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My performance with NVidia GeForce 1070


TOViper
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Hello,

 

after finding out how DCS works with my 1070 (specs see below) with the newest OpenBeta Update and using Oculus Rift CV1, I decided to post my experiences in short words. Maybe some other users can refer to this setting, or compare, or give hints.

 

 

For current information, please see the later posts in this thread, where I update the status from time to time (mostly when new updates arrive).

 

 

 

 

  • I fly with ASW set to "45" or "45 forced" using the Oculus Tray Tool
  • After entering DCS I switch to full screen mode using ALT+ENTER
  • 1070 is at approx 60%
  • Processor is at approx 50%
  • DCS.exe is set to "HIGH" processor priority
  • autoexec.cfg showing:
    options.graphics.stereo_mode_use_shared_parser = false
    no_device_hotplug = true
    disable_write_track = true


The absolute killers on my system are (but weren't in 2.5.5. in Windows7):

 

  1. Shadows (have them OFF now or LOW depending on map and mission, if I turn them ON 1070 is going to 95%)
  2. Terrain shadows (have them OFF now since I own DCS)

Currently using NVidia 442 driver, thinking of switching to 445.

Here are my SYSTEM settings from options.lua

["VR"] = {
       ["bloom"] = false,
       ["box_mouse_cursor"] = false,
       ["custom_IPD"] = 63.5,
       ["custom_IPD_enable"] = false,
       ["enable"] = true,
       ["hand_controllers"] = false,
       ["interaction_with_grip_only"] = false,
       ["msaaMaskSize"] = 0.42,
       ["pixel_density"] = 1,
       ["prefer_built_in_audio"] = false,
       ["use_mouse"] = true,
   },
   ["format"] = 1,
   ["graphics"] = {
       ["DOF"] = 0,
       ["LensEffects"] = 2,
       ["MSAA"] = 0,
       ["SSAA"] = 0,
       ["SSAO"] = 0,
       ["SSLR"] = 0,
       ["anisotropy"] = 3,
       ["aspect"] = 1.7777777777778,
       ["chimneySmokeDensity"] = 2,
       ["civTraffic"] = "low",
       ["clouds"] = 1,
       ["clutterMaxDistance"] = 1500,
       ["cockpitGI"] = 0,
       ["effects"] = 3,
       ["flatTerrainShadows"] = 2,
       ["forestDistanceFactor"] = 1,
       ["fullScreen"] = true,
       ["heatBlr"] = 1,
       ["height"] = 1080,
       ["lights"] = 2,
       ["messagesFontScale"] = 1,
       ["motionBlur"] = 0,
       ["multiMonitorSetup"] = "1camera",
       ["outputGamma"] = 2,
       ["preloadRadius"] = 70000,
       ["rainDroplets"] = true,
       ["scaleGui"] = 1,
       ["shadowTree"] = false,
       ["shadows"] = 0,
       ["sync"] = false,
       ["terrainTextures"] = "min",
       ["textures"] = 1,
       ["treesVisibility"] = 6000,
       ["useDeferredShading"] = 1,
       ["visibRange"] = "Medium",
       ["water"] = 1,
       ["width"] = 1920,
   },


Edited by TOViper
Update on config, extending information

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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Interesting...my settings are for SP only , VR in a Rift S , running 2.56

ASW auto

DCS priority very high

Nvidea 432.xx

Nvidea

Power = max perf

Textures=max perf

All others default

 

Windows 18363.836

 

DCS

 

Bloom off

MSAA mask 42

PD 1.0

 

Lens effects off

MSAA x 2

Anistropic 16

Chimney 1

Traffic low

Clutter maxed

Cockpit gi off

Terrain shadows currently flat

Shadows low

Heat blur off

Rain droplets on

Preload maxed

All textures low

Tree visibility 70

Visibility high

Water medium ( high looks like hell with shoreline reflections)

 

Very smooth in the Hornet low over Batumi with MM , Tpod and Mav flir screens on . (and some very impressive explosions)


Edited by Svsmokey

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

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Textures=max perf

Didn't ever consider this one ... thanks for posting!!

