Schwarzfeld Posted May 17, 2020 Share Posted May 17, 2020 (edited) OctopusG team - I have a question for you, its not a bug with the I-16, but I am working on creating an English cockpit for the I-16 in DCS. I have finished translating all the textures; however, some of the Normal maps are saved by your team in a strange format I am not able to replicate. Specifically Cockpit texture # 02, it reads in my DXT editor as " file type .DDS - Targa: 32 Bit", which I have never seen before. Please see screenshot below... if you could please let me know what file format (maybe a screenshot of your Photoshop NVIDIA Texture Tools settings?) you guys are using to save those Normal map textures, I'd greatly appreciate it! Edited May 17, 2020 by Schwarzfeld Link to comment Share on other sites More sharing options...
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