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Audio Cuts out, microphone stops working


Chandawg

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2020-05-12 01:01:33.315 ERROR SOUND: bufferEvent has timed out

2020-05-12 01:02:30.582 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED)

2020-05-12 01:32:54.438 ERROR SOUND: bufferEvent has timed out.

2020-05-12 01:33:00.278 WARNING LOG: 133 duplicate message(s) skipped.

2020-05-12 01:33:00.278 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED)

2020-05-12 01:33:00.295 WARNING LOG: 1 duplicate message(s) skipped.

2020-05-12 01:33:00.295 INFO SOUND: Opening audio device "{0.0.0.00000000}.{c6c0fb7a-8ee9-4cbb-a887-2d3366642d23}"

2020-05-12 01:33:00.296 INFO SOUND: Using 2 channels at 48000 Hz

2020-05-12 01:33:00.296 INFO SOUND: Channel layout: Headphones/Stereo

2020-05-12 01:33:00.305 INFO SOUND: Opening audio device "{0.0.0.00000000}.{c6c0fb7a-8ee9-4cbb-a887-2d3366642d23}"

2020-05-12 01:33:00.305 INFO SOUND: Using 2 channels at 48000 Hz

2020-05-12 01:33:00.305 INFO SOUND: Channel layout: Headphones/Stereo

2020-05-12 01:33:13.337 ERROR SOUND: bufferEvent has timed out.

| CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |

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  • ED Team

Hi

 

thanks for the report, can we ask you to attach your full dcs log when it happens, we may see more clues.

 

I will ask the team about this issue

 

thank you

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  • 4 weeks later...

Log file with the audio issue, I cut some of the file down trying to get it under 500kb so I could attached it, then realized I could place it in a zip file. Next one will be the entire thing. I seems to happen more frequent in the F-16 and MiG-21.

dcs.zip

| CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |

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Here is a full log of it happening, became unplayable towards the end.

dcs (2).zip

| CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |

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  • 7 months later...
  • ED Team
On 5/12/2020 at 4:50 AM, Chandawg said:

 

2020-05-12 01:02:30.582 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED)

...
2020-05-12 01:33:00.295 INFO SOUND: Opening audio device "{0.0.0.00000000}.{c6c0fb7a-8ee9-4cbb-a887-2d3366642d23}"
...

2020-05-12 01:33:13.337 ERROR SOUND: bufferEvent has timed out.

If it is a USB device, check whether the plug/connection is OK. The log looks like the devices gets disconnected, then connected again.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

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