graywo1fg Posted April 18, 2008 Share Posted April 18, 2008 wow! WOW! that is looking incredible! :D keep it up :) Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg Link to comment Share on other sites More sharing options...
Kuky Posted April 18, 2008 Share Posted April 18, 2008 ^^^ I second that! Just amaising! So much modeling talent on these forums ;) No longer active in DCS... Link to comment Share on other sites More sharing options...
snowbird2 Posted April 18, 2008 Share Posted April 18, 2008 Well lets just say every single piece of the model needs to be touched and worked with to get the polys down and alot of of the higher poly small stuff is getting redone from scratch. Link to comment Share on other sites More sharing options...
BadgerDK Posted April 18, 2008 Share Posted April 18, 2008 I'm going to have most of the texture finished by this weekend, stay tuned. 1 Link to comment Share on other sites More sharing options...
Sabertooth Posted April 19, 2008 Author Share Posted April 19, 2008 A little update from Badger, Badger:"Here's an update on the texture front. Spent 10 hours today getting the technique right and perfecting the lines on the belly. I have changed my MO and will be able to be more precise with the lines. Basically I've shifted the project out of photoshop and into Illustrator. I'll only use photoshop for the photographic details (like the bays and the pilot/RIO and boy are you guys going to love them, wait and see) and weathering. That keeps my file sizes down and everything gets done in vector and will have a higher output quality. Better order in the Photoshop files makes everything easier. It's more of a production line kinda gig, Ordnung muss sein, jah? So, I need to redo the lines on the top (burning daylight to quote Racer) and I'll revisit weathering. I'm sure the final result will reflect the hours I'm putting into this. Phew, time for a cuppa and a break." "Every single line drawn by hand. In Illustrator I have better control over all elements and their strokes etc, though I haven't gone into emphasizing anything yet." "Perfect transistion from one part of the texture to the next." "All this has to be redone." "Good thing I don't go out anymore " As you can see everything is coming along smoothly. :pilotfly: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Kuky Posted April 19, 2008 Share Posted April 19, 2008 You guys are doing a very good job on this F-14! It will have to be a must to modify meinit.ini file and enable F-14 as flyable... just so I can fly formation with someone in this beauty :) No longer active in DCS... Link to comment Share on other sites More sharing options...
Sir_Troooper Posted April 20, 2008 Share Posted April 20, 2008 It will replace the Su-33 to make it carrier capable.:) A.K.A Csocso Link to comment Share on other sites More sharing options...
Sabertooth Posted April 20, 2008 Author Share Posted April 20, 2008 Looks like someone is behind the controls now. Racer:"A big step was taken here with the introduction of the pilot and weapons officer into the model. I was able to get each person down to 8,500 poly's each which was no small feat. Now it is time to animate and texture map them. I though they came out very well and should work out well for us. (Can you see anything unique here)? (No hints Badger) Total F-14D Polygon Count: 32,430 (Yep...they were a big poly hit )" [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Aeroscout Posted April 20, 2008 Share Posted April 20, 2008 Like I posted over at lockon-files, I don't think the pilots are proportioned correctly. Their heads look too small or something. They still do look very good though. I look forward to more updates! :) DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices Link to comment Share on other sites More sharing options...
JaNk0 Posted April 20, 2008 Share Posted April 20, 2008 I can't spot something unique? O.o [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sabertooth Posted April 21, 2008 Author Share Posted April 21, 2008 Aeroscout, I have since talked to Racer and he has enlarged the heads and moved the arm. And Janko I can promise their is something "special" about someone in the cockpit. I had to ask Racer about it to so dont worry if you did not get it the first time. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SuperKungFu Posted April 21, 2008 Share Posted April 21, 2008 great job guys, another thing you might want to do is to make the top of the glass visor a bit more round. I think that will improve the look, here's a reference pic [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JaNk0 Posted April 21, 2008 Share Posted April 21, 2008 Haha okay...It's like 4chan's Mindf**k (sorry for the language) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sabertooth Posted April 23, 2008 Author Share Posted April 23, 2008 Some updated cockpit pics. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
nesher Posted April 23, 2008 Share Posted April 23, 2008 Rulz!!! :v: Link to comment Share on other sites More sharing options...
Sabertooth Posted April 25, 2008 Author Share Posted April 25, 2008 Cockpit and pilot texture maps and animations finished. :thumbup: 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Kuky Posted April 25, 2008 Share Posted April 25, 2008 nice, nice, nice :) No longer active in DCS... Link to comment Share on other sites More sharing options...
Mnemonic Posted April 25, 2008 Share Posted April 25, 2008 Keep it going! Really nice! :) Link to comment Share on other sites More sharing options...
Sabertooth Posted April 26, 2008 Author Share Posted April 26, 2008 I will keep the updates coming as they are posted. :smilewink: Badger has posted some new pics. He is really going to town on it. And Racer posted another update as well. Racer:"I have finished the weapons pilons and the intakes and fan. We also now have the top side detail on here. All that is left model wise is the main gear, airbrakes ,tail hook and nozzle details. We are getting closer....... F-14D Total Polygon Count: 39,204" [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Luse Posted April 26, 2008 Share Posted April 26, 2008 S>E>X>Y STT Radar issue is leftover code. Link to comment Share on other sites More sharing options...
-akyla- Posted April 26, 2008 Share Posted April 26, 2008 I bet that the main gear, airbrakes ,tail hook and nozzle details will be done with a day for this guy :thumbup: very good yob man ! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sabertooth Posted April 26, 2008 Author Share Posted April 26, 2008 See ya on the three wire. :thumbup: :pilotfly: 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sabertooth Posted April 27, 2008 Author Share Posted April 27, 2008 This baby is ready to touch down. :thumbup: Racer:"Oh ya!! 16,000 poly main gear and doors reduced down to 2,900 with no loss of detail! Who's your daddy.. Total pieces thus far in the model = 302" [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SuperKungFu Posted April 27, 2008 Share Posted April 27, 2008 freakin awesome, you guys are on top of things. Btw, i have a question, once you are finished with the tomcat, are you going to hold off on the release and wait for the SuperBug or you would be kind enough to release one at a time, and later a full package lol. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sabertooth Posted April 27, 2008 Author Share Posted April 27, 2008 It is our goal to release them one at a time untill they are all complete and make a giant mod out of it Super. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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