GGTharos Posted May 23, 2020 Share Posted May 23, 2020 Hi, I use the missile mod, which modified some of the core missile parameters in the DCS scripts folders, ie. AircraftWeaponsPack/aim7family etc. You could change these files and the game would load even though the manifest checks failed. This was ok for me and people I play with as we'd all load the same version of the mod. You can't use this on servers that require pure client and that's geat. However, as of this last update, lua files that fail the manifest check will not load at all, resulting in payloads that are represented by those files not showing up in the editor. Was this intentional, and either way, could you make those files load even if they fail please? I understand protecting dlls etc., but these are plain text files and playing around with them is great fun. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 26, 2020 ED Team Share Posted May 26, 2020 Hi GG protection changes made to EDcore my be the issue here. We have asked the team to look at what can be done. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
GGTharos Posted May 26, 2020 Author Share Posted May 26, 2020 Thank you BIGNEWY. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
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