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Cockpit texture's Normal Map format... ? (not really a bug...)


Schwarzfeld

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OctopusG team - I have a question for you, its not a bug with the I-16, but I am working on creating an English cockpit for the I-16 in DCS. I have finished translating all the textures; however, some of the Normal maps are saved by your team in a strange format I am not able to replicate. Specifically Cockpit texture # 02, it reads in my DXT editor as " file type .DDS - Targa: 32 Bit", which I have never seen before. Please see screenshot below... if you could please let me know what file format (maybe a screenshot of your Photoshop NVIDIA Texture Tools settings?) you guys are using to save those Normal map textures, I'd greatly appreciate it!

 

97344144_1284450731760638_1560276535334666240_n.png?_nc_cat=105&_nc_sid=b96e70&_nc_ohc=qa5ECTiA-poAX_AZnbh&_nc_ht=scontent-dfw5-1.xx&oh=0d5f1e9cd5862ee657ac33fc497dc6a2&oe=5EE53148


Edited by Schwarzfeld
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