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Posted (edited)

If a client plane land and go to spectator from the landing area LSO screen not

switch to "CLEAR" deck mode. For example because nose wheel steering failure.

I'm busy. If someone not create track before me, I will create a track later.

Screen_200522_212549_EszpiLandedspectator.jpg

Edited by discwalker
screenshot

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

Posted

I had something like this and it took me a while to figure it out why. Have a look at your static objects on the deck, one might have gotten into the landing area - maybe it was not linked with the carriier.

For me it was a crew member who was supposed to stand elsewhere, but ended up at the round-down, barely seen.

Posted

Our deck was regularly became "clear". So statics was ok. This was a stress test kind of multiplayer session. (See the plane list in the lower display.)

When I'm only one in the server, and land to Supercarrier, and go to spectator from the landing area: LSO display quicker became to "clear" than in our big multiplayer session. (I'm not able to create track of the big delay.)

After rolling out planes LSO display much quicker became to clear, than the screenshot time

nose wheel damaged plane gone to spectator. Around the screenshot time display just became to "clear" indication before the next arrival.

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

  • ED Team
Posted

We would need a track replay showing the deck to check it.

 

If any thing is over the foul lines on the ship you will get a foul deck.

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted

seconds after the first screenshot

 

landing box is CLEAR

Screen_200522_212552secondsLaterNotFoul.jpg

in LSO view so long time foul displayed

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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