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Buddy bomb desync


AlexCaboose

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This one is pretty clear to see. Fly up with a buddy and drop a bomb. The visual effect of the bomb will be in the wrong location, but they will still shack the target they were aiming for and you'll see that. However, this issue compounds when you attempt to buddy lase and the bomb will track the offset/desync, and therefore miss the target.

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If you had a human buddy, then you have a track, as all MP tracks save automatically.

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I can confirm this issue, which is there since the release of the F-16 IIRC. It's really annoying and the only reason why I haven't submitted a bug report myself so far, is that I don't have suitable track files (meaning short and small track files) to demonstrate the issue.

 

I have observed this issue from various perspectives:

1) When flying on a multiplayer server and my F-16 buddy drops an LGB, I will see the LGB flying balistic all the way to the ground, while my buddy will see the bomb following his laser. For me the bomb impacts somewhere off target (where it flew to ballistically), but the target blows up for me anyways, even though the bomb impacted somewhere else.

2) The desync is evident in TacView replays as well, as I will see the bomb falling entirely balistic in my TacView-Replay, exploding somewhere off the target. My buddy on the other hand will see how his bomb homes in on his lased target in the TacView replay.

 

These observations are all from non-buddy lasing operations! There it is not a gamebreaking bug, just immersion breaking and annoying. I can imagine though that this issue causes real problems when doing buddy lasing as the OP reported.

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Can confirm this behaviour, had this problem at least hundreds of times.

Had this when buddy lasing using the F-18 and the F-16.

 

I never posted the problem, since I never had a short track.

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These are the recordings of the bomb desync. Mine is the first one, and you can clearly see that my GBU-10 strikes the building. However, on their tracks, it misses by a good margin. If we had waited a bit, the target would have burned down, but I wanted to make sure the .trks were as small as possible.

 

This only seems to happen when a Viper drops the bombs, but makes buddy lasing and BDA impossible.

server-20200621-231211.trk

Buddy 1.trk

Buddy 2.trk

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  • 2 months later...

Any updates on the bomb desync?

 

https://forums.eagle.ru/showthread.php?t=278393

 

This was marked as reported awhile ago and we've had two patches since without any change in behavior. Is there any update on progress towards fixing this issue?

 

It's incredibly frustrating as I cannot do buddy lasing with my squadron and BDA is still impossible. Range scripts will tell me I've "missed" a target that I very clearly hit, sometimes by 800ft+.

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  • 3 months later...

Hey Bignewy, any update on when this might get a fix?

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Sorry, no news, it is still on the list to do.

 

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  • BIGNEWY changed the title to Buddy bomb desync
  • 5 months later...
  • 2 months later...
  • BIGNEWY locked this topic
  • 2 months later...

It's been 1.5 years since this bug was reported, yet it has still not been fixed.

This is not just an aesthetic issue, but it also causes issues with missions that use "bomb in zone" triggers with LGBs to determine if a LGB is within a zone and because the script runs on server side, it can happen, that because of this desync bug, the bomb is outside of the zone for the server, while it is inside the zone for the client who dropped the LGB.

And besides that it's still a very ugly aesthetic issue, if you see clients dropping LGBs that impact 100m away from the target and yet the target magically explodes...

So, any ETA on a fix for this? No other aircraft has this LGB desync issue.
 

 


Edited by QuiGon
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  • ED Team

Post merged, 

It is a challenging issue technically, I have no progress to share currently.

I will ask the team about it again. 

Thank you

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