JackHammer89 Posted August 20, 2020 Share Posted August 20, 2020 Hi I keep getting a crash to desktop when loading into PG missions. Tried MP, instant action and it crashes when the loading bar gets to persiangulf.ng5 or something. Log file attached. I'm going to try and uninstall and reinstall PG to see if that helps. Peace out. Atomicdcs.log-20200820-195332.zip Link to comment Share on other sites More sharing options...
JackHammer89 Posted August 20, 2020 Author Share Posted August 20, 2020 uninstalling and reinstalling the PG map via module manager seems to have fixed it. Link to comment Share on other sites More sharing options...
Flappie Posted August 20, 2020 Share Posted August 20, 2020 EDIT: well, thanks for the solution. If it crashes again, please come back here. ---------------------------- Hi JackHammer. Your game crashes whe loading the terrain data. It seems tied to the ZLib library which helps the game unzipping things. Here's your log when the crash happens:2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: objects: 908 2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: subObjects: 6748 2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: objectLods: 3843 2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 279 2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 9 2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 262 2020-08-20 19:53:31.832 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 247 2020-08-20 19:53:31.839 INFO EDCORE: try to write dump information 2020-08-20 19:53:31.844 INFO EDCORE: # -------------- 20200820-195332 -------------- 2020-08-20 19:53:31.845 INFO EDCORE: DCS/2.5.6.53756 (x86_64; Windows NT 10.0.18362) 2020-08-20 19:53:31.847 INFO EDCORE: D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\zlib.dll 2020-08-20 19:53:31.848 INFO EDCORE: # C0000006 IN_PAGE_ERROR at B4546DCE 00:00000000 2020-08-20 19:53:31.850 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\Program Files\Eagle Dynamics\DCS World OpenBeta;D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Jack' 2020-08-20 19:53:31.852 INFO EDCORE: OS-Version: 10.0.18362 () 0x100-0x1 2020-08-20 19:53:31.884 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=0 2020-08-20 19:53:31.918 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=1 2020-08-20 19:53:31.959 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=2 2020-08-20 19:53:32.009 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=3 2020-08-20 19:53:32.071 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=4 2020-08-20 19:53:32.146 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=5 2020-08-20 19:53:32.237 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9; LOD_COUNT=6 2020-08-20 19:53:32.276 INFO EDCORE: 0x0000000000016DCE (zlib): fill_win32_filefunc64W + 0x3DE 2020-08-20 19:53:32.276 INFO EDCORE: 0xFFFF803B202CF4D8 ((module-name not available)): (function-name not available) + 0x0 2020-08-20 19:53:32.276 INFO EDCORE: 0xFFFF803B202CF529 ((module-name not available)): (function-name not available) + 0x0 2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E178AE83C0 ((module-name not available)): (function-name not available) + 0x0 2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E178B33500 ((module-name not available)): (function-name not available) + 0x0 2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E1791007BF ((module-name not available)): (function-name not available) + 0x0 2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E178FF9060 ((module-name not available)): (function-name not available) + 0x0 2020-08-20 19:53:32.277 INFO EDCORE: 0xFFFF81E17914E56E ((module-name not available)): (function-name not available) + 0x0 2020-08-20 19:53:32.539 INFO EDCORE: Minidump created.And here's my log for the same map, when the game is doing fine. Your game don't make it to the blue part. 2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: objects: 908 2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: subObjects: 6748 2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: objectLods: 3843 2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 279 2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 9 2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 262 2020-08-20 21:14:57.353 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 247 2020-08-20 21:14:57.365 INFO EDCORE: 0.000 s landscape5::OceanFile 2020-08-20 21:14:57.478 INFO EDCORE: 0.104 s landscape5::GrassFile 2020-08-20 21:14:57.483 INFO EDCORE: 0.000 s landscape5::lModels5File This zlib.dll error is pretty rare, apparently. Here's one other example, and also this one, both happened this year. And here's some information about Windows error C0000006). I see two possible sources for this error: a memory access issue or a network access issue. Do you, by any chance, store part of the gamefiles on a network drive? -------------------------------------- Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
JackHammer89 Posted August 21, 2020 Author Share Posted August 21, 2020 Hi Flappie, Thank you for taking a look for me. I've also experienced it on and off with the caucasus, but reinstalling that map isn't an option unfortunately without reinstalling the whole game. My game install is on a separate SSD to my windows install, but all in the same tower, on the same motherboard. Since this latest update my memory usage is way up so maybe it's something to do with that. I'm running an i5 7600k (stock clock), 32GB 3000mhz ram, 1070ti, DCS on SSD. Should I delete the Zlib file and do a repair? Or am I going to end up with a completely broken install. Thanks, JackHammer Link to comment Share on other sites More sharing options...
