ChuckIV Posted July 17, 2020 Posted July 17, 2020 I'm putting this thread here because it is the mission designers like us that create multiplayer .miz files, and I need your help... I need help with creating the correct folder structure inside the .miz/.zip file so that players are automatically given the skins, labels for spotting, etc. that are to be used in the mission when they join. If you have experience with creating these folers within the .miz/.zip file, PLEASE enlighten me as to the exact structure I must use for DCS to "find" the necessary files upon loading the mission. If you have a SAMPLE .miz file that has all the folder structures, please attach as an example. MODERATORS: You are MORE than welcome to respond here as well if you have the folder structures I need here. Thank you Everyone, ChuckIV "Never in the field of human conflict was so much owed by so many to so few." Winston Churchill SYSTEM: Processor - Intel® Core i9-9900KF CPU @ 3.60GHz 3600MHz water-cooled Installed memory (RAM) - 32.0 GB 64-bit Operating System, x64-based processor Windows 10 & DCS on SSD Video Card - water-cooled NVIDIA GeForce RTX 2080 Ti Internet: Cable 200Mbps 12Mbps
Shahdoh Posted July 17, 2020 Posted July 17, 2020 Skins can not be handed out through the mission as far as I have ever seen. (Mission building since 2013). To have the server enforce labels: Config\View\Labels.lua For Kneeboards: KNEEBOARD\IMAGES (Or specific Aircraft name, same as used for the livery folder)\{image files for the kneeboard} There might be more, these are the ones that I have used. Good luck.
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