Bizarro Posted January 28, 2021 Share Posted January 28, 2021 6 hours ago, Flappie said: Thank you. I don't see anything wrong. Your log: 2021-01-27 14:37:40.798 INFO DCS: Screen: MainMenu 2021-01-27 14:39:24.737 INFO NET: client has started 2021-01-27 14:39:24.737 INFO NET: Using LEDBAT for UDP congestion control. 2021-01-27 14:39:24.744 INFO SOUND: Using SSSE3 for peak calc. Mine: 2021-01-27 18:28:16.327 INFO DCS: Screen: MainMenu 2021-01-27 18:28:18.019 INFO SOUND: Using SSSE3 for peak calc. 2021-01-27 18:28:18.031 WARNING LOG: 1 duplicate message(s) skipped. 2021-01-27 18:28:18.031 INFO NET: client has started 2021-01-27 18:28:18.031 INFO NET: Using LEDBAT for UDP congestion control. The only difference we have is the SOUND step ("Using SSE3 for peak calc") which, from my end, is done before the NET part. Could it be the source of the problem? It would be interesting to get logs from other participants of this thread. Are you using a VPN or a firewalling software different from default Windows Defender? What is your antivirus? Im not using VPN, and I have kaspersky free as antivirus Link to comment Share on other sites More sharing options...
Flappie Posted January 28, 2021 Share Posted January 28, 2021 OK. Try adding these folders as exceptions in Kaspersky: C:\Users\your-username\Saved Games\DCS C:\Juegos SSD\DCS World\ Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flare_alfred Posted February 2, 2021 Share Posted February 2, 2021 I also have a 100% game crash after playing multiplayer for a few minutes. I investigated the following: 1) It does not crash on windows10 1909. * DCS world beta has the same symptom. 2) Antivirus software is not related to crashes. (Uninstalled) 3) The destination drive is not involved in the crash. 4) Some problems have been reported with the new version of the Japanese IME, but the symptom did not change with the older version. Attach the log file. Mem :32GB CPU :i7-4700@3.4Ghz GPU: Nvidea RTX2080 Super (Driver:461.09) Free Space HDD : 250GB Windows10 Pro 2004 Bild 19041.746 (Japanese Version) DirectX runtime Ver.12.0 dcs.log Link to comment Share on other sites More sharing options...
Flappie Posted February 2, 2021 Share Posted February 2, 2021 (edited) Hi @Flare_alfred. You're having the "DXGI_ERROR_DEVICE_REMOVED" crashes. 2021-02-01 04:41:51.574 ERROR DX11BACKEND: failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.575 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.575 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2021-02-01 04:41:51.578 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.578 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2021-02-01 04:41:51.578 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.578 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2021-02-01 04:41:51.581 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG 2021-02-01 04:41:51.581 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG 2021-02-01 04:44:17.267 INFO EDCORE: # -------------- 20210201-044418 -------------- 2021-02-01 04:44:17.267 INFO EDCORE: DCS/2.5.6.59625 (x86_64; Windows NT 10.0.19041) 2021-02-01 04:44:17.268 INFO EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll 2021-02-01 04:44:17.268 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 131998A0 00:00000000 2021-02-01 04:44:17.270 INFO EDCORE: SymInit: Symbol-SearchPath: '.;d:\DCS World;d:\DCS World\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Flare-Server' 2021-02-01 04:44:17.270 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 2021-02-01 04:44:18.295 INFO EDCORE: 0x00000000001298A0 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10310 2021-02-01 04:44:18.296 INFO EDCORE: 0x000000000000E531 (dx11backend): RenderAPI::DX11Renderer::useTesselatorStage + 0x8421 2021-02-01 04:44:18.296 INFO EDCORE: 0x000000000000C068 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x2C68 2021-02-01 04:44:18.297 INFO