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[IMPROVEMENT REQUESTED]No more green FARP´s in the Desert


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Green_grassbase_desert.jpg.57884b5a1377d60d9f120fd12ace6107.jpg

 

 

A FARP with lush green grass. In the middle of the desert. Looks stupid and wrong? Yes absolutely.

 

The jets now have their super carrier. I think it's great. But is it so difficult to make a credible FARP for us helicopter pilots ? :huh: Just turn the green grass into a stone gray. Or a steel structure. This also fits in all desert areas (Nevada, Persian Gulf and soon also in Syria)

 

And instead of a green camouflage net for the weapons warehouse, just take a container with a door, window and air conditioning unit. Finished.

 

As a last suggestion, I would like to propose a universal desert skin for all countries without their own desert in their country. In this example, the German Huey with its forest and meadow taring is quite out of place there. Sweden, France etc. shouldn't be any different. Polychop is already thinking about such a universal skin, which I think is really great. :thumbup:

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Yep been raised before, especially considering 66% of pay maps created are in a desert environment - unfortunately ED are all too poor on these easy wins.

 

It does need doing as it looks ridiculous and its purely a simple colour palette change / texture. Same with the HAS Shelters that are green and command centre (need a desert one also).

 

But of late i've come to the conclusion that unless you speak Russian and it is in the interest of the Dev's it won't get done. Half of ED's problems are caused by their internal structure, the best thing they could do is to diversify its code base to include European and US coder's, one to increase the productivity of the existing team but also for them to sharpen their pencil. Rather feel's like the Dev team have got the management of ED by the balls.

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why not 'center pivot irrigation'. anyone looking out the windows of an overhead airliner will see these. there are some near fallon nevada

 

What are these circles?

 

i would think it would be pretty easy to do.

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why not 'center pivot irrigation'. anyone looking out the windows of an overhead airliner will see these. there are some near fallon nevada

 

What are these circles?

 

i would think it would be pretty easy to do.

 

Not sure how this is related to the OP. And aside from that, I've only ever seen these circles in the US (then again, I'm not the most "traveled" man :P. only been to the US several times and Asia once..)

 

Anyways.. back on topic...

Desert colored FARP are well overdue. How difficult and time consuming can it be to just add some different textures to the existing model? While instead we do have winter and summer textures for ground units (only the utmost dedicated mission designers use those...)

 

(I know there are mods.. But I like a clean DCS install)


Edited by sirrah

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(I know there are mods.. But I like a clean DCS install)

 

I have no problem with using Mods for my own missions.. the only shortcoming being that they can’t be shared if the intended receiver doesn't like to use Mods.

 

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I have no problem with using Mods for my own missions.. the only shortcoming being that they can’t be shared if the intended receiver doesn't like to use Mods.

 

 

THIS!

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Misc.: Combined Arms / NS430 / Supercarrier   Maps:  Nevada / Persian Gulf / Normandie / Syria / South Atlantic  Waiting for:  BO-105 / OH 58D / MIG-23 / F-15E / MultiCore Improvements / G.91R / F-4 Phantom / Tornado IDS

 

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Shouldn't be a large farp.

 

Just the mesh pad and then add your own ....... whatever.

 

No big mound etc.

 

helicopter-landing-pads.jpg

https://qualityeventflooring.com/solutions/military-flooring/

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Shouldn't be a large farp.

 

Just the mesh pad and then add your own ....... whatever.

 

No big mound etc.

https://qualityeventflooring.com/solutions/military-flooring/

 

Only "problem" is, the FARP model will need some height to be able to properly place it on terrain that's not 100% flat

 

Current FARP model height might be a little overdone, but reducing the height would probably also massively reduce possibilities to place it in the ME


Edited by sirrah

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HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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+1 on this

 

I have no problem with using Mods for my own missions.. the only shortcoming being that they can’t be shared if the intended receiver doesn't like to use Mods.

 

correct, and another thing being that every now and then, mods get broken by new updates, which is really a shame.

 

why not have 3 different FARP heights (current, flat and intermediate) to solve the terrain placement problem?

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Sure, extra options for landing spots would be great, but to avoid hours of modelling/texturing while still working on more important matters, I wished ED would just add an option to change the current FARP texture from green to desert tan.

 

I'm absolutely not a software developer, but I can't believe changing the green textures to desert tan textures should have to take more than one hour for one ED employee to implement and yet it would mean the world to us all

 

 

It literally took me 20 seconds to change the color of this part of a screenshot from Caucasus gras. Of which 10 seconds were used to startup PowerPoint :P

I know... I'm really skilled! :music_whistling:

Untitled.jpg.766d758646ab388b37288d819ef8e3a6.jpg

Untitled2.jpg.2100c54e5d83446c47ba90ac0fd0462e.jpg


Edited by sirrah

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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  • ED Team

Hi all

 

the team are going to improve the FARP but I can not give a time frame currently

 

thank you

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Thanks BN :thumbup:

 

Oh and I totally allow ED to use the awesomely professional edited textures from my previous post

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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  • 5 months later...

Mods look good, until they break..

Also, for mission editors it's not ideal. You don't want people to have to download 10 mods before they can play your mission.

 

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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  • 4 weeks later...

The invisible FARP Option is a great improvement. This is pushing up the immersion greatly. Very good ED! 👍

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System Specs: AMD Ryzen 5 3600, Windows 11 64-Bit, 16GB RAM, RX 6900 XT, X52 Pro Throttle, Tobsen CM Kollektiv, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base, HP Reverb G2

Helis: UH-1H / KA-50 / MI-8 / Mi-24P / SA-342 / AH-64D  Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis    WWII: Spitfire / WWII Assets Pack

Misc.: Combined Arms / NS430 / Supercarrier   Maps:  Nevada / Persian Gulf / Normandie / Syria / South Atlantic  Waiting for:  BO-105 / OH 58D / MIG-23 / F-15E / MultiCore Improvements / G.91R / F-4 Phantom / Tornado IDS

 

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