Flappie Posted August 21, 2020 Share Posted August 21, 2020 I'm pretty sure the issue wasn't caused by a broken zlib.dll, otherwise you just wouldn't be able to play at all. Don't bother trying to repair it, I'm sure it's fine. Unless you've been keeping the crash files from your previous Caucasus crash, we don't know for sure what error you were getting back then. This could be C0000006 or some other. This could be tied to zlib.dll or to another lib. You should come back here if you get another crash, with your dcs.log attached of course. Fly safe. :smilewink: Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
ArteSSmart Posted August 23, 2020 Share Posted August 23, 2020 CRASH((((dcs.log i5 9600k; rtx 2070super 8gb by "gygabite" gddr6; 32gb2(16x2dual) DDR4 Link to comment Share on other sites More sharing options...
Flappie Posted August 23, 2020 Share Posted August 23, 2020 Hi. You've had a "E_OUT_OF_MEMORY" crash: 2020-08-23 11:31:12.327 WARNING EFFECTS2: BowwaveEmitter: unknown parameter 2020-08-23 11:33:00.556 WARNING LOG: 154 duplicate message(s) skipped. 2020-08-23 11:33:00.556 ERROR DX11BACKEND: Failed to create shader resource view for /textures/RSZO_SMERCH_Base.dds. Reason: Not enough memory resources are available to complete this operation. 2020-08-23 11:35:06.732 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_GEAR.dds. Reason: Not enough memory resources are available to complete this operation. 2020-08-23 11:35:06.740 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/Pilon_02.dds. Reason: Not enough memory resources are available to complete this operation. 2020-08-23 11:35:06.758 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_GEAR_TIRES_N.dds. Reason: Not enough memory resources are available to complete this operation. 2020-08-23 11:35:06.768 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_EXHAUST_02.dds. Reason: Not enough memory resources are available to complete this operation. 2020-08-23 11:35:06.780 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_BLADES.dds. Reason: Not enough memory resources are available to complete this operation. 2020-08-23 11:35:06.796 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/Pilon_04_Normal.dds. Reason: Not enough memory resources are available to complete this operation. 2020-08-23 11:35:06.816 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/ajs37/textures/LNS_VIG_SAFTBLANDARE.dds. Reason: Not enough memory resources are available to complete this operation. ... 2020-08-23 11:35:26.083 INFO EDCORE: # -------------- 20200823-113526 -------------- 2020-08-23 11:35:26.083 INFO EDCORE: DCS/2.5.6.53756 (x86_64; Windows NT 10.0.18362) 2020-08-23 11:35:26.084 INFO EDCORE: C:\Windows\SYSTEM32\VCRUNTIME140.dll 2020-08-23 11:35:26.085 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 8B3116E9 00:00000000 2020-08-23 11:35:26.085 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.088 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.088 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-08-23 11:35:26.089 INFO EDCORE: SymInit: Symbol-SearchPath: '.;Z:\DCS World OpenBeta;Z:\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User' 2020-08-23 11:35:26.089 INFO EDCORE: OS-Version: 10.0.18362 () 0x100-0x1 2020-08-23 11:35:26.090 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.090 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-08-23 11:35:26.092 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.092 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-08-23 11:35:26.098 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.098 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.098 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-08-23 11:35:26.098 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.098 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-08-23 11:35:26.099 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.101 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.101 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-08-23 11:35:26.102 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.102 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-08-23 11:35:26.102 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-08-23 11:35:26.277 INFO EDCORE: 0x00007F9942F14B99 ((module-name not available)): (function-name not available) + 0x0 2020-08-23 11:35:26.277 INFO EDCORE: 0x0000000000002E28 ((module-name not available)): (function-name not available) + 0x0 2020-08-23 11:35:26.277 INFO EDCORE: 0x00007F992BF3091A ((module-name not available)): (function-name not available) + 0x0 2020-08-23 11:35:26.277 INFO EDCORE: 0x000001BA08055F20 ((module-name not available)): (function-name not available) + 0x0 2020-08-23 11:35:26.284 INFO EDCORE: MiniDumpWriteDump failed. Error: 2147942408 I see you have no pagefile at all: 2020-08-23 11:19:30.194 INFO DCS: CPU cores: 6, threads: 6, System RAM: 32700 MB, Pagefile: 0 MBTry letting Windows handle your pagefile automatically. Control panel > System > Advanced system settings > System Properties > Performances "Settings" > Advanced > Change... > Tick "Automatically manage paging file sizefor all drive" > OK Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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