Jump to content

DCS multiplayer server list freezes


toro 6

Recommended Posts

6 hours ago, Flappie said:

Thank you. I don't see anything wrong.

 


Your log:

2021-01-27 14:37:40.798 INFO    DCS: Screen: MainMenu
2021-01-27 14:39:24.737 INFO    NET: client has started
2021-01-27 14:39:24.737 INFO    NET: Using LEDBAT for UDP congestion control.
2021-01-27 14:39:24.744 INFO    SOUND: Using SSSE3 for peak calc.
  
Mine:

2021-01-27 18:28:16.327 INFO    DCS: Screen: MainMenu
2021-01-27 18:28:18.019 INFO    SOUND: Using SSSE3 for peak calc.
2021-01-27 18:28:18.031 WARNING LOG: 1 duplicate message(s) skipped.
2021-01-27 18:28:18.031 INFO    NET: client has started
2021-01-27 18:28:18.031 INFO    NET: Using LEDBAT for UDP congestion control.

 

The only difference we have is the SOUND step ("Using SSE3 for peak calc") which, from my end, is done before the NET part. Could it be the source of the problem? It would be interesting to get logs from other participants of this thread.

 

Are you using a VPN or a firewalling software different from default Windows Defender?

What is your antivirus?

 

Im not using VPN, and I have kaspersky free as antivirus

Link to comment
Share on other sites

I also have a 100% game crash after playing multiplayer for a few minutes.


I investigated the following:
1) It does not crash on windows10 1909.
* DCS world beta has the same symptom.
2) Antivirus software is not related to crashes. (Uninstalled)
3) The destination drive is not involved in the crash.
4) Some problems have been reported with the new version of the Japanese IME, but the symptom did not change with the older version.

 

Attach the log file.

 

Mem  :32GB

CPU  :i7-4700@3.4Ghz

GPU: Nvidea RTX2080 Super (Driver:461.09)

Free Space HDD : 250GB

Windows10 Pro 2004 Bild 19041.746 (Japanese Version)

DirectX runtime Ver.12.0

 

 

 

 

dcs.log

Link to comment
Share on other sites

Hi @Flare_alfred. You're having the "DXGI_ERROR_DEVICE_REMOVED" crashes.

 

2021-02-01 04:41:51.574 ERROR   DX11BACKEND: failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.575 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.575 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG

 

2021-02-01 04:44:17.267 INFO    EDCORE: # -------------- 20210201-044418 --------------
2021-02-01 04:44:17.267 INFO    EDCORE: DCS/2.5.6.59625 (x86_64; Windows NT 10.0.19041)
2021-02-01 04:44:17.268 INFO    EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll
2021-02-01 04:44:17.268 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 131998A0 00:00000000
2021-02-01 04:44:17.270 INFO    EDCORE: SymInit: Symbol-SearchPath: '.;d:\DCS World;d:\DCS World\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Flare-Server'
2021-02-01 04:44:17.270 INFO    EDCORE: OS-Version: 10.0.19041 () 0x100-0x1
2021-02-01 04:44:18.295 INFO    EDCORE: 0x00000000001298A0 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10310
2021-02-01 04:44:18.296 INFO    EDCORE: 0x000000000000E531 (dx11backend): RenderAPI::DX11Renderer::useTesselatorStage + 0x8421
2021-02-01 04:44:18.296 INFO    EDCORE: 0x000000000000C068 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x2C68
2021-02-01 04:44:18.297 INFO    EDCORE: 0x0000000000009AC4 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x6C4
2021-02-01 04:44:18.297 INFO    EDCORE: 0x0000000000032FE8 (Effects): Effects::release_effects + 0x2768
2021-02-01 04:44:18.297 INFO    EDCORE: 0x0000000000033C24 (Effects): Effects::release_effects + 0x33A4
2021-02-01 04:44:18.297 INFO    EDCORE: 0x000000000080C72C (DCS): CoreUtils::TempFilesManager::operator= + 0x41A9BC
2021-02-01 04:44:18.298 INFO    EDCORE: 0x000000000080D462 (DCS): CoreUtils::TempFilesManager::operator= + 0x41B6F2
2021-02-01 04:44:18.298 INFO    EDCORE: 0x00000000000662AD (WeaponsBase): wShellGroup::setExplosionListener + 0x39BD
2021-02-01 04:44:18.298 INFO    EDCORE: 0x00000000000684D4 (WeaponsBase): wShellImpl<0>::init_randoms + 0x1DF4
2021-02-01 04:44:18.298 INFO    EDCORE: 0x0000000000062621 (WeaponsBase): wShellGroup::makeObjectStep_ + 0x31
2021-02-01 04:44:18.299 INFO    EDCORE: 0x000000000003942E (WeaponsBase): wActivityGroup::simulate_ + 0x5E
2021-02-01 04:44:18.299 INFO    EDCORE: 0x0000000000038DEA (WeaponsBase): wActivityGroup::NextEvent + 0x6A
2021-02-01 04:44:18.299 INFO    EDCORE: 0x0000000000003B94 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504
2021-02-01 04:44:18.299 INFO    EDCORE: 0x000000000000403D (World): wSimCalendar::DoActionsUntil + 0x1FD
2021-02-01 04:44:18.299 INFO    EDCORE: 0x00000000007B021F (DCS): CoreUtils::TempFilesManager::operator= + 0x3BE4AF
2021-02-01 04:44:18.300 INFO    EDCORE: 0x00000000007C3AB3 (DCS): CoreUtils::TempFilesManager::operator= + 0x3D1D43
2021-02-01 04:44:18.300 INFO    EDCORE: 0x0000000000794834 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2AC4
2021-02-01 04:44:18.300 INFO    EDCORE: 0x0000000000794BF9 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2E89
2021-02-01 04:44:18.300 INFO    EDCORE: 0x00000000018572FC (DCS): AmdPowerXpressRequestHighPerformance + 0xBEA2F8
2021-02-01 04:44:18.300 INFO    EDCORE: 0x000000000098462E (DCS): CoreUtils::TempFilesManager::operator= + 0x5928BE
2021-02-01 04:44:18.301 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2021-02-01 04:44:18.301 INFO    EDCORE: 0x000000000004D0D1 (ntdll): RtlUserThreadStart + 0x21
2021-02-01 04:44:19.388 INFO    EDCORE: Minidump created.

