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Syria preview


MAESTR0

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Hello, ugre, I like the map of Syria very much. I look forward to the next major update in the East, but I have some small opinions. Now the Mariana map has been launched, which shows me the possibility of optimizing the coastline texture. Is it possible to add texture to the coastline of the Syrian map and the shore of the inland lake, just like Mariana, I think the map of Syria is very good now. It is also my favorite map. Another problem is that there are several bridges in the lake next to Adana. I feel very spectacular flying over the lake in the evening, but unfortunately there seems to be no lights on the bridge. Can I install street lights on it

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1 hour ago, Hiob said:

...and P L E A S E for the sake of us low and slow people - repair the LoD-Popup of building textures. It's annoying!

Not just the buildings but the trees too - some almost "time lapse" into maturity witihn 100M of the helo.  

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  • 2 months later...

GLORIOUS 💪

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Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.

 

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9 minutes ago, MAESTR0 said:

Hello pilots!
Today we present to you information about the upcoming update.


The map will be extended eastward 250 km to Deir ez Zor Air Base.

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Added Sanliurfa International Airport in Turkey.

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Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid.

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Added Kharab Ishk helicopter base located on the territory of Lafarge factory.

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Added At-Tanf military base on Syrian-Iraqi border.

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Tal Siman military base located north of the city of Raqqa was added.

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Added abandoned dirt airfield east of Sayqal Air Base.

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Ataturk Dam and Şanlıurfa International Airport were added in Turkey.

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Added scenes of oil facilities in ir Deir ez-Zor area.

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Added a large section of the Euphrates River Valley in the eastern part of the map.

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Oh wow!!!! I am very much looking forward to this update!!

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[sIGPIC][/sIGPIC]

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Wow! I thought one were a theme park at first glance!

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VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM)

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NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline.

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5 hours ago, MAESTR0 said:

Hello pilots!
Today we present to you information about the upcoming update.


The map will be extended eastward 250 km to Deir ez Zor Air Base.

Screenshot_1398.jpg

Added Sanliurfa International Airport in Turkey.

Screenshot_1399.jpg

Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid.

Screenshot_1396.jpg

Screenshot_1397.jpg

Screenshot_1395.jpg

Screenshot_1394.jpg

Added Kharab Ishk helicopter base located on the territory of Lafarge factory.

Screenshot_1367.jpg

Screenshot_1365.jpg

Screenshot_1366.jpg

Screenshot_1338.jpg

Screen_211015_180015.jpg

Added At-Tanf military base on Syrian-Iraqi border.

Screenshot_1363.jpg

Screenshot_1364.jpg

Tal Siman military base located north of the city of Raqqa was added.

Screenshot_1400.jpg

Added abandoned dirt airfield east of Sayqal Air Base.

Screenshot_1392.jpg

Screenshot_1391.jpg

Ataturk Dam and Şanlıurfa International Airport were added in Turkey.

Screenshot_1375.jpg

Screenshot_1376.jpg

Screenshot_1374.jpg

Screenshot_1377.jpg

Added scenes of oil facilities in ir Deir ez-Zor area.

Screenshot_1347.jpg

Screenshot_1343.jpg

Screenshot_1344.jpg

Screenshot_1346.jpg

Screenshot_1345.jpg

Added a large section of the Euphrates River Valley in the eastern part of the map.

Screenshot_1352.jpg

Screenshot_1353.jpg

Screenshot_1354.jpg

Screenshot_1356.jpg

Screenshot_1357.jpg


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Outstanding work guys.

One request could you post a F10 map image showing the extent of the new map? 

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Appreciate the dirt airfields, that kind of auxiliary / emergency backup stuff is the stuff I like very much. Got a damaged A-10C, we probably won't make it back, but look there's that abandoned airfield there, might make a difference, if not rescuing the whole airplane anyway versus landing on pure raw dirt, it should increase chances of pilot survivability, more systems and cargo surviving, leftover fuel surviving, electronic cargo such as image or film perhaps etc.