Edit: got 3 to 5 frames more when using this setting, and the difference in terms of quality - if any - was not really noticable.

 

Edit: After all this time consuming testing, I will now start PLAYING, and will not perform tests anymore.


Edited by TOViper

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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  • 3 weeks later...

Update for OB 2.5.6.50726 (2020-06-10).

 

Summary: Shadows now on HIGH, 90fps are back on most aircraft I own (not in the F-14).

 

BIOS: HT off, all 4 cores running at 4400 MHz.

 

DCS.exe: set to "HIGH" processor priority

 

NVidia:

Game Ready Driver: v442.47

Texture Filterring Quality: QUALITY

Negative LOD bias: CLAMP

Virtual Reality pre-rendered frames: 1

 

options.lua:

options = {
["VR"] = {
	["bloom"] = false,
	["box_mouse_cursor"] = false,
	["custom_IPD"] = 63.5,
	["custom_IPD_enable"] = false,
	["enable"] = true,
	["hand_controllers"] = false,
	["interaction_with_grip_only"] = false,
	["msaaMaskSize"] = 0.1,
	["pixel_density"] = 1.0,
	["prefer_built_in_audio"] = false,
	["use_mouse"] = true,
},
["difficulty"] = {
	["RBDAI"] = false,
	["avionicsLanguage"] = "english",
	["birds"] = 0,
	["cockpitStatusBarAllowed"] = false,
	["cockpitVisualRM"] = false,
	["controlsIndicator"] = false,
	["easyCommunication"] = false,
	["easyFlight"] = false,
	["easyRadar"] = false,
	["externalViews"] = true,
	["fuel"] = false,
	["geffect"] = "realistic",
	["hideStick"] = false,
	["iconsTheme"] = "nato",
	["immortal"] = false,
	["labels"] = 0,
	["map"] = true,
	["miniHUD"] = false,
	["optionsView"] = "optview_all",
	["padlock"] = false,
	["permitCrash"] = false,
	["radio"] = false,
	["reports"] = true,
	["setGlobal"] = true,
	["spectatorExternalViews"] = true,
	["tips"] = false,
	["units"] = "metric",
	["unrestrictedSATNAV"] = false,
	["userMarks"] = true,
	["userSnapView"] = false,
	["wakeTurbulence"] = true,
	["weapons"] = false,
},
["format"] = 1,
["graphics"] = {
	["DOF"] = 0,
	["LensEffects"] = 2,
	["MSAA"] = 0,
	["SSAA"] = 0,
	["SSAO"] = 0,
	["SSLR"] = 0,
	["anisotropy"] = 3,
	["aspect"] = 1.7777777777778,
	["chimneySmokeDensity"] = 0,
	["civTraffic"] = "low",
	["clouds"] = 1,
	["clutterMaxDistance"] = 700,
	["cockpitGI"] = 0,
	["effects"] = 3,
	["flatTerrainShadows"] = 2,
	["forestDistanceFactor"] = 0.7,
	["fullScreen"] = false,
	["heatBlr"] = 1,
	["height"] = 1080,
	["lights"] = 2,
	["messagesFontScale"] = 1,
	["motionBlur"] = 0,
	["multiMonitorSetup"] = "1camera",
	["outputGamma"] = 1.8,
	["preloadRadius"] = 70000,
	["rainDroplets"] = true,
	["scaleGui"] = 1,
	["shadowTree"] = false,
	["shadows"] = 2,
	["sync"] = false,
	["terrainTextures"] = "min",
	["textures"] = 1,
	["treesVisibility"] = 6000,
	["useDeferredShading"] = 1,
	["visibRange"] = "Medium",
	["water"] = 0,
	["width"] = 1920,


Edited by TOViper

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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How do you set DCS to high priority? Process Lasso?

 

Add to your registry, in order to never click again in the task manager.

Remember to use this tip at own risk:

 

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\DCS.exe\PerfOptions]

"CpuPriorityClass"=dword:00000003

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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Mythbusting time.

