Grajo Posted May 20, 2020 Share Posted May 20, 2020 (edited) Hi, After today's updates on Mi-8 I have noticed quite a disgusting surprise. I use my own PBR textures for Mi-8, and with my custom AO map, I was able to get rid of the Armor Plates awful "shadowed" areas in the not litten part of the model. It seems that now it is not reading the RoughMet texture AO map (Red Channel) anymore and loading the default one. Metalic and Rough channels are working properly. Am I right? Any idea about why this is happening after the latest patch? * Noticed I posted in wrong place... sorry. Could somebody move this to: Art Issues (3D, textures, animations) Please Thank you Edited May 21, 2020 by Grajo Link to my MODs - So far... Link to comment Share on other sites More sharing options...
paco2002 Posted May 21, 2020 Share Posted May 21, 2020 They're people speaking about that the new update doesn't let the User Mods to load, so maybe is something related with that? Maybe BIGNEWY could help with this one. Un saludo Grajo! Link to comment Share on other sites More sharing options...
Grajo Posted May 21, 2020 Author Share Posted May 21, 2020 Thanks for the warning. However, all the mods I use so far seem to keep working fine after the update. This stuff of the PBR-AO map seems really "intriguing" to me. :huh: Would be great BIGNEWY's support here, I am very happy to see that many of the issues reported by him to the devs have been fixed so far, in a pretty short period of time :thumbup: Un Saludo tambien paco2002 :] Link to my MODs - So far... Link to comment Share on other sites More sharing options...
Viktor_UHPK Posted December 10, 2020 Share Posted December 10, 2020 It has been a while. Any news with this? My cyclic stick - modded MS FFB2 and My Mi-8 training videos Link to comment Share on other sites More sharing options...
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