And to put these emergency gameplay use cases into actual use, the new DCS ground RTS systems part of the big so called Dynamic Campaign, has to support systems with such features in mind, so you could have several actions on the emergency landed aircraft in a dirt or otherwise runway, should be able to extract ammunition and use them elsewhere, extract fuel and use it elsewhere, extract undamaged cargo and finally even extract parts of the surviving aircraft fuselage or systems.

You have a broken Jammer system on A-10C ... use the one from that stuck A-10C on that abandoned airfield, DCS Dynamic Campaign system AI commands an utility/repair truck to location (with escort) and you already have a logistics mission right there which can be a little side-story to the overall campaign, then get the spare Jammer and bring it back ... ofcourse you as a Pilot probably wouldn't participate in that if you're waiting for replacement, or maybe you as a player would be, so whether Dynamic Campaign will allow for swapping which pilots you control so you as a player could be at multiple roles in one session (Kinda like GTA5 character select, interesting?)

Also DCS Multiplayer would have to extend support for game modes where fuel, ammo, spare parts are limited and ejections and pilot deaths and respawns cactually do count in the final score or some kind of a gameplay affecting factor. Partially it's already doable with scripts and warehouse rules AFAIK, perhaps not simple enoguh due to manual work by mission designer.

Furthermore on the map and aircraft physics level, these abandoned airfields should be officially supported physically, not just esthetical graphics on the terrain. The terrain underneath and the tires contacting it should be supported so that appropriate terrain behavior would be observed. It's a bit hard to do it accurately for aircraft which were never meant to be used on offroad runways so real documentation of the performance is most likely not existent or rare.

Aircraft not designed for offroad runways should at least be able to land in DCS and that would count toward the stuff I was mentioning. Perhaps only some of them being able to take off again if they're barebone and light enough. in a limited ammo type of scenario it would matter, or perhaps important intel or cargo onboard, and perhaps only take-off if they're empty.

So the actual use of these things beyond esthetics, would give options for player comeback and open up strategies for a greater overall DCS experience.

However depends how deep the Dynamic Campaign base-building RTS component is planned to go and whether ED needs documented cases in real-life to justify simulating these rare emergency uses, like salvaging engine parts, extracting fuel, which I think don't really have a problem with reality, it's something a military would do if presented with the challenge, but there hasn't been a large scale war in real-life of that kind where these cases would manifest and get documented. It would be a feeling of pity if DCS wouldn't be able to simulate these very probable possibilities just becuase they never happened to occur in real life military history.

Might be somewhat more work tho, crash-model or damage-model would need more variations, but might not be that hard if you just hide the parts that get salvaged(extracted). Pretty animations would need more work tho, the military utility/repair vehicles with several engneers around the aircraft extracting the engine is very complicated animation if you want to do it in great detail, but for DCS, really don't need the esthetics, any simple approach should be fine at first.

If lacking documentation I think a group of SMEs that specialize in mechanics, rescue, repair from general fields too as well as the military engineers, and the SMEs that were ex or even active mehanics that repair the very aircraft we're talking about, I think that's a topic they would love to brainstorm, they could advise ED on the feasibility and likelyhood of something working or not or how would it work, so that we can enjoy these things in DCS which do not happen often in real life.

 


Edited by Worrazen
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Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

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Just wow.

really looking forward to flying over that 

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Awesome!

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All very nice. Any previews on buildings resolving fully further than 500M away?  Or destroyed tower blocks not replacing single storey buildings when destroyed?  A preview of one of the many military installations in the map where the toplogy has been paid some attention to allow units to be placed Flat would be great as well.  Or a sceenshot of the RAM usage not approaching 31GB....

I know - I'm ungrateful. But Im the type who believes shoving another flavourless pattie on a burger doesnt improve it.

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MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. 

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Just now, Dex0 said:

Ugra has created a monster of a map. I wonder how long it will take to fly ay 400 knts from one corner to the other.

 

 

Being fair, that's not really a difficult maths question...

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Wow.... this looks amazing! A big thank you for all your hard work providing the best map in the DCS world.


Edited by Ulvar40

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