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Crash to Desktop on attempting to load PG missions


JackHammer89

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EDIT: well, thanks for the solution. smile.gif If it crashes again, please come back here.

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Hi JackHammer. Your game crashes whe loading the terrain data. It seems tied to the ZLib library which helps the game unzipping things.

Here's your log when the crash happens:

2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: objects: 908

2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: subObjects: 6748

2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: objectLods: 3843

2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 279

2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 9

2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 262

2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 247

2020-08-20 19:53:31.839 INFO EDCORE: try to write dump information

2020-08-20 19:53:31.844 INFO EDCORE: # -------------- 20200820-195332 --------------

2020-08-20 19:53:31.845 INFO EDCORE: DCS/2.5.6.53756 (x86_64; Windows NT 10.0.18362)

2020-08-20 19:53:31.847 INFO EDCORE: D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\zlib.dll

2020-08-20 19:53:31.848 INFO EDCORE: # C0000006 IN_PAGE_ERROR at B4546DCE 00:00000000

2020-08-20 19:53:31.850 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\Program Files\Eagle Dynamics\DCS World OpenBeta;D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Jack'

2020-08-20 19:53:31.852 INFO EDCORE: OS-Version: 10.0.18362 () 0x100-0x1

2020-08-20 19:53:31.884 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=0

2020-08-20 19:53:31.918 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=1

2020-08-20 19:53:31.959 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=2

2020-08-20 19:53:32.009 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=3

2020-08-20 19:53:32.071 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=4

2020-08-20 19:53:32.146 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=5

2020-08-20 19:53:32.237 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=6

2020-08-20 19:53:32.276 INFO EDCORE: 0x0000000000016DCE (zlib): fill_win32_filefunc64W + 0x3DE

2020-08-20 19:53:32.276 INFO EDCORE: 0xFFFF803B202CF4D8 ((module-name not available)): (function-name not available) + 0x0

2020-08-20 19:53:32.276 INFO EDCORE: 0xFFFF803B202CF529 ((module-name not available)): (function-name not available) + 0x0

2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E178AE83C0 ((module-name not available)): (function-name not available) + 0x0

2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E178B33500 ((module-name not available)): (function-name not available) + 0x0

2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E1791007BF ((module-name not available)): (function-name not available) + 0x0

2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E178FF9060 ((module-name not available)): (function-name not available) + 0x0

2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E17914E56E ((module-name not available)): (function-name not available) + 0x0

2020-08-20 19:53:32.539 INFO EDCORE: Minidump created.

And here's my log for the same map, when the game is doing fine. Your game don't make it to the blue part.

2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: objects: 908

2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: subObjects: 6748

2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: objectLods: 3843

2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 279

2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 9

2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 262

2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 247

2020-08-20 21:14:57.365 INFO EDCORE: 0.000 s landscape5::OceanFile

2020-08-20 21:14:57.478 INFO EDCORE: 0.104 s landscape5::GrassFile

2020-08-20 21:14:57.483 INFO EDCORE: 0.000 s landscape5::lModels5File

This zlib.dll error is pretty rare, apparently. Here's one other example, and also this one, both happened this year.

 

 

And here's some information about Windows error C0000006). I see two possible sources for this error: a memory access issue or a network access issue.

 

Do you, by any chance, store part of the gamefiles on a network drive?

 

 

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Don't accept indie game testing requests from friends in Discord. Ever.

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Hi Flappie,

 

Thank you for taking a look for me.

 

I've also experienced it on and off with the caucasus, but reinstalling that map isn't an option unfortunately without reinstalling the whole game.

 

My game install is on a separate SSD to my windows install, but all in the same tower, on the same motherboard.

 

Since this latest update my memory usage is way up so maybe it's something to do with that.

 

I'm running an i5 7600k (stock clock), 32GB 3000mhz ram, 1070ti, DCS on SSD.

 

Should I delete the Zlib file and do a repair? Or am I going to end up with a completely broken install.

 

Thanks,

 

JackHammer

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I'm pretty sure the issue wasn't caused by a broken zlib.dll, otherwise you just wouldn't be able to play at all. Don't bother trying to repair it, I'm sure it's fine.