 

Setting the thread to high priority is snake oil. We all have 4/6/8 core cpu's that are able to run 8-16 threads in parallel. DCS only has one single performance critical thread and you are extremely unlikely to be running any other similarly CPU intensive threads in the background, let alone 16 of them. Then and only then does process priority take any effect, when windows scheduler has to schedule more CPU demanding threads than the cpu can handle in parallel. This simply doesnt happen. If setting process priority high would boost performance at all, every game developer would set their process priority high. no one does, and nor should you.

 

The time where disabling hyperthreading was a good idea, because windows scheduler couldnt differentiate physical CPU cores from logical ones, is also about a decade in the past. Just leave it on.

 

Some people also still believe its a good idea to lock process to a core, to avoid windows bouncing threads between cores. In reality windows does this for good reason, it allows your CPU to boost higher as thermal load is spread over all your cores. Its also aware of slower or faster cores you may have, and CPU cache structure and wil prevent moving the thread to a slow core when its not appropriate or to a core that has no access to the cache data the thread needs. The threads being bounced between cores for thermal reasons is only a tiny benefit, but it at least it is a benefit of having many more CPU cores than DCS uses.

 

And finally be careful drawing firm conclusions based on GPU load figures. AFAICT, those figures apply to the GPU shader units only. Unlike most modern games, DCS is not all that shader heavy, but it is extremely texture heavy. And so your bottleneck may well by in your GPU texturing units or even ROP rasterizers, and GPU load figures, best I can tell, will not show that.


Edited by Vertigo72
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Mythbusting time.

 

Setting the thread to high priority is snake oil. We all have 4/6/8 core cpu's that are able to run 8-16 threads in parallel. DCS only has one single performance critical thread and you are extremely unlikely to be running any other similarly CPU intensive threads in the background, let alone 16 of them. Then and only then does process priority take any effect, when windows scheduler has to schedule more CPU demanding threads than the cpu can handle in parallel. This simply doesnt happen. If setting process priority high would boost performance at all, every game developer would set their process priority high. no one does, and nor should you.

 

The time where disabling hyperthreading was a good idea, because windows scheduler couldnt differentiate physical CPU cores from logical ones, is also about a decade in the past. Just leave it on.

 

Some people also still believe its a good idea to lock process to a core, to avoid windows bouncing threads between cores. In reality windows does this for good reason, it allows your CPU to boost higher as thermal load is spread over all your cores. Its also aware of slower or faster cores you may have, and CPU cache structure and wil prevent moving the thread to a slow core when its not appropriate or to a core that has no access to the cache data the thread needs. The threads being bounced between cores for thermal reasons is only a tiny benefit, but it at least it is a benefit of having many more CPU cores than DCS uses.

 

And finally be careful drawing firm conclusions based on GPU load figures. AFAICT, those figures apply to the GPU shader units only. Unlike most modern games, DCS is not all that shader heavy, but it is extremely texture heavy. And so your bottleneck may well by in your GPU texturing units or even ROP rasterizers, and GPU load figures, best I can tell, will not show that.

 

agreed, however it doesn't actually hurt anything AFAIK ... and with a low core count it might make a difference ...

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti , Shaders MOD for VR , Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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I'll hope these things are history when the 3080 TI is released. Unleash the beast! Come on Jensen :D

New system:I9-9900KS, Kingston 64 GB DDR4 3200Mhz, RTX 3080(OC 2070 Mhz), Corsair H150 Pro RGB, Samsung 970 EVO 1 Tb, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

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Update for OB 2.5.6.50726 (2020-06-13).

 

Summary of changes (bold are changed):

.) Shadows now on LOW

.) Textures now on HIGH

 

BIOS: HT off, all 4 cores running at 4400 MHz.

