iFoxRomeo Posted May 21, 2020 Share Posted May 21, 2020 Did you notice, that the ED Warbirds now have additional types of ammo? Or did I miss this in the earlier versions? Fox Spoiler PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3 Link to comment Share on other sites More sharing options...
grafspee Posted May 21, 2020 Share Posted May 21, 2020 I think it wasn't here before latest patch,Question is, is it any difference between those types. System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
Al-Azraq Posted May 21, 2020 Share Posted May 21, 2020 At least the K-4 has now tracers for the 30 mm, which is absolutely great. The 13 mm have less tracers, which is more realistic I think. Now, if the ammunition type has a different effect on the target I don't know but I guess that until the new DM is implemented we won't see much differences. i7 12700KF | MSI Z690 A-PRO | Corsair Vengeance 2x16 gb @ 3200 Mhz | RTX 3070 Ti FE | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5 | HP Reverb G2 Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | Mosquito FB VI | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | Mi-24P | C-101 | Flaming Cliffs 3 Persian Gulf | Nevada | Normandy | The Channel | Syria Link to comment Share on other sites More sharing options...
grafspee Posted May 21, 2020 Share Posted May 21, 2020 Agree. System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
Magic Zach Posted May 21, 2020 Share Posted May 21, 2020 I'd really appreciate some more details about the different loadouts, between combat mix, ground attack, anti-bomber, target etc. Not just a website but something in like the ingame Wiki for it would be handy, like how pattern to a mix, the effects of specific rounds, and the differences between these mixes across the different countries, etc. Hardware: T-16000M Pack, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, GTX 1070 SC2, AMD RX3700, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB Modules: Ka-50, Mi-8MTV2, FC3, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
amazingme Posted May 21, 2020 Share Posted May 21, 2020 I saw white tracers mixed with yellow tracers when I chose HE on Dora. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5 Link to comment Share on other sites More sharing options...
Al-Azraq Posted May 21, 2020 Share Posted May 21, 2020 I'd really appreciate some more details about the different loadouts, between combat mix, ground attack, anti-bomber, target etc. Not just a website but something in like the ingame Wiki for it would be handy, like how pattern to a mix, the effects of specific rounds, and the differences between these mixes across the different countries, etc. That would be great honestly. Some documentation or an explanation from someone from ED would be much appreciated. By the way, can they be selected when rearming during start-up? i7 12700KF | MSI Z690 A-PRO | Corsair Vengeance 2x16 gb @ 3200 Mhz | RTX 3070 Ti FE | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5 | HP Reverb G2 Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | Mosquito FB VI | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | Mi-24P | C-101 | Flaming Cliffs 3 Persian Gulf | Nevada | Normandy | The Channel | Syria Link to comment Share on other sites More sharing options...
grafspee Posted May 21, 2020 Share Posted May 21, 2020 By the way, can they be selected when rearming during start-up? Yes they can. System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
Enduro14 Posted May 21, 2020 Share Posted May 21, 2020 Awesome, great work team and sneaking it in lol. Now we just need the data on what each belt consists of for rounds lol. :thumbup: Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S Link to comment Share on other sites More sharing options...
grafspee Posted May 21, 2020 Share Posted May 21, 2020 I think they added only visual effects, no impact on damage modeling yet. System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
DefaultFace Posted May 22, 2020 Share Posted May 22, 2020 (edited) Awesome, great work team and sneaking it in lol. Now we just need the data on what each belt consists of for rounds lol. :thumbup: You can find this in the Weapons and aircraft lua files in Coremods/WWII Units. Or at least you used to. For me all the aircraft luas show up as crazy wingdings except for the Mustang so either they changed something with these files to make them not readable for us anymore or I have some sort of weird font setting that I changed since the last time I looked in there. For the Pony: Combat Mix = Ball, APIT, API, AP, AP AG = Ball, APIT, AP, AP, AP CS = API, AP, AP, Ball, Ball If anyone knows how to make the other lua files understandable let me know and I can see if I can find the belt combos for the other aircraft. Edit: Also to answer MZs question, no convergence patterns are changed with the different mixes, I dont think thats even supported. The belts are slightly different between guns but thats just to desynchronise which guns are firing tracers so its not all at the same time. Edited May 22, 2020 by DefaultFace 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin Link to comment Share on other sites More sharing options...
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