EDCORE: 0x0000000000009AC4 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x6C4 2021-02-01 04:44:18.297 INFO EDCORE: 0x0000000000032FE8 (Effects): Effects::release_effects + 0x2768 2021-02-01 04:44:18.297 INFO EDCORE: 0x0000000000033C24 (Effects): Effects::release_effects + 0x33A4 2021-02-01 04:44:18.297 INFO EDCORE: 0x000000000080C72C (DCS): CoreUtils::TempFilesManager::operator= + 0x41A9BC 2021-02-01 04:44:18.298 INFO EDCORE: 0x000000000080D462 (DCS): CoreUtils::TempFilesManager::operator= + 0x41B6F2 2021-02-01 04:44:18.298 INFO EDCORE: 0x00000000000662AD (WeaponsBase): wShellGroup::setExplosionListener + 0x39BD 2021-02-01 04:44:18.298 INFO EDCORE: 0x00000000000684D4 (WeaponsBase): wShellImpl<0>::init_randoms + 0x1DF4 2021-02-01 04:44:18.298 INFO EDCORE: 0x0000000000062621 (WeaponsBase): wShellGroup::makeObjectStep_ + 0x31 2021-02-01 04:44:18.299 INFO EDCORE: 0x000000000003942E (WeaponsBase): wActivityGroup::simulate_ + 0x5E 2021-02-01 04:44:18.299 INFO EDCORE: 0x0000000000038DEA (WeaponsBase): wActivityGroup::NextEvent + 0x6A 2021-02-01 04:44:18.299 INFO EDCORE: 0x0000000000003B94 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504 2021-02-01 04:44:18.299 INFO EDCORE: 0x000000000000403D (World): wSimCalendar::DoActionsUntil + 0x1FD 2021-02-01 04:44:18.299 INFO EDCORE: 0x00000000007B021F (DCS): CoreUtils::TempFilesManager::operator= + 0x3BE4AF 2021-02-01 04:44:18.300 INFO EDCORE: 0x00000000007C3AB3 (DCS): CoreUtils::TempFilesManager::operator= + 0x3D1D43 2021-02-01 04:44:18.300 INFO EDCORE: 0x0000000000794834 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2AC4 2021-02-01 04:44:18.300 INFO EDCORE: 0x0000000000794BF9 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2E89 2021-02-01 04:44:18.300 INFO EDCORE: 0x00000000018572FC (DCS): AmdPowerXpressRequestHighPerformance + 0xBEA2F8 2021-02-01 04:44:18.300 INFO EDCORE: 0x000000000098462E (DCS): CoreUtils::TempFilesManager::operator= + 0x5928BE 2021-02-01 04:44:18.301 INFO EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14 2021-02-01 04:44:18.301 INFO EDCORE: 0x000000000004D0D1 (ntdll): RtlUserThreadStart + 0x21 2021-02-01 04:44:19.388 INFO EDCORE: Minidump created. Your PC has difficulties talking with the GPU. It could be a driver issue, or a bigger resource problem. I see DCS detects a small 4GB pagefile, and it generally doesn't like this. Manually set your pagefile size with these parameters: initial size: 32768 max size: 65536 Before doing this, ensure your pagefile drive has enough free space. If it doesn't fix your issue, please create a new thread (this one deals with multiplayer menu freezes). Edited February 2, 2021 by Flappie Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flare_alfred Posted February 4, 2021 Share Posted February 4, 2021 On 2/2/2021 at 4:56 PM, Flappie said: Hi @Flare_alfred. You're having the "DXGI_ERROR_DEVICE_REMOVED" crashes. 2021-02-01 04:41:51.574 ERROR DX11BACKEND: failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.575 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.575 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2021-02-01 04:41:51.578 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.578 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2021-02-01 04:41:51.578 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.578 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2021-02-01 04:41:51.581 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG 2021-02-01 04:41:51.581 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2021-02-01 04:41:51.581 ERROR DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG 2021-02-01 04:44:17.267 INFO EDCORE: # -------------- 20210201-044418 -------------- 2021-02-01 04:44:17.267 INFO EDCORE: DCS/2.5.6.59625 (x86_64; Windows NT 10.0.19041) 2021-02-01 04:44:17.268 INFO EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll 2021-02-01 04:44:17.268 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 