 

Your PC has difficulties talking with the GPU. It could be a driver issue, or a bigger resource problem.

 

I see DCS detects a small 4GB pagefile, and it generally doesn't like this. Manually set your pagefile size with these parameters:

  • initial size: 32768
  • max size: 65536

Before doing this, ensure your pagefile drive has enough free space.

 

If it doesn't fix your issue, please create a new thread (this one deals with multiplayer menu freezes).


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

On 2/2/2021 at 4:56 PM, Flappie said:

Hi @Flare_alfred. You're having the "DXGI_ERROR_DEVICE_REMOVED" crashes.

 


2021-02-01 04:41:51.574 ERROR   DX11BACKEND: failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.575 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.575 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.578 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2021-02-01 04:41:51.581 ERROR   DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG

 


2021-02-01 04:44:17.267 INFO    EDCORE: # -------------- 20210201-044418 --------------
2021-02-01 04:44:17.267 INFO    EDCORE: DCS/2.5.6.59625 (x86_64; Windows NT 10.0.19041)
2021-02-01 04:44:17.268 INFO    EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll
2021-02-01 04:44:17.268 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 131998A0 00:00000000
2021-02-01 04:44:17.270 INFO    EDCORE: SymInit: Symbol-SearchPath: '.;d:\DCS World;d:\DCS World\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Flare-Server'
2021-02-01 04:44:17.270 INFO    EDCORE: OS-Version: 10.0.19041 () 0x100-0x1
2021-02-01 04:44:18.295 INFO    EDCORE: 0x00000000001298A0 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10310
2021-02-01 04:44:18.296 INFO    EDCORE: 0x000000000000E531 (dx11backend): RenderAPI::DX11Renderer::useTesselatorStage + 0x8421
2021-02-01 04:44:18.296 INFO    EDCORE: 0x000000000000C068 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x2C68
2021-02-01 04:44:18.297 INFO    EDCORE: 0x0000000000009AC4 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x6C4
2021-02-01 04:44:18.297 INFO    EDCORE: 0x0000000000032FE8 (Effects): Effects::release_effects + 0x2768
2021-02-01 04:44:18.297 INFO    EDCORE: 0x0000000000033C24 (Effects): Effects::release_effects + 0x33A4
2021-02-01 04:44:18.297 INFO    EDCORE: 0x000000000080C72C (DCS): CoreUtils::TempFilesManager::operator= + 0x41A9BC
2021-02-01 04:44:18.298 INFO    EDCORE: 0x000000000080D462 (DCS): CoreUtils::TempFilesManager::operator= + 0x41B6F2
2021-02-01 04:44:18.298 INFO    EDCORE: 0x00000000000662AD (WeaponsBase): wShellGroup::setExplosionListener + 0x39BD
2021-02-01 04:44:18.298 INFO    EDCORE: 0x00000000000684D4 (WeaponsBase): wShellImpl<0>::init_randoms + 0x1DF4
2021-02-01 04:44:18.298 INFO    EDCORE: 0x0000000000062621 (WeaponsBase): wShellGroup::makeObjectStep_ + 0x31
2021-02-01 04:44:18.299 INFO    EDCORE: 0x000000000003942E (WeaponsBase): wActivityGroup::simulate_ + 0x5E
2021-02-01 04:44:18.299 INFO    EDCORE: 0x0000000000038DEA (WeaponsBase): wActivityGroup::NextEvent + 0x6A
2021-02-01 04:44:18.299 INFO    EDCORE: 0x0000000000003B94 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504
2021-02-01 04:44:18.299 INFO    EDCORE: 0x000000000000403D (World): wSimCalendar::DoActionsUntil + 0x1FD
2021-02-01 04:44:18.299 INFO    EDCORE: 0x00000000007B021F (DCS): CoreUtils::TempFilesManager::operator= + 0x3BE4AF
2021-02-01 04:44:18.300 INFO    EDCORE: 0x00000000007C3AB3 (DCS): CoreUtils::TempFilesManager::operator= + 0x3D1D43
2021-02-01 04:44:18.300 INFO    EDCORE: 0x0000000000794834 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2AC4
2021-02-01 04:44:18.300 INFO    EDCORE: 0x0000000000794BF9 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2E89
2021-02-01 04:44:18.300 INFO    EDCORE: 0x00000000018572FC (DCS): AmdPowerXpressRequestHighPerformance + 0xBEA2F8
2021-02-01 04:44:18.300 INFO    EDCORE: 0x000000000098462E (DCS): CoreUtils::TempFilesManager::operator= + 0x5928BE
2021-02-01 04:44:18.301 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2021-02-01 04:44:18.301 INFO    EDCORE: 0x000000000004D0D1 (ntdll): RtlUserThreadStart + 0x21
2021-02-01 04:44:19.388 INFO    EDCORE: Minidump created.

