites More sharing options...
Steph21 Posted May 4, 2020 Share Posted May 4, 2020 (edited) For approach speed it's 136KCAS +4KCAS per 1000 pound of fuel/weapons/stores. For landing, use AOA indeed Edited May 4, 2020 by Steph21 Link to comment Share on other sites More sharing options...
wraith70 Posted May 4, 2020 Share Posted May 4, 2020 Is there an easy way to see the aircraft weight? Link to comment Share on other sites More sharing options...
VampireNZ Posted May 4, 2020 Share Posted May 4, 2020 (edited) Is there an easy way to see the aircraft weight? Not in flight aside from mentally adding everything up (ZFW, current fuel, stores), on ground just open the rearm screen. Generally at landing you will have no stores remaining and min fuel so pretty easy to determine per Steph21's post above, but honestly just place the FMP at the top of the staple - which is in the middle of the 5 deg lines placed on the landing spot. The Viper is crazy easy to land. Edited May 4, 2020 by VampireNZ Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RazorTM Posted May 4, 2020 Share Posted May 4, 2020 Yeah, there's no reason to calculate a landing speed because the AoA index replaces that. Link to comment Share on other sites More sharing options...
Geraki Posted May 5, 2020 Share Posted May 5, 2020 A quick practice to calculate is add 4 kts per 1000 pounds of fuel and stores to the basic speeds. 143 knots for F-16C Link to comment Share on other sites More sharing options...
Nealius Posted May 5, 2020 Share Posted May 5, 2020 Yeah, there's no reason to calculate a landing speed because the AoA index replaces that. Technically there is a reason: Cross-checking the AoA indexer to make sure everything is correct. But given this is the virtual world where nothing fails and crashing comes with zero consequence, there isn't much reason for us armchair pilots to do it. Link to comment Share on other sites More sharing options...
Dee-Jay Posted May 5, 2020 Share Posted May 5, 2020 Technically there is a reason: Cross-checking the AoA indexer to make sure everything is correct. . 100% And on some other airplane there is also other reasons. ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
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