Razorback Posted April 15, 2021 Share Posted April 15, 2021 The "vehicles on fire" effect was nicely improved by ED with the 2.7 but for sure the smoke column are too small and still unrealistic. Waiting for the update of your mod Taz...It's a "must have" Thx for your time and your involvment in improving the visual appearance of DCS ! 5 Link to comment Share on other sites More sharing options...
Sprool Posted April 16, 2021 Share Posted April 16, 2021 21 hours ago, RedeyeStorm said: For your information the MP version works fine. It doesnt cause a crash on loading but it doesnt show anything like the volume or density of the smoke mod pre-2.7. In fact I'd question if MP one is working at all - it doesnt really seem any different to me. Link to comment Share on other sites More sharing options...
Northstar Posted April 16, 2021 Share Posted April 16, 2021 Great mod for those of us locked out of 2.7. ED has shown great planning by raising the required spec and ending support for Windows 7. During a global hardware shortage... Well done ED, well done. (slow hand clap) 2 Link to comment Share on other sites More sharing options...
zildac Posted April 16, 2021 Share Posted April 16, 2021 Great mod for those of us locked out of 2.7. ED has shown great planning by raising the required spec and ending support for Windows 7. During a global hardware shortage... Well done ED, well done. (slow hand clap)Microsoft ended support for Windows 7 in Jan 2020, not sure I get your point? 6 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Sprool Posted April 16, 2021 Share Posted April 16, 2021 1 hour ago, Northstar said: Great mod for those of us locked out of 2.7. ED has shown great planning by raising the required spec and ending support for Windows 7. During a global hardware shortage... Well done ED, well done. (slow hand clap) You can download Windows 10 for free 2 Link to comment Share on other sites More sharing options...
Taz1004 Posted April 17, 2021 Author Share Posted April 17, 2021 I did look into it and it's kinda good and bad. This same smoke system seems to be used for building smokes and etc. Just varied in size via config file. So it is ideal to adjust the config file for specific smoke but any edit to config file breaks IC. But if I edit the parent fx file, it passes the IC but then it affects all variation. If I increase the smoke by 10X for vehicles, then building smoke may get 10X too. Plus the flame seems to be part of the same sprite as smoke so it's more difficult to adjust independently. Below is adjusting the parent fx file. Need to test what else this affects. Default Better Smoke 2.7 6 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
EasyEB Posted April 17, 2021 Share Posted April 17, 2021 20 minutes ago, Taz1004 said: I did look into it and it's kinda good and bad. This same smoke system seems to be used for building smokes and etc. Just varied in size via config file. So it is ideal to adjust the config file for specific smoke but any edit to config file breaks IC. But if I edit the parent fx file, it passes the IC but then it affects all variation. If I increase the smoke by 10X for vehicles, then building smoke may get 10X too. Plus the flame seems to be part of the same sprite as smoke so it's more difficult to adjust independently. Below is adjusting the parent fx file. Need to test what else this affects. Default Better Smoke 2.7 How did you edit the size of just the vehicle fire? I don’t care about IC. 1 Link to comment Share on other sites More sharing options...
Taz1004 Posted April 17, 2021 Author Share Posted April 17, 2021 Config/Effects/ParticleSystem2/staticSmoke.lua line 114 miniSmokeWithFire 1 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
EasyEB Posted April 17, 2021 Share Posted April 17, 2021 Just now, Taz1004 said: Config/Effects/ParticleSystem2/staticSmoke.lua line 114 miniSmokeWithFire Thanks! what setting did you use in the shot above? 1 Link to comment Share on other sites More sharing options...
Taz1004 Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) 9 minutes ago, EasyEB said: Thanks! what setting did you use in the shot above? Above was done editing parent fx file. For the lua file, you can start with: Quote Radius = {32, 160},-- start, finish Length = 400, TrailSpeedMin = 10.0, Also the vehicle type determines flame and smoke size. The 4 vehicles above uses same smoke. But two fuel trucks on the left make larger flame and smoke. Edited April 17, 2021 by Taz1004 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
EasyEB Posted April 17, 2021 Share Posted April 17, 2021 4 minutes ago, Taz1004 said: Above was done editing parent fx file. For the lua file, you can start with: Also the vehicle type determines flame and smoke size. The 4 vehicles above uses same smoke. But two fuel trucks on the left make larger flame and smoke. Cool. Thanks! 1 Link to comment Share on other sites More sharing options...
