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A question about the AI behavior


HAG

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Is there a way to set the AI aircraft and AAA different levels of behavior ?

 

For example; in a mission i have 2 different countries, 2 different sides, lets say country A and country B, both are opponents and enemies and both has their own bases , AAA defenses and various patrolling aircrafts. Now, for example i have 2 aircrafts from country A, on a patrol mission, flying peacefully in their respective territory without bothering anyone. It seems that by default, any flying aircrafts from country B would systematically behave aggressive, engage and seek to destroy their opponent's, same for the AAA. That even if aircrafts from country A would not show any hostile intentions. So i was trying to figure out my question and see if there is a way to set a type of behavior such as "Never open fire, before being engaged" etc

 

any clues?

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Nope, you can't do it, the ME (Mission Editor) does not allow the setting of conditions such as you described. Lockon assumes that hostilities have commenced so AI units will engage any enemy units. The most that the ME does is certain TASK's such as ESCORT where the AI jets will escort a tanker or AWACS for example. Any enemy comes within a certain range (50km?), then they will peel off, engage, then return to their escort task. You can also set a TASK as GAI. In this one, the AI will sit on the airbase till enemy come within a certain distance then they take off and engage. The range they engage is increased if you have added EWR radar such as IL13 or 55G6.

 

There have been the occasional missions made by members of the Community that try and simulate a period before all-out war starts. Check out a nicely done mission called Spy Games by MBot. He does it by putting all the units in the same (Blue) coalition. You get mission success by actually destroying an aircraft that (the ME thinks) is a friendly.

 

That is probably about the best you can do with the ME.

[sIGPIC][/sIGPIC]

Sorry Death, you lose! It was Professor Plum....

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