 

Your PC has difficulties talking with the GPU. It could be a driver issue, or a bigger resource problem.

 

I see DCS detects a small 4GB pagefile, and it generally doesn't like this. Manually set your pagefile size with these parameters:

  • initial size: 32768
  • max size: 65536

Before doing this, ensure your pagefile drive has enough free space.

 

If it doesn't fix your issue, please create a new thread (this one deals with multiplayer menu freezes).

 

Thank you.
After renewing my video card and setting up swap, the problem went away.

Link to comment
Share on other sites

@Flappie I got myself a NVMe SSD and put my pagefile from my Operating System SSD to the NVMe along with DCS and it works like a charm now.
Can only recommend such a fast SSD for DCS works wonders. But thanks for the hint with the pagefile.

  • Thanks 1
Link to comment
Share on other sites

  • 2 months later...

DCS 2.7.0.5118 Open Beta

same bug, as always, since 2016

List will not only freeze DCS, alt-tabbing will even cause other windows in WinX and WinX to not react.

Workaround(s) - as always, since 2016:

  • alt-tabbing until Windows starts reacting
  • limiting server-list to "favorites only" or a specific map or a ping range by default

Performance state:

  • cpu in os-idle
  • ram in baseline + DCS client in menu ui state idle
  • ssd in baseline idle
  • ISP connection, no load beyond baseline
  • ethernet local, no load beyond baseline

local sys 16gb board + 32-64gb fixed pagefile on ssd gen 1, dcs on ssd gen 1, rx570 8gb, i5-2400, winx, all updates, all drivers upated latest whql

Link to comment
Share on other sites

  • 2 weeks later...

Having the same experience now. Lobby starts out flying, getting like 100 servers per second (or per poll), but a few seconds later, 50 per second, then a few seconds later, 25 or so per every other second, and so it goes and reduces to around 1 server per 5-10 second and until its almost completely unresponsive. Moving mouse cursor takes forever, and hitting any button is a long process.

 

Has actually been like this for a little while, think since 2.7 arrived, but I havent been too bothered by it cause the servers I want to join usually shows up early on. Just not tonight.


Edited by Knock-Knock
  • Like 1

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

On 5/28/2021 at 4:42 PM, Flappie said:

Are you guys using VPNs?

No.

Seems to have improved a little with the last few hotfixes. It didnt start to 'get stuck' until having populated the list with around 800 servers, but then it started with the usual unresponsive lobby GUI. Can hover over 'Exit' for example and it takes several seconds before it lights up. Same goes if you press it, and it just gets worse (longer) as time passes.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

Just now, Flappie said:

Are you using VR or a monitor?

I'm asking because it would seem this issue mostly happens to VR users. See here:

 

 

 

Both. But its more sensitive in VR. Cursor and tracking (interface moves, so the lag is very noticable) freezes between update pulses, and the GUI starts lagging from around 200 servers already.

