Taz1004 Posted April 19, 2021 Author Share Posted April 19, 2021 Tested all the effect and only Rain and Crater Texture are outdated. I'm not too fond of the new Crater texture but I don't think it's worth replacing. Also, the new default PFXDust.fx file for the Helo dust is identical to my file. It even has my comments in it so they just took my edited file. So I deleted the file from my mod. Updated the files on first post. I did not rename so just download and overwrite. 1 2 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
zildac Posted April 19, 2021 Share Posted April 19, 2021 2 minutes ago, Taz1004 said: Also, the new default PFXDust.fx file for the Helo dust is identical to my file. It even has my comments in it so they just took my edited file. So I deleted the file from my mod. Updated the files on first post. I did not rename so just download and overwrite. Oh, that is a little cheeky! I'm assuming you weren't aware? 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Taz1004 Posted April 19, 2021 Author Share Posted April 19, 2021 Just now, zildac said: Oh, that is a little cheeky! I'm assuming you weren't aware? No but I don't mind. 2 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
zildac Posted April 19, 2021 Share Posted April 19, 2021 (edited) 1 minute ago, Taz1004 said: No but I don't mind. Fair do's. A credit would be nice though (or a free module)! Thanks for all your work sir. Edited April 19, 2021 by zildac 2 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Glow Posted April 19, 2021 Share Posted April 19, 2021 Yeah man! Taz1004 I'm glad we have you. Thank you for your input. Every destroyed unit in a DCS World should paint your avatar in the sky: 3 Link to comment Share on other sites More sharing options...
Japo32 Posted April 19, 2021 Share Posted April 19, 2021 (edited) Does this v10 pass integrity check? Never mind.. I saw that are two options as previous version! Thanks for the work!!! Edited April 19, 2021 by Japo32 Link to comment Share on other sites More sharing options...
Icebeat Posted April 19, 2021 Share Posted April 19, 2021 could you guys increment the range of visibility of fires? specially at nights Link to comment Share on other sites More sharing options...
El Phantasmo Posted April 19, 2021 Share Posted April 19, 2021 Any chance of getting the SCUD's smoke trail to actually smoke all the way to its Apogee instead of cutting off 5k feet from launch? Link to comment Share on other sites More sharing options...
Florence201 Posted April 19, 2021 Share Posted April 19, 2021 On 8/27/2020 at 3:24 PM, Taz1004 said: UPDATED TO V10 for DCS 2.7 V10 is still in progress. Still tweaking the vehicle smoke and also testing to see which effects are outdated. Increases all smoke of same type. Better visibility of smoke from distance. INSTALL:Extract to main DCS install path. OvGME or other Mod Managers recommended. If you have any other mod that modifies particles, you must install this mod last and overwrite. DOWNLOAD For DCS 2.7: Right click the link and choose "Open link in new tab" Single Player: Better Smoke V10 SP Multi Player: Better Smoke V10 MP DOWNLOAD For DCS 2.5.6 Single player: Better Smoke V9 SP Multi player: Better Smoke V9 MP Version History V2 - V3 - V4 - V5 - V6 - V7 - V8 - V9 - V10 I can't get the link to open? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
YSIAD_RIP Posted April 19, 2021 Share Posted April 19, 2021 (edited) 27 minutes ago, Florence201 said: I can't get the link to open? From your browser: Right Click the Better Smoke Version you want select the Save link as.. option follow prompts. Edited April 19, 2021 by YSIAD_RIP 1 Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 32GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ] Link to comment Share on other sites More sharing options...
Glow Posted April 19, 2021 Share Posted April 19, 2021 (edited) Is it or could be something like that possible in DCSW? Edited April 19, 2021 by Glow Link to comment Share on other sites More sharing options...
vCSG3 Bloat 203 Posted April 19, 2021 Share Posted April 19, 2021 thank you for your tireless work - amazing! For clarification, the SP version is basically the non-IC version, right? It does add a few more effects than the MP version, just like before...? :pilotfly: BrotherBloat Link to comment Share on other sites More sharing options...
TheTaker Posted April 19, 2021 Share Posted April 19, 2021 Is it possible to reduce amount of smoke when firing unguided rockets? I always got massive FPS drop when I shoot lot of S-8 for example. 1 Link to comment Share on other sites More sharing options...
Chrinik Posted April 20, 2021 Share Posted April 20, 2021 5 hours ago, El Phantasmo said: Any chance of getting the SCUD's smoke trail to actually smoke all the way to its Apogee instead of cutting off 5k feet from launch? Why? It's a ballistic missile, it has to stop burning before it reaches apogee or it will overshoot it's target... [sIGPIC][/sIGPIC] GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage" Striker: "Copy, say