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[NO BUG] Deck crew only rendering in one eye in VR for me


MPK

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Rift S

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Hope you have the Stereo_mode_use_shared_parser enabled in the graphics.lua.. because if this is happening in the default mode I'm going to die enraged.. :mad:

 

Not as far as I know!

 

I just checked and it was indeed set to true. I don't ever remember changing that. Anyway, set to false and deck crew now render correctly.

 

Only question now is what else has changed by me changing that setting!!!!


Edited by <Specter>

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make sure you turn off Stereo_mode_use_shared_parser to false. Then you will see deck crew in both eyes

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Hope you have the Stereo_mode_use_shared_parser enabled in the graphics.lua.. because if this is happening in the default mode I'm going to die enraged.. :mad:

 

Is this a fix for the floodlight is doing the same thing?

Where do I find this setting?

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If you have this settings on, you have probably an option in saved games\config\autoexec

 

The other place where you find it is in dcs world main folder under config\graphics.lua

 

This option is still WIP, so no ready for general use

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Possible bug, Ocululs Rift S SC crew only on the left eye

 

Anyone else seen this in VR the SC crew only render on the left eye of the VR headset (Oculus Rift S), if you close the left eye they all disappear when looking through the right side lens, I thought they looked a little funny when I was in VR.

 

I looked for an option to change it to both eyes like the F16 has for the HMD view but I dont see one.

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  • ED Team

Hi all

 

Stereo_mode_use_shared_parser is W.I.P and should not be used currently

 

thanks

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Hi all

 

Stereo_mode_use_shared_parser is W.I.P and should not be used currently

 

thanks

 

any info when this Stereo_mode_use_shared_parser will be ready to use?

I had it on before SC, as it gains some frametime; see quick comparison,

above parser = true, unfortunatelly deck guys on the left eye only

below parser = false, crew OK, but frametime is bleeding a bit..

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Hi all

 

Stereo_mode_use_shared_parser is W.I.P and should not be used currently

 

thanks

 

It's a bummer... Without stereo_mode_use_shared_parser far-away objects (mountains, trees) look incorrect. Part of a mountain may be absent in one eye even with long rendering distance.

Tough choice between deck crew and far away objects.


Edited by Sparkam
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