DCS.exe: set to "HIGH" processor priority

 

NVidia:

Game Ready Driver: v442.47

Texture Filterring Quality: HIGH QUALITY

Negative LOD bias: CLAMP

Virtual Reality pre-rendered frames: 1

 

options.lua:

options = {
   ["VR"] = {
       ["bloom"] = false,
       ["box_mouse_cursor"] = false,
       ["custom_IPD"] = 63.5,
       ["custom_IPD_enable"] = false,
       ["enable"] = true,
       ["hand_controllers"] = false,
       ["interaction_with_grip_only"] = false,
       ["msaaMaskSize"] = 0.1,
       ["pixel_density"] = 1.0,
       ["prefer_built_in_audio"] = false,
       ["use_mouse"] = true,
   },
   ["difficulty"] = {
       ["RBDAI"] = false,
       ["avionicsLanguage"] = "english",
       ["birds"] = 0,
       ["cockpitStatusBarAllowed"] = false,
       ["cockpitVisualRM"] = false,
       ["controlsIndicator"] = false,
       ["easyCommunication"] = false,
       ["easyFlight"] = false,
       ["easyRadar"] = false,
       ["externalViews"] = true,
       ["fuel"] = false,
       ["geffect"] = "realistic",
       ["hideStick"] = false,
       ["iconsTheme"] = "nato",
       ["immortal"] = false,
       ["labels"] = 0,
       ["map"] = true,
       ["miniHUD"] = false,
       ["optionsView"] = "optview_all",
       ["padlock"] = false,
       ["permitCrash"] = false,
       ["radio"] = false,
       ["reports"] = true,
       ["setGlobal"] = true,
       ["spectatorExternalViews"] = true,
       ["tips"] = false,
       ["units"] = "metric",
       ["unrestrictedSATNAV"] = false,
       ["userMarks"] = true,
       ["userSnapView"] = false,
       ["wakeTurbulence"] = true,
       ["weapons"] = false,
   },
   ["format"] = 1,
   ["graphics"] = {
       ["DOF"] = 0,
       ["LensEffects"] = 2,
       ["MSAA"] = 0,
       ["SSAA"] = 0,
       ["SSAO"] = 0,
       ["SSLR"] = 0,
       ["anisotropy"] = 3,
       ["aspect"] = 1.7777777777778,
       ["chimneySmokeDensity"] = 0,
       ["civTraffic"] = "low",
       ["clouds"] = 1,
       ["clutterMaxDistance"] = 700,
       ["cockpitGI"] = 0,
       ["effects"] = 3,
       ["flatTerrainShadows"] = 2,
       ["forestDistanceFactor"] = 0.7,
       ["fullScreen"] = false,
       ["heatBlr"] = 1,
       ["height"] = 1080,
       ["lights"] = 2,
       ["messagesFontScale"] = 1,
       ["motionBlur"] = 0,
       ["multiMonitorSetup"] = "1camera",
       ["outputGamma"] = 1.8,
       ["preloadRadius"] = 70000,
       ["rainDroplets"] = true,
       ["scaleGui"] = 1,
       ["shadowTree"] = false,
       ["shadows"] = 2,
       ["sync"] = false,
       ["terrainTextures"] = "min",
       ["textures"] = 2,
       ["treesVisibility"] = 6000,
       ["useDeferredShading"] = 1,
       ["visibRange"] = "Medium",
       ["water"] = 0,
       ["width"] = 1920,

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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Update for OB 2.5.6.50979 ( 2020-06-18 ).

 

Summary of changes (bold are changed):

.) Shadows now on OFF

.) Textures now on MEDIUM (since Viggen got the new and readable weapon selector rotary knob)

 

Test mission in Nevada

flying Viggen: 90 frames during most times

flying F-18: 90 frames during nearly all times

 

BIOS: HT off, all 4 cores running at 4400 MHz.