In 2D cursor isnt effected, but the interfaces is lagging just as with VR, but doesnt really start becoming noticable until around 800 servers.
Just tested both now, so seems my above statement that it has become better wasnt correct, was just because I was in 2D and not VR.


 

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

43 minutes ago, Flappie said:

OK. Please watch this video of MP lobby being loaded  by my computer. Is your GUI in 2D is less responsive than mine?

 

In 2D, yes slightly. Mine starts becoming laggy a little earlier than yours, and then it seems exponential from there.

In VR, a lot more.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

Can you please confirm what rogorogo said a few days ago?

 

On 5/3/2021 at 4:46 AM, rogorogo said:

List will not only freeze DCS, alt-tabbing will even cause other windows in WinX and WinX to not react.

 

Is it the same on your end?

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

I didnt have that, I could still interact with other programs after ALT+Tab, and eventually close DCS trough Task Manager. This was in VR.

 

As I mentioned a while back, it seems exponential, so my list populates like this (in VR):

Around 100 servers per second for about 4 seconds.

Around 50 servers per second for about 4 seconds. Lag starts becoming noticable.

Around 25 servers per second for about 4 seconds. The cpu hits become hard, tracking stops for a second when moving the head.

Around 10 servers per second for about 4 seconds. Now it really starts lagging.

Around 5 servers per second for about 4 seconds. Lag is massive.

Eventually 1 server per second, and from server 800 and on, it would get 1 server per second for about 4-5 seconds, then pause for about 5 seconds, then 1 server per second for about 4-5 seconds, then pause for 5 etc etc etc. And everytime I would move my mouse cursor, it would not respond for about 10 seconds, and it wouls also stop recieving servers. I kept it running past 1000 servers.


Through all this my cpu load was 34-35% in Task Manager.


Edited by Knock-Knock

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

Wow! That's massive. So it's nowhere close to the result I'm getting.

 

If you haven't added your main DCS folder ( \DCS World\ or \DCS World OpenBeta\ ) as an exception in your antivirus software, you should give it a go.

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

Yea its bad in VR.

Excluding DCS from anti-virus doesnt help.

 

Forgot to mention, that ticking Favorites, I get a list of about 10 servers, and the lobby becomes fully responsive again. Even when coming from a super laggy lobby.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

well... 
first of all, you should not have ANY AV suite running when you start DCS. 
It does not matter how much you have whitelisted, empty out your system tray in general, nothing unecessary.

DCS has ancient first core single thread code lurking around in core functions and keylogs everywhere creating bottlenecks anyway (with the client system being at almost zero load!!).

Next - the issue with the serverlist will happen arbitrarily, it just has to do with how that get-request was coded (or rather, once coded as an afterthought and then never ever addressed anymore even with a single keystroke).

So if one is affected by that bug - do the technocratic, the factual, the emotionless thing:
Activate your base NATIVE dcs counter in stage one (via the default keyind, not alternates, since... well.. different story). and watch the MIS-timer (not the fps).
Only click on "multiplayer" if the mis timer is pulsing.
Then always immediately click "favorites" (also HAVE favorites), unlick , reclick - always with pauses with the active selection filter on.
Until you have the servers listed you want.. stop fumbling and leave the selection on.

There is not much you can do locally... it does not have a purely local source issue, not a purely infrastructure related source issue.
And as there is no proper bugtracker for core DCS (by Eagle) and their reception of even simple technicalities can be... tricky.. there is no merit in going around in circles.

That "the community" has been very firmly engineered (by accident more than by active compentece) into the "eyyy have  no problem so u wroooongg - REEEEEEEEEEEEE" stampede is very very very detrimental on top (as is multiplayer by now being almost exclusively in o-b branch instead of stable for... "reasons").

To eliminat this issue would not be a financially relevant task in effort. One day at most to replace the proprietary ancient full request table with a contemporary lobby keylog, relable buttons and their functionality (two very different things in DCS)  according to common sense.

But there is no use in raising a fuss, just shrug, help each other out and wait for a trickle down, finally (whe it comes to era cohesion and suite viability it has already somewhat happened, it only took about a decade and a change in ownership 😉 ).

Stay zen!

  • Like 2
Link to comment
Share on other sites

@Flappie
I dont know if anything was changed in the background just now, cause my server list is populating very fast now. 150+ servers per second, and continues with that until the list is fully populated 8 or so seconds later. Still getting cpu hits (tracking and mouse freeze), but with the speed it populates its not a big problem, cause as soon as the its done, everything is smooth again.


Edited by Knock-Knock

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...