131998A0 00:00000000 2021-02-01 04:44:17.270 INFO EDCORE: SymInit: Symbol-SearchPath: '.;d:\DCS World;d:\DCS World\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Flare-Server' 2021-02-01 04:44:17.270 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 2021-02-01 04:44:18.295 INFO EDCORE: 0x00000000001298A0 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10310 2021-02-01 04:44:18.296 INFO EDCORE: 0x000000000000E531 (dx11backend): RenderAPI::DX11Renderer::useTesselatorStage + 0x8421 2021-02-01 04:44:18.296 INFO EDCORE: 0x000000000000C068 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x2C68 2021-02-01 04:44:18.297 INFO EDCORE: 0x0000000000009AC4 (Effects): Effects::GraphicEffect_Impl::IsTerminated + 0x6C4 2021-02-01 04:44:18.297 INFO EDCORE: 0x0000000000032FE8 (Effects): Effects::release_effects + 0x2768 2021-02-01 04:44:18.297 INFO EDCORE: 0x0000000000033C24 (Effects): Effects::release_effects + 0x33A4 2021-02-01 04:44:18.297 INFO EDCORE: 0x000000000080C72C (DCS): CoreUtils::TempFilesManager::operator= + 0x41A9BC 2021-02-01 04:44:18.298 INFO EDCORE: 0x000000000080D462 (DCS): CoreUtils::TempFilesManager::operator= + 0x41B6F2 2021-02-01 04:44:18.298 INFO EDCORE: 0x00000000000662AD (WeaponsBase): wShellGroup::setExplosionListener + 0x39BD 2021-02-01 04:44:18.298 INFO EDCORE: 0x00000000000684D4 (WeaponsBase): wShellImpl<0>::init_randoms + 0x1DF4 2021-02-01 04:44:18.298 INFO EDCORE: 0x0000000000062621 (WeaponsBase): wShellGroup::makeObjectStep_ + 0x31 2021-02-01 04:44:18.299 INFO EDCORE: 0x000000000003942E (WeaponsBase): wActivityGroup::simulate_ + 0x5E 2021-02-01 04:44:18.299 INFO EDCORE: 0x0000000000038DEA (WeaponsBase): wActivityGroup::NextEvent + 0x6A 2021-02-01 04:44:18.299 INFO EDCORE: 0x0000000000003B94 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504 2021-02-01 04:44:18.299 INFO EDCORE: 0x000000000000403D (World): wSimCalendar::DoActionsUntil + 0x1FD 2021-02-01 04:44:18.299 INFO EDCORE: 0x00000000007B021F (DCS): CoreUtils::TempFilesManager::operator= + 0x3BE4AF 2021-02-01 04:44:18.300 INFO EDCORE: 0x00000000007C3AB3 (DCS): CoreUtils::TempFilesManager::operator= + 0x3D1D43 2021-02-01 04:44:18.300 INFO EDCORE: 0x0000000000794834 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2AC4 2021-02-01 04:44:18.300 INFO EDCORE: 0x0000000000794BF9 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2E89 2021-02-01 04:44:18.300 INFO EDCORE: 0x00000000018572FC (DCS): AmdPowerXpressRequestHighPerformance + 0xBEA2F8 2021-02-01 04:44:18.300 INFO EDCORE: 0x000000000098462E (DCS): CoreUtils::TempFilesManager::operator= + 0x5928BE 2021-02-01 04:44:18.301 INFO EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14 2021-02-01 04:44:18.301 INFO EDCORE: 0x000000000004D0D1 (ntdll): RtlUserThreadStart + 0x21 2021-02-01 04:44:19.388 INFO EDCORE: Minidump created. Your PC has difficulties talking with the GPU. It could be a driver issue, or a bigger resource problem. I see DCS detects a small 4GB pagefile, and it generally doesn't like this. Manually set your pagefile size with these parameters: initial size: 32768 max size: 65536 Before doing this, ensure your pagefile drive has enough free space. If it doesn't fix your issue, please create a new thread (this one deals with multiplayer menu freezes). Thank you. After renewing my video card and setting up swap, the problem went away. Link to comment Share on other sites More sharing options...
Flappie Posted February 4, 2021 Share Posted February 4, 2021 Thanks for your feedback. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Teemino Posted February 7, 2021 Share Posted February 7, 2021 @Flappie I got myself a NVMe SSD and put my pagefile from my Operating System SSD to the NVMe along with DCS and it works like a charm now. Can only recommend such a fast SSD for DCS works wonders. But thanks for the hint with the pagefile. 1 Link to comment Share on other sites More sharing options...