DCS.exe: set to "HIGH" processor priority

 

NVidia:

Game Ready Driver: v442.47

Texture Filterring Quality: HIGH QUALITY

Negative LOD bias: CLAMP

Virtual Reality pre-rendered frames: 1

 

["VR"] = {
	["bloom"] = false,
	["box_mouse_cursor"] = true,
	["custom_IPD"] = 63.5,
	["custom_IPD_enable"] = false,
	["enable"] = true,
	["hand_controllers"] = false,
	["interaction_with_grip_only"] = false,
	["msaaMaskSize"] = 0.1,
	["pixel_density"] = 1,
	["prefer_built_in_audio"] = false,
	["use_mouse"] = true,
},
["format"] = 1,
["graphics"] = {
	["DOF"] = 0,
	["LensEffects"] = 2,
	["MSAA"] = 0,
	["SSAA"] = 0,
	["SSAO"] = 0,
	["SSLR"] = 0,
	["anisotropy"] = 3,
	["aspect"] = 1.7777777777778,
	["chimneySmokeDensity"] = 0,
	["civTraffic"] = "low",
	["clouds"] = 1,
	["clutterMaxDistance"] = 700,
	["cockpitGI"] = 0,
	["effects"] = 3,
	["flatTerrainShadows"] = 2,
	["forestDistanceFactor"] = 0.7,
	["fullScreen"] = false,
	["heatBlr"] = 1,
	["height"] = 1080,
	["lights"] = 2,
	["messagesFontScale"] = 1,
	["motionBlur"] = 0,
	["multiMonitorSetup"] = "1camera",
	["outputGamma"] = 2,
	["preloadRadius"] = 70000,
	["rainDroplets"] = true,
	["scaleGui"] = 1,
	["shadowTree"] = false,
	["shadows"] = 0,
	["sync"] = false,
	["terrainTextures"] = "min",
	["textures"] = 1,
	["treesVisibility"] = 6000,
	["useDeferredShading"] = 1,
	["visibRange"] = "High",
	["water"] = 0,
	["width"] = 1920,
},

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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Do you really need the high quality settings of the nvidia driver? I prefer high performance settings.

Very good question, it is really hard to see differences in the CV1.

I try out this and that from time to time, but so far I haven't seen any big difference to be honest, neither in quality nor in fps. :D

 

I prefer the 442 studio drivers, if it is only for the feeling, I can not see any disadvantages.

Next week I will start tweaking the studio driver, and see whats up with it.


Edited by TOViper

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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so Quality is a massively misunderstood setting, or maybe its just badly named.

 

Quality, "dithers" the edges of lines in order to make them blend more naturally , the problem is it blurs straight line edges. which works in "organic" environments but not so much when for example you are looking for lettering or runway lines etc.. hence "High Performance" produces better visual quality results in the context of DCS... hth

 

see here for a really great example

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1613410347


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti , Shaders MOD for VR , Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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so Quality is a massively misunderstood setting, or maybe its just badly named. Quality, "dithers" the edges of lines in order to make them blend more naturally , the problem is it blurs straight line edges. which works in "organic" environments but not so much when for example you are looking for lettering or runway lines etc.. hence "High Performance" produces better visual quality results in the context of DCS... hth

see here for a really great example

https://steamcommunity.com/sharedfiles/filedetails/?id=1613410347

 

 

From now on I prefer the use of "High performance" over "High quality". Tried it out yesterday, made a difference when looking at the right graphic elements.

That tip is a great one! thumbup.gif

my channel: https://www.youtube.com/channel/UC_Yx920L1ezoWQkYKCGYB9w
my computer: CSL | i7 6700 @ 4.4 GHz | NVIDIA GTX 1080 Ti OC 11GB | 40 GB 3000 MHz DDR4 | 256 SDD SYS + 500 SSD DCS + 1000 HDD | Win10 Pro
my controls: A-10 Warthog Stick + Throttle + TRP | Rift CV1 | VAICOMPro
...Viggen... what more can you ask for?

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so Quality is a massively misunderstood setting, or maybe its just badly named.

 

Quality, "dithers" the edges of lines in order to make them blend more naturally , the problem is it blurs straight line edges. which works in "organic" environments but not so much when for example you are looking for lettering or runway lines etc.. hence "High Performance" produces better visual quality results in the context of DCS... hth

 

see here for a really great example

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1613410347

 

Thanks for these. :thumbup:

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