Mistermann Posted April 17, 2021 Share Posted April 17, 2021 You're the best @Taz1004! Thanks for jumping on this. 1 System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, Thrustmaster TWCS (modified), Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Thrustmaster TWCS Mod Link to comment Share on other sites More sharing options...
swartbyron Posted April 17, 2021 Share Posted April 17, 2021 waterExplosion.fx and PFXDust.fx seem to be unchanged and working fine. Link to comment Share on other sites More sharing options...
Taz1004 Posted April 18, 2021 Author Share Posted April 18, 2021 (edited) Updated to V10 First post updated. Still in-progress. Need more time to test which effects are outdated. This new smoke does have z-fighting issue when in close proximity. May be why they kept it small. But for the limited time I spent testing, wasn't too bad. Not sure if the size is too big but those big smoke columns looked pretty cool in VR. From the left, small vehicle, tank, building, and placeable big static smoke from ME. The big smoke I believe is the largest of this type of smoke. Edited April 18, 2021 by Taz1004 7 9 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Fercyful Posted April 18, 2021 Share Posted April 18, 2021 amazing! thanks for 2.7 compatible version 1 Link to comment Share on other sites More sharing options...
EL_LEJI Posted April 18, 2021 Share Posted April 18, 2021 Thanks for the update Taz 1 http://www.cruzdesanandres.com/ My skins Windows 10 Pro -Asus rog strix z490-e gaming - I7 10700K - Ram Corsair 32 GB 3600 - Samsung 970 evo plus 1tb - RTX 4070TI 12Gb - Gigabyte G32QC 2560 x 1440 (QHD)- Thrustmaster HOTAS Warthog -TPR: Thrustmaster Pendular Rudder - Track IR 5 - VR samsung odyssey plus Link to comment Share on other sites More sharing options...
Texac Posted April 18, 2021 Share Posted April 18, 2021 Great work indeed! - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
EasyEB Posted April 18, 2021 Share Posted April 18, 2021 Great work Taz! Thank you! Link to comment Share on other sites More sharing options...
swartbyron Posted April 18, 2021 Share Posted April 18, 2021 Thanks for this. Link to comment Share on other sites More sharing options...
Gone1Crazy Posted April 18, 2021 Share Posted April 18, 2021 (edited) Download links not working Edited April 18, 2021 by Gone1Crazy [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gryzor Posted April 18, 2021 Share Posted April 18, 2021 Any fps hit? Link to comment Share on other sites More sharing options...
JagHond Posted April 18, 2021 Share Posted April 18, 2021 Awesome (and useful) update this time also, Tazz. Thanks a lot, and with best regards. Link to comment Share on other sites More sharing options...
REDEYE_CVW-66 Posted April 18, 2021 Share Posted April 18, 2021 Huge fan of this mod, but in my humble opinion 1: Fire from burning vehicles is to fast 2: The 'large smoke' effect is too large, and when used with a fire does not look that great due to texture limitations. Other than that- thanks for keeping the mod up to date! Link to comment Share on other sites More sharing options...
Blinde Posted April 18, 2021 Share Posted April 18, 2021 (edited) Does the V10 include cluster bomb effects or is this just for larger smoke? Edited April 18, 2021 by Blinde Link to comment Share on other sites More sharing options...
Taz1004 Posted April 18, 2021 Author Share Posted April 18, 2021 (edited) 17 hours ago, REDEYE_CVW-66 said: Huge fan of this mod, but in my humble opinion 1: Fire from burning vehicles is to fast 2: The 'large smoke' effect is too large, and when used with a fire does not look that great due to texture limitations. Other than that- thanks for keeping the mod up to date! Thanks and as I've already said, flame is very difficult to adjust independently now. 17 hours ago, Blinde said: Does the V10 include cluster bomb effects or is this just for larger smoke? These are effects tested to be working. Cluster bomb Water splash Tank dust Vehicle dust Helo dust Smoke marker Gun smoke Landing smoke Catapult steam These are effects not working and removed. Rain Crater texture (Replaced by new default texture) Edited April 19, 2021 by Taz1004 4 2 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
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