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VR MSAA mask?


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Most everyone seems to think bigger is larger area in MSAA and smaller is only small area in the middle. Which makes sense but would be nice to confirm as I honestly don't see any difference.

 

Yep, don’t know why we don’t get an answer from ED on this. Several requests have been made in various threads by no response.

 

Btw, I can’t see any difference either!

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0.10 small area antialiased

1.0 whole area antialised

 

 

Agree.

 

 

No difference in FPS for now anyways.

I reccomend turn off AA and get used to the bad look to enjoy the higher FPS

 

 

Disagree.

https://forums.eagle.ru/showpost.php?p=4341829&postcount=499


Edited by Hippo

System spec: Intel i7 8700K (3.7 / 4.7 GHz), Asus Prime Z370-A, Zotac GTX 1080 Ti 11GB GDDR5x Blower (1480 / 1582 MHz), 16GB Corsair Vengeance LPX Black (2x8GB) DDR4 PC4-25600 3200 MHz, Samsung 960 EVO 250 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), AOC U3477PQU Monitor, Oculus Rift S, Saitek X52 Pro

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Yeah... I'm not seeing any visible difference with the mask size...

 

 

If I change my settings to Pixel Density of 0.8 and MSAA of 4x you should see a pretty substaintial difference between the centre of your view and anything outside the mask.

 

 

With the MSAA mask set to 0.5 it shouldn't matter if it's bigger or smaller with whatever setting - I can't see a single pixel of difference.

 

 

I mean, you should literally be able to draw a cirlcle where you can see the difference in MSAA.

 

 

I am 99% sure that the MSAA mask is making no difference, and if anyone can prove it does in a framerate side I've been unable to SEE any difference so might as well be put on 0.1.

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Yeah... I'm not seeing any visible difference with the mask size...

 

 

If I change my settings to Pixel Density of 0.8 and MSAA of 4x you should see a pretty substaintial difference between the centre of your view and anything outside the mask.

 

 

With the MSAA mask set to 0.5 it shouldn't matter if it's bigger or smaller with whatever setting - I can't see a single pixel of difference.

 

 

I mean, you should literally be able to draw a cirlcle where you can see the difference in MSAA.

 

 

I am 99% sure that the MSAA mask is making no difference, and if anyone can prove it does in a framerate side I've been unable to SEE any difference so might as well be put on 0.1.

 

 

If you want to see a difference and you have the ka-50, go to the instant action mission beslan takeoff, and use the cockpit shinies and truck out of the right window to test. (turning shadows off will probably help).

 

 

I believe it should be a rectangle, not a circle, and difference is not as marked as you suggest.

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If you want to see a difference and you have the ka-50, go to the instant action mission beslan takeoff, and use the cockpit shinies and truck out of the right window to test. (turning shadows off will probably help).

 

 

I believe it should be a rectangle, not a circle, and difference is not as marked as you suggest.

 

 

Cheers hippo, I don't have the KA-50 - you got any suggestions of where I might see it on the F18?

 

 

I don't have shadows on (like many of us in VR I too and pushing for those frames!)

 

Sorry if it seems like I'm trying disprove you or something, I'm honestly just trying to find out how to make it work, or if it works.

 

 

So can you help me understand that if you believe it should be a rectangle, then why can't I see any change in the MSAA in your images that have that kind of change within a rectangle in the view?

 

 

 

Why shouldn't the change be as much as I suggest? MSAA has a pretty direct relationship to image quality in the example I posted (https://i.imgur.com/mef1kY6.jpg) and heres some images that back up my understanding of what's going on - how do you suggest the changes should look?

 

attachment.php?attachmentid=177559&stc=1&d=1517600215

 

 

EDIT: Wait, I had a look through your other threads - are you using SteamVR? I'm on an Oclus Rift CV1. I can easily see the difference between no MSAA and 4xMSAA normally.


Edited by RoyMi6
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Cheers hippo, I don't have the KA-50 - you got any suggestions of where I might see it on the F18?

 

I don't have shadows on either. I find shadows do a good job of hiding jaggies in the cockpit (but not in the scenery), so having shadows off only makes them more evident.

 

So can you help me understand that if you believe it should be a rectangle, then why can't I see any change in the MSAA in your images that have that kind of change within a rectangle in the view?

 

Why shouldn't the change be as much as I suggest? MSAA has a pretty direct relationship to image quality in the example I posted (https://i.imgur.com/mef1kY6.jpg) and heres some images that back up my understanding of what's going on - how do you suggest the changes should look?

 

EDIT: Wait, I had a look through your other threads - are you using SteamVR? I'm on an Oclus Rift CV1. I can easily see the difference between no MSAA and 4xMSAA normally.

 

I don't have shadows either.

 

I'm using a Rift-S, but not Steam.

 

I agree, it's hard to see on screenshots. What I see in the HMD are shimmering jagged edges, most noticeable with slight head movements (i.e. always), which are not as evident on screenshots.

 

It is particularly easy to see with cockpit edges when they catch the light and shine - the ka-50 mission is the only stock mission I can think of now that does this. But it's not the only way.

 

I suggest you set AA to 2x in the main options and the mask to 0.1 in VR options, then fly near a Caucasus city int the f-18 (~2nm), at around 2000ft. A restart of DCS is necessary for the changes to take effect. The shimmering jaggies are extremely evident on buildings. You should see that AA is working in the centre of your field of view, but you will see the usual shimmering jaggies around outside of your fov.

 

That's what I see, anyway.


Edited by Hippo

System spec: Intel i7 8700K (3.7 / 4.7 GHz), Asus Prime Z370-A, Zotac GTX 1080 Ti 11GB GDDR5x Blower (1480 / 1582 MHz), 16GB Corsair Vengeance LPX Black (2x8GB) DDR4 PC4-25600 3200 MHz, Samsung 960 EVO 250 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), AOC U3477PQU Monitor, Oculus Rift S, Saitek X52 Pro

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