PeneCruz Posted August 20, 2021 Share Posted August 20, 2021 Looks pretty close for the Primary Landing spot, needs to come about 3 feet to port and maybe both the abeam landing stop and the primary landing spot need to move forward about 6-10 feet. Airboss use is totally acceptable as is though. 1 Link to comment Share on other sites More sharing options...
PeneCruz Posted August 20, 2021 Share Posted August 20, 2021 (edited) Ended up moving the Landing Coordinates a little forward 6 ft and it works very well now for landing just behind Spot 7. Quick video I did doing a run around the pattern with Airboss. Really looks great Admiral. Thanks again. Edited August 20, 2021 by PeneCruz 5 Link to comment Share on other sites More sharing options...
Admiral189 Posted August 20, 2021 Author Share Posted August 20, 2021 Thanks PeneCruz! Great Job!! 2 Link to comment Share on other sites More sharing options...
Draken35 Posted August 20, 2021 Share Posted August 20, 2021 Thanks for the fantastic ships! Having a lot of fun with them. 1 Link to comment Share on other sites More sharing options...
Thanatos31 Posted August 20, 2021 Share Posted August 20, 2021 Amazing! Can you release an instruction how this works with AirBoss ? Or could it be released with the America mod directly? @Admiral189 Come fly with us : https://discord.gg/tawdcs TAW CJTF 13 - EU TZ MilSim Squadron Ryzen 5 5600X | 32GB DDR4 3733| ASUS Radeon RX 6700 XT | ASrock B550 Phantom Gaming 4 | HP Reverb G2 | Thrustmaster Warthog Throttle , F16 & F18 grips , TFRP Rudders | Win 10 Link to comment Share on other sites More sharing options...
gunterlund21 Posted August 20, 2021 Share Posted August 20, 2021 12 hours ago, PeneCruz said: Ended up moving the Landing Coordinates a little forward 6 ft and it works very well now for landing just behind Spot 7. Quick video I did doing a run around the pattern with Airboss. Really looks great Admiral. Thanks again. Brilliant Work Pene I hope you share this with FunkyFranky to they can incorporate this in to the Moose Lua... Wow. 1 I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
buur Posted August 20, 2021 Share Posted August 20, 2021 vor 4 Stunden schrieb Thanatos31: Amazing! Can you release an instruction how this works with AirBoss ? Or could it be released with the America mod directly? @Admiral189 It is simply working with moose airboss. Look here: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html First you have load moose in development version then you have to execute a small little script which starts moose airboss. @PeneCruz modify moose in a way that it works with the America. I will implement it on our server. 2 Link to comment Share on other sites More sharing options...
Admiral189 Posted August 22, 2021 Author Share Posted August 22, 2021 Hey Guys! I have been working to get the USS Tripoli livery working with the assistance of CarzyEddie! Right now i'm trying to see if i can get the Wings on the America removed and also different Call Sign Flags to show on the USS Tripoli! Once done i will release the livery! 7 Link to comment Share on other sites More sharing options...
rem27 Posted August 23, 2021 Share Posted August 23, 2021 (edited) 22 hours ago, Admiral189 said: Hey Guys! I have been working to get the USS Tripoli livery working with the assistance of CarzyEddie! Right now i'm trying to see if i can get the Wings on the America removed and also different Call Sign Flags to show on the USS Tripoli! Once done i will release the livery! Edited August 23, 2021 by rem27 Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog Link to comment Share on other sites More sharing options...
blower Posted August 24, 2021 Share Posted August 24, 2021 (edited) On 8/20/2021 at 9:15 AM, PeneCruz said: Ended up moving the Landing Coordinates a little forward 6 ft and it works very well now for landing just behind Spot 7. Quick video I did doing a run around the pattern with Airboss. Really looks great Admiral. Thanks again. Could you share the mission file to practice landings on the America please? And for that matter the mission for the L61 as well. Edited August 24, 2021 by alvarolage Link to comment Share on other sites More sharing options...
PeneCruz Posted August 26, 2021 Share Posted August 26, 2021 Yeah sure you will need both mods as all three VSTOL carriers are in my testing mission. RaDG-Operation Saipan Arch II.miz Link to comment Share on other sites More sharing options...
blower Posted August 26, 2021 Share Posted August 26, 2021 Perfect thanks Link to comment Share on other sites More sharing options...
PeneCruz Posted August 26, 2021 Share Posted August 26, 2021 For those that want to build their own moose missions with the mighty USS America, my commits have now been accepted into the moose.lua on the latest release. https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/master/Moose_Include_Static Moose Airboss is now compatible with this cool mod. Happy landings! 5 Link to comment Share on other sites More sharing options...
upyr1 Posted August 29, 2021 Share Posted August 29, 2021 I was wondering if you and @Hawkeye60 have ever considered working together and doing a new naval mod pack Link to comment Share on other sites More sharing options...
near_blind Posted August 30, 2021 Share Posted August 30, 2021 I would do dirty things if anyone updated the Spruance model that's kicking around to the latest edm version. 1 Link to comment Share on other sites More sharing options...
