hein22 Posted May 25, 2020 Share Posted May 25, 2020 I can't get the AI to take off if a chopper took of first. Track attached. If the chopper is set to land at the carrier then the AI will take off and the chopper will disappear while flying. If I set the chopper to land on a different ship of the group then the chopper will land fine in that ship but the AI won't take off from the carrier. Please let me know if I can help further, seems a difficult bug to tackle.AI wont take off.trk Stay safe Link to comment Share on other sites More sharing options...
Motown Posted May 27, 2020 Share Posted May 27, 2020 (edited) I have found the same issue. AI and spawning statics works beautifully until I add Helos to take off first. - I initiate 1 helo to take-off runway hot at start-up. - I initiate 1 helo to take-off at runway hot start-up +15 secs - I initiate 1 S-3B Tanker to take-off at runway hot start-up (or ramp hot) +75 secs - I initiate 1 E-2D AWACS to take-off at runway hot start-up (or ramp hot) +90 secs - I initiate 2 F-18s to take-off at runway hot start-up +120 secs The Helos take off. The AI spawn in hot on the CATS The Blast Deflector raises The CAT Launch crew in front of the AC does not move. The CAT Launch crew behind the AC by the Blast Deflector kneels as expected. Nothing else happens. The next wave of spawned AI F18s spawn on top of the AI E2 and S3 that was sitting there. None of them ever take off. If I remove the Helo launches, all work perfectly.ESP_Carrier_Helo_Launch_Bug_05272020.trk Edited May 27, 2020 by Motown Link to comment Share on other sites More sharing options...
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