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Please remove static "reflection" effect from the instruments


Mnemonic

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Quite frankly it's too excessive, and doesn't look that good.

Looks more like an imprint of a static image and it doesn't move at all when you move your head.

Also the same for canopy reflections.

 

Would be nice to have it removable, at least as an option, like it's already done for MFD / canopy reflections in F/A-18, F-16


Edited by Mnemonic
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AFAIK the current graphics engine can not do real time reflections, so we are having time to wait until next version can do it.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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Just remove them and replace the image with a few scratches and smudges, same with the canopy glass, whoever is doing this on ED's part please stop adding baked in reflections or give us an option to check so we don't have to have them at all, its real bad in VR. Thanks

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We don't need to have "baked" reflections meanwhile

 

Well, I wouldn't take them either at least such an strong visibility. Maybe very slight on so if you focus on it you will notice it.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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