rogorogo Posted May 3, 2021 Share Posted May 3, 2021 DCS 2.7.0.5118 Open Beta same bug, as always, since 2016 List will not only freeze DCS, alt-tabbing will even cause other windows in WinX and WinX to not react. Workaround(s) - as always, since 2016: alt-tabbing until Windows starts reacting limiting server-list to "favorites only" or a specific map or a ping range by default Performance state: cpu in os-idle ram in baseline + DCS client in menu ui state idle ssd in baseline idle ISP connection, no load beyond baseline ethernet local, no load beyond baseline local sys 16gb board + 32-64gb fixed pagefile on ssd gen 1, dcs on ssd gen 1, rx570 8gb, i5-2400, winx, all updates, all drivers upated latest whql Link to comment Share on other sites More sharing options...
coughlinjon Posted May 6, 2021 Share Posted May 6, 2021 This is still a major issue for me. Whenever a menu loads in multiplayer my game locks up, sometimes indefinitely. Link to comment Share on other sites More sharing options...
Shmegegge 1-1 Aero Posted May 9, 2021 Share Posted May 9, 2021 I get this as well. I will attach my log. PC Specs: i7 2600 GTX 1070 16Gb DDR3 1tb SSD (with a pretty big pagefile) I have an ethernet connection with 220-240mbps download and 10-11mbps upload. dcs.log Link to comment Share on other sites More sharing options...
Darkreaver1980 Posted May 17, 2021 Share Posted May 17, 2021 i have the same problem. It gets more unresponsive the more it shows in the multipalyer list. If i dont join and let it list servers for like some minutes, it will completly freeze so i need to use the task manager to end DCS. Link to comment Share on other sites More sharing options...
Knock-Knock Posted May 25, 2021 Share Posted May 25, 2021 (edited) Having the same experience now. Lobby starts out flying, getting like 100 servers per second (or per poll), but a few seconds later, 50 per second, then a few seconds later, 25 or so per every other second, and so it goes and reduces to around 1 server per 5-10 second and until its almost completely unresponsive. Moving mouse cursor takes forever, and hitting any button is a long process. Has actually been like this for a little while, think since 2.7 arrived, but I havent been too bothered by it cause the servers I want to join usually shows up early on. Just not tonight. Edited May 25, 2021 by Knock-Knock 1 - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
GurbY Posted May 28, 2021 Share Posted May 28, 2021 Same issue here. List freezes after 5 or 10 seconds. Link to comment Share on other sites More sharing options...
Flappie Posted May 28, 2021 Share Posted May 28, 2021 Are you guys using VPNs? Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Knock-Knock Posted June 4, 2021 Share Posted June 4, 2021 On 5/28/2021 at 4:42 PM, Flappie said: Are you guys using VPNs? No. Seems to have improved a little with the last few hotfixes. It didnt start to 'get stuck' until having populated the list with around 800 servers, but then it started with the usual unresponsive lobby GUI. Can hover over 'Exit' for example and it takes several seconds before it lights up. Same goes if you press it, and it just gets worse (longer) as time passes. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Flappie Posted June 4, 2021 Share Posted June 4, 2021 Are you using VR or a monitor? I'm asking because it would seem this issue mostly happens to VR users. See here: Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Knock-Knock Posted June 4, 2021 Share Posted June 4, 2021 Just now, Flappie said: Are you using VR or a monitor? I'm asking because it would seem this issue mostly happens to VR users. See here: Both. But its more sensitive in VR. Cursor and tracking (interface moves, so the lag is very noticable) freezes between update pulses, and the GUI starts lagging from around 200 servers already. In 2D cursor isnt effected, but the interfaces is lagging just as with VR, but doesnt really start becoming noticable until around 800 servers. Just tested both now, so seems my above statement that it has become better wasnt correct, was just because I was in 2D and not VR. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Flappie Posted June 4, 2021 Share Posted June 4, 2021 (edited) OK. Please watch this video of MP lobby being loaded by my computer. Is your GUI in 2D is less responsive than mine? Edited June 4, 2021 by Flappie Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Knock-Knock Posted June 4, 2021 Share Posted June 4, 2021 43 minutes ago, Flappie said: OK. Please watch this video of MP lobby being loaded by my computer. Is your GUI in 2D is less responsive than mine? In 2D, yes slightly. Mine starts becoming laggy a little earlier than yours, and then it seems exponential from there. In VR, a lot more. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Flappie Posted June 4, 2021 Share Posted June 4, 2021 Can you please confirm what rogorogo said a few days ago? On 5/3/2021 at 4:46 AM, rogorogo said: List will not only freeze DCS, alt-tabbing will even cause other windows in WinX and WinX to not react. Is it the same on your end? Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Knock-Knock Posted June 4, 2021 Share Posted June 4, 2021 (edited) I didnt have that, I could still interact with other programs after ALT+Tab, and eventually close DCS trough Task Manager. This was in VR. As I mentioned a while back, it seems exponential, so my list populates like this (in VR): Around 100 servers per second for about 4 seconds. Around 50 servers per second for about 4 seconds. Lag starts becoming noticable. Around 25 servers per second for about 4 seconds. The cpu hits become hard, tracking stops for a second when moving the head. Around 10 servers per second for about 4 seconds. Now it really starts lagging. Around 5 servers per second for about 4 seconds. Lag is massive. Eventually 1 server per second, and from server 800 and on, it would get 1 server per second for about 4-5 seconds, then pause for about 5 seconds, then 1 server per second for about 4-5 seconds, then pause for 5 etc etc etc. And everytime I would move my mouse cursor, it would not respond for about 10 seconds, and it wouls also stop recieving servers. I kept it running past 1000 servers. Through all this my cpu load was 34-35% in Task Manager. Edited June 4, 2021 by Knock-Knock - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Flappie Posted June 4, 2021 Share Posted June 4, 2021 Wow! That's massive. So it's nowhere close to the result I'm getting. If you haven't added your main DCS folder ( \DCS World\ or \DCS World OpenBeta\ ) as an exception in your antivirus software, you should give it a go. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Knock-Knock Posted June 4, 2021 Share Posted June 4, 2021 Yea its bad in VR. Excluding DCS from anti-virus doesnt help. Forgot to mention, that ticking Favorites, I get a list of about 10 servers, and the lobby becomes fully responsive again. Even when coming from a super laggy lobby. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
rogorogo Posted June 4, 2021 Share Posted June 4, 2021 well... first of all, you should not have ANY AV suite running when you start DCS. It does not matter how much you have whitelisted, empty out your system tray in general, nothing unecessary. DCS has ancient first core single thread code lurking around in core functions and keylogs everywhere creating bottlenecks anyway (with the client system being at almost zero load!!). Next - the issue with the serverlist will happen arbitrarily, it just has to do with how that get-request was coded (or rather, once coded as an afterthought and then never ever addressed anymore even with a single keystroke). So if one is affected by that bug - do the technocratic, the factual, the emotionless thing: Activate your base NATIVE dcs counter in stage one (via the default keyind, not alternates, since... well.. different story). and watch the MIS-timer (not the fps). Only click on "multiplayer" if the mis timer is pulsing. Then always immediately click "favorites" (also HAVE favorites), unlick , reclick - always with pauses with the active selection filter on. Until you have the servers listed you want.. stop fumbling and leave the selection on. There is not much you can do locally... it does not have a purely local source issue, not a purely infrastructure related source issue. And as there is no proper bugtracker for core DCS (by Eagle) and their reception of even simple technicalities can be... tricky.. there is no merit in going around in circles. That "the community" has been very firmly engineered (by accident more than by active compentece) into the "eyyy have no problem so u wroooongg - REEEEEEEEEEEEE" stampede is very very very detrimental on top (as is multiplayer by now being almost exclusively in o-b branch instead of stable for... "reasons"). To eliminat this issue would not be a financially relevant task in effort. One day at most to replace the proprietary ancient full request table with a contemporary lobby keylog, relable buttons and their functionality (two very different things in DCS) according to common sense. But there is no use in raising a fuss, just shrug, help each other out and wait for a trickle down, finally (whe it comes to era cohesion and suite viability it has already somewhat happened, it only took about a decade and a change in ownership ). Stay zen! 2 Link to comment Share on other sites More sharing options...
Knock-Knock Posted June 4, 2021 Share Posted June 4, 2021 (edited) @Flappie I dont know if anything was changed in the background just now, cause my server list is populating very fast now. 150+ servers per second, and continues with that until the list is fully populated 8 or so seconds later. Still getting cpu hits (tracking and mouse freeze), but with the speed it populates its not a big problem, cause as soon as the its done, everything is smooth again. Edited June 4, 2021 by Knock-Knock - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
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