Admiral189 Posted August 30, 2021 Author Share Posted August 30, 2021 Upyr1 Hawkeye60 creates older WWII models and i create Modern vessels. Believe it or were always working together in some way. Sharing thoughts and ideas. Near_Blind are you saying the USS Kidd doesn't work with DCS Version 2.7? Let me check her now! Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 30, 2021 Share Posted August 30, 2021 @Admiral189The Kidd works, but the Spruance does not. Link to comment Share on other sites More sharing options...
Admiral189 Posted August 30, 2021 Author Share Posted August 30, 2021 (edited) The Spruance is an older model from 2.5.4 version of DCS. Pretty much the same as Kidd but with VLS Launchers instead. Edited August 30, 2021 by Admiral189 1 Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 30, 2021 Share Posted August 30, 2021 I wonder if anyone could update the Spruance? 1 Link to comment Share on other sites More sharing options...
near_blind Posted August 31, 2021 Share Posted August 31, 2021 (edited) 21 hours ago, Admiral189 said: Near_Blind are you saying the USS Kidd doesn't work with DCS Version 2.7? Let me check her now! Not at all! I use your Kidd quite alot in my missions for variety, but I'm pro Spruance because it fills a different mission niche. With SM-2 the Kidd is an effective area air defense platform, even though it has a lower rate of fire than the VLS Aegis ships, the SM-2 still provides enough depth that it can interdict most attacks that don't involve large numbers or deadly ASCMs (or both). The Spruance, even with VLS, never had Standards. They were Tomahawk (and VL-ASROC if it existed in game or had any purpose) buckets. They have a credible point defense capability with the Sea Sparrow and CIWS, but medium numbers of attackers, or anything but the smallest number of ASCMs will threaten to seriously overwhelm the ships ability to defend itself. As some one who mostly flies air to air stuff in the Tomcat, that makes it an interesting mission asset because it can be convincingly threatened by a less capable enemy force, which means your performance as the CAP is more impactful to the outcome of the scenario. For instance instead of multiple flights of Su-24s throwing Kh-31s, I can instead achieve a similar result with a flight or two of Fitters using Kh-29s, Kh-25s or even rockets. It also doesn't hurt that the class was ubiquitous enough that they could reasonably encountered in most potential task groups or alone, whereas there were only four Kidds. All of my arguments here also apply to the Knox class if we ever find a model for those. This is part of a large complaint I have where surface ships in DCS are either hyper lethal or capital ships, with very little variety in between. Edited August 31, 2021 by near_blind Link to comment Share on other sites More sharing options...
upyr1 Posted September 1, 2021 Share Posted September 1, 2021 On 8/30/2021 at 12:06 AM, near_blind said: I would do dirty things if anyone updated the Spruance model that's kicking around to the latest edm version. The Iowas often got escorted by a spruance and the Jeresey got escorted by the Long beach Link to comment Share on other sites More sharing options...
upyr1 Posted September 1, 2021 Share Posted September 1, 2021 On 8/30/2021 at 12:25 PM, Admiral189 said: Upyr1 Hawkeye60 creates older WWII models and i create Modern vessels. Believe it or were always working together in some way. Sharing thoughts and ideas. Near_Blind are you saying the USS Kidd doesn't work with DCS Version 2.7? Let me check her now! I figured the two of you were probably sharing some ideas and and resources. Any how sometime back someone bundled all the naval mods into a single zip file. I think it owuld be cool to see an updated bundle I know some ships don't work like the Lialong https://www.digitalcombatsimulator.com/en/files/3304473/ Link to comment Share on other sites More sharing options...
upyr1 Posted September 1, 2021 Share Posted September 1, 2021 Do you have plans to do the Sovremenny-class and Udaloy-class destroyers 2 Link to comment Share on other sites More sharing options...
Marroux Posted September 1, 2021 Share Posted September 1, 2021 Hi Admiral, I saw that the ModelViewer 2 tool of ED allowed to visualize runways and routes which are described in the XXX_RunwaysAndRoutes.lua files. To do this, you need to load a _LOD1.edm file in addition to the edm file, then the XXX_RunwaysAndRoutes.lua file. For the desdemicabina-simulation Canberra: load L02.edm, then L02_LOD1.EDM and finally L02RunwaysAndRoutes.lua and you get this: Is there such a file _LOD1.edm for the USS America? 1 Link to comment Share on other sites More sharing options...
Thanatos31 Posted September 2, 2021 Share Posted September 2, 2021 Quick question from my side, as I Couldn’t find it online or in this thread. If I wanted to build a relatively modern MEU task force with the USS America at its center, what ships with this consist of? I’d like to incorporate that into a mission. Thank you for the help! Come fly with us : https://discord.gg/tawdcs TAW CJTF 13 - EU TZ MilSim Squadron Ryzen 5 5600X | 32GB DDR4 3733| ASUS Radeon RX 6700 XT | ASrock B550 Phantom Gaming 4 | HP Reverb G2 | Thrustmaster Warthog Throttle , F16 & F18 grips , TFRP Rudders | Win 10 Link to comment Share on other sites More sharing options...
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