Avalanche110 Posted May 21, 2020 Share Posted May 21, 2020 When placing Aircraft on the carrier using the Take off from ramp option, I would like to be able to select where the parking spot the Players AC spawns from. Previously, to have the Player spawn on the port side of the carrier. I would block the other spawn points with Static aircraft. With the extra performance overhead of SuperCarrier, that's not really feasible anymore. 3 Link to comment Share on other sites More sharing options...
BarTzi Posted May 21, 2020 Share Posted May 21, 2020 +1 Link to comment Share on other sites More sharing options...
Tepnox Posted May 21, 2020 Share Posted May 21, 2020 +1 Ryzen 7 5800X3D // 64 GB RAM // RTX 4090 // Quest Pro // Quest 3 Link to comment Share on other sites More sharing options...
DUSTY Posted May 21, 2020 Share Posted May 21, 2020 +1 F-15E | AH-64 | F/A-18C | F-14B | A-10C | UH-1H | Mi-8MTV2 | Ka-50 | SA342 | Super Carrier | Nevada | Persian Gulf | Syria | Intel Core i7 11700K - 32GB 3200MHz CL16 DDR4 - MSI GeForce RTX 3060 Gaming X 12GB - Samsung 970 EVO Plus NVMe SSD 1TB Link to comment Share on other sites More sharing options...
draconus Posted May 21, 2020 Share Posted May 21, 2020 +1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Harker Posted May 21, 2020 Share Posted May 21, 2020 +1 The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
shawnyp420 Posted May 22, 2020 Share Posted May 22, 2020 +1 AMD Ryzen 5 3600, ASUS X570-PLUS, NVidia RTX 2080, 32GB DDR4 @2400MHz, Samsung 850 EVO 250GB, Corsair H100i cooler, Oculus Rift S. Link to comment Share on other sites More sharing options...
MrNewLife Posted May 22, 2020 Share Posted May 22, 2020 +1 Link to comment Share on other sites More sharing options...
ScopeDope Posted May 22, 2020 Share Posted May 22, 2020 +1 It's obvious that the carrier is assigning specific spots based on spawn sequence. Why not give that control to the mission editor. Link to comment Share on other sites More sharing options...
KL0083 Posted May 22, 2020 Share Posted May 22, 2020 +1 Link to comment Share on other sites More sharing options...
norman99 Posted May 22, 2020 Share Posted May 22, 2020 Better yet, alow aircraft to be freely placed, like a static object. Then you could spawn from where ever the mission designer chooses. 1 Link to comment Share on other sites More sharing options...
GTFreeFlyer Posted May 22, 2020 Share Posted May 22, 2020 I originally thought this would have been great with the Stennis, but I must say it is great the way it is now, especially if you are playing with a few buddies. Without the ability to have ground crew push you back into your EXACT spot after landing, how are you going to prevent a portion of someone else's plane from being in the spawn location of another? Guess what happens when your next buddy comes to spawn in. Boom! I realize there are two sides to the story, but my vote is to let the game script decide the spawn location so that you know you'll end up in a free-and-clear spot when you join the game. My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server Supercarrier Reference Kneeboards IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast Link to comment Share on other sites More sharing options...
sirrah Posted May 22, 2020 Share Posted May 22, 2020 Missed this thread, when I asked for the same this morning.. so +1 Or even bigger +1 to being able to select start from "ground" for player and client aircraft, so we can choose any place on the ship to start. Just imagine being able to do a cold and dark on a fully parked bow :worthy: 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Minni Posted May 22, 2020 Share Posted May 22, 2020 I originally thought this would have been great with the Stennis, but I must say it is great the way it is now, especially if you are playing with a few buddies. Without the ability to have ground crew push you back into your EXACT spot after landing, how are you going to prevent a portion of someone else's plane from being in the spawn location of another? Guess what happens when your next buddy comes to spawn in. Boom! I realize there are two sides to the story, but my vote is to let the game script decide the spawn location so that you know you'll end up in a free-and-clear spot when you join the game. +1, the carrier spawns have never been this smooth and I fear if we start choosing spawn slots we're back at even more of "your flight is delayed" or explosions. Link to comment Share on other sites More sharing options...
fagulha Posted May 23, 2020 Share Posted May 23, 2020 +1! - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Sawamura Posted May 23, 2020 Share Posted May 23, 2020 +1 Link to comment Share on other sites More sharing options...
Cowboy10uk Posted May 23, 2020 Share Posted May 23, 2020 +1 [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh: Link to comment Share on other sites More sharing options...
Balu010 Posted May 25, 2020 Share Posted May 25, 2020 +1 , would be nice if we could use the same functions in LUA as with airbases and populate the deck exactly as we want. Link to comment Share on other sites More sharing options...
Nealius Posted May 26, 2020 Share Posted May 26, 2020 +1 The AI taxi logic is still rough enough that the only way to get things working well is for the mission builder to set spawn locations and active catapults. Especially with Tomcats, who unsweep their wings for a split second before sweeping them, thus causing a collision and fireball with any player/client aircraft that happens to be next to them. It's like playing Russian Roulette because you don't know where the hell the AI will spawn. Link to comment Share on other sites More sharing options...
Tobi1304 Posted May 26, 2020 Share Posted May 26, 2020 I don’t believe it would be that hard to implement a logic to select a spawn slot in the ME and of the Carrier later detects it is blocked he puts the plane to another spawn point. vCVW-17 / VF-74 Link to comment Share on other sites More sharing options...
Motown Posted May 27, 2020 Share Posted May 27, 2020 +1 YES PLEASE!! Link to comment Share on other sites More sharing options...
Eagle7907 Posted May 29, 2020 Share Posted May 29, 2020 (edited) SELECT PARKING SPOT FOR COLD START Oh God yes!!! This is the most illogical thing of DCS. Why on earth is this NOT present?! Having this would eliminate our use of statics to close spawn points, which is like using a cloth wrap to fix a water leak. ED goes as far as giving us ground crew that is animated, tells us what to do, but choose where we can start? “Oh no, that’s going too far!” Sent from my iPhone using Tapatalk Pro Edited May 29, 2020 by Eagle7907 1 Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
Mav3rick Posted May 31, 2020 Share Posted May 31, 2020 +1 1 Instagram : @dcs_pics Specs and modules : Config : GTX 1050TI 16GB RAM RYZEN 7 1700X HOTAS Saitek X52 PRO Homemade TrackIR ------------------------------------------------------------------------ Modules and mods : Mirage 2000C - F/A-18C Hornet - DCS Supercarrier - A4 Skyhawk - PC21 - Alphajet Link to comment Share on other sites More sharing options...
RaiderOne Posted June 2, 2020 Share Posted June 2, 2020 +100 ! 1 Link to comment Share on other sites More sharing options...
icemaker Posted June 2, 2020 Share Posted June 2, 2020 +1 1 Link to comment Share on other sites More sharing options...
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