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DCS 2.7 shader edits


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10 hours ago, speed-of-heat said:

note that metashaders is now encrypted... so that means specifically that grass.fx wont have any effect. but otherwise this seems to work 

note there are several other changes like water.fx etc... you might want to see if you still need as my guess is these files were all updated with the change to water 

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you also need to rename/delete particlesystem2 as bowwave causes a crash when ships are present

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6 minutes ago, Breakshot said:

I've attached a workable version with the above files removed that caused crashes.

What's the use of a "neutered" mod then? :-))

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2 hours ago, Breakshot said:

I've attached a workable version with the above files removed that caused crashes.

Hope that helps until @Mustang makes an update to the pack.

Mustang Shaders 0.96B.rar 22.22 kB · 7 downloads

Thanks! Just tried this and its working so so far! 

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  • 4 months later...

Confirmed

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Yeah, 
I got the error also, DCS crashes to desktop hard on init.

DCS.exe process stays behind and have to kill it.

Error was:
 

2022-03-18 14:41:21.624 ERROR   DX11BACKEND: Shader "/shaders/deferred/ToneMap.fx" failed to compile. Reason:
warning X4717: Effects deprecated for D3DCompiler_47
C:\shaders\deferred\ToneMap.fx(94,14-29): error X3004: undeclared identifier 'TONEMAP_FLAG_NVD'

 


Edited by Juuba
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  • 2 weeks later...
8 hours ago, leo2510 said:

confirmed the mustang0.96B shader is broken...

 

That's too bad. Was a great one.

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Thought I'd bump this as I'm really missing the lessened atmospheric haze. @Mustang any chance of getting this working with the latest OB?

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I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes.

It should contain the atmospheric, cloud and dust changes. 🙂

 

I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions.

DisableBloom.zip Mustang Shader Edits.zip

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12 minutes ago, winz said:

I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes.

It should contain the atmospheric, cloud and dust changes. 🙂

 

I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions.

DisableBloom.zip 11.44 kB · 0 downloads Mustang Shader Edits.zip 13.73 kB · 0 downloads

Hey, many thanks for this! Will give it a go.

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  • 3 weeks later...
3 hours ago, ron533 said:

Hi, 
attached is the working version for this week's patch.
I've excluded the "Deferred"  Shaders folder to prevent the DX11 shaders crash (it's there but with underscore).
hopefully Mustang will update it soon.

Cheers.

GFX_DCS_enhanced_visuals.7z 29.04 kB · 8 downloads

Thanks. What does it include over and above the Mustang changes  for the haze etc as the archive contains some additional folders and files?

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12 hours ago, zildac said:

Thanks. What does it include over and above the Mustang changes  for the haze etc as the archive contains some additional folders and files?

This is just a working update and merge to Mustang's mod from here:

 


Edited by ron533

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This is just a working update and merge to Mustang's mod from here:
 
Understood, thanks. So not the shader mods for haze reduction etc but the visibility distance "bump"

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N

1 hour ago, zildac said:
1 hour ago, ron533 said:
This is just a working update and merge to Mustang's mod from here:
 

Understood, thanks. So not the shader mods for haze reduction etc but the visibility distance "bump"

Not only Visibilty Distance, open the shaders folders and see other shaders mod there.

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