 

Unless you've been keeping the crash files from your previous Caucasus crash, we don't know for sure what error you were getting back then. This could be C0000006 or some other. This could be tied to zlib.dll or to another lib. You should come back here if you get another crash, with your dcs.log attached of course.

 

Fly safe. :smilewink:

Don't accept indie game testing requests from friends in Discord. Ever.

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Hi. You've had a "E_OUT_OF_MEMORY" crash:

 

 

2020-08-23 11:31:12.327 WARNING EFFECTS2: BowwaveEmitter: unknown parameter

2020-08-23 11:33:00.556 WARNING LOG: 154 duplicate message(s) skipped.

2020-08-23 11:33:00.556 ERROR DX11BACKEND: Failed to create shader resource view for /textures/RSZO_SMERCH_Base.dds. Reason: Not enough memory resources are available to complete this operation.

 

2020-08-23 11:35:06.732 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_GEAR.dds. Reason: Not enough memory resources are available to complete this operation.

2020-08-23 11:35:06.740 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/Pilon_02.dds. Reason: Not enough memory resources are available to complete this operation.

 

2020-08-23 11:35:06.758 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_GEAR_TIRES_N.dds. Reason: Not enough memory resources are available to complete this operation.

 

2020-08-23 11:35:06.768 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_EXHAUST_02.dds. Reason: Not enough memory resources are available to complete this operation.

 

2020-08-23 11:35:06.780 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_BLADES.dds. Reason: Not enough memory resources are available to complete this operation.

 

2020-08-23 11:35:06.796 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/Pilon_04_Normal.dds. Reason: Not enough memory resources are available to complete this operation.

 

2020-08-23 11:35:06.816 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_SAFTBLANDARE.dds. Reason: Not enough memory resources are available to complete this operation.

...

2020-08-23 11:35:26.083 INFO EDCORE: # -------------- 20200823-113526 --------------

2020-08-23 11:35:26.083 INFO EDCORE: DCS/2.5.6.53756 (x86_64; Windows NT 10.0.18362)

2020-08-23 11:35:26.084 INFO EDCORE: C:\Windows\SYSTEM32\VCRUNTIME140.dll

2020-08-23 11:35:26.085 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 8B3116E9 00:00000000

2020-08-23 11:35:26.085 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.088 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.088 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379

2020-08-23 11:35:26.089 INFO EDCORE: SymInit: Symbol-SearchPath: '.;Z:\DCS World OpenBeta;Z:\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User'

2020-08-23 11:35:26.089 INFO EDCORE: OS-Version: 10.0.18362 () 0x100-0x1

2020-08-23 11:35:26.090 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.090 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379

2020-08-23 11:35:26.092 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.092 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG

2020-08-23 11:35:26.098 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.098 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.098 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379

2020-08-23 11:35:26.098 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.098 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG

2020-08-23 11:35:26.099 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.101 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.101 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379

2020-08-23 11:35:26.102 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.102 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY

2020-08-23 11:35:26.102 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379

2020-08-23 11:35:26.277 INFO EDCORE: 0x00007F9942F14B99 ((module-name not available)): (function-name not available) + 0x0

2020-08-23 11:35:26.277 INFO EDCORE: 0x0000000000002E28 ((module-name not available)): (function-name not available) + 0x0

2020-08-23 11:35:26.277 INFO EDCORE: 0x00007F992BF3091A ((module-name not available)): (function-name not available) + 0x0

2020-08-23 11:35:26.277 INFO EDCORE: 0x000001BA08055F20 ((module-name not available)): (function-name not available) + 0x0

2020-08-23 11:35:26.284 INFO EDCORE: MiniDumpWriteDump failed. Error: 2147942408

I see you have no pagefile at all:

 

2020-08-23 11:19:30.194 INFO DCS: CPU cores: 6, threads: 6, System RAM: 32700 MB, Pagefile: 0 MB
Try letting Windows handle your pagefile automatically.

 

 

Control panel > System > Advanced system settings > System Properties > Performances "Settings" > Advanced > Change... > Tick "Automatically manage paging file sizefor all drive" > OK

Don't accept indie game testing requests from friends in Discord. Ever.

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