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Confirmation of Parking Slots


High_Flyer

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Hi,

 

Just have a quick question for ED. On the product page, the supercarrier is advertised to have 14 spawn slots. However, in the preview manual posted by Wags, the supercarrier is advertised to have 16 spawn slots. I was wondering if we could get some clarification on this for those of us who like to make our own missions.

 

Thanks and looking forward to the release!

 

Edit: With the Supercarrier released I fired up the mission editor and can confirm that there are up to 20 spawn slots for single player. Breakdown is listed in a post farther down.


Edited by High_Flyer
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  • ED Team
Deck parking allowing up to 14 aircraft to be spawned on deck.

 

https://www.digitalcombatsimulator.com/en/shop/modules/supercarrier/

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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So, that means a mix of 14, say 8 Hornets and 4 Tomcats? I seen mention in one of the preview videos by the GR guys that there's only 10 Hornet slots available and less for the Tomcat.

 

It would be nice, since that's probably something that's not going to change between the preview version out now and the release version next week, to have an updated answer on how many spots exactly.

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With the Supercarrier released I fired up the mission editor and can confirm that there are 20 spawn slots for a single player mission:

 

4 Hornets on the Catapults ready to launch.

16 Hornets parked at various positions on the deck.

 

I am quite thrilled that this is the case, as now we can create alpha strike missions that are comprised of aircraft launched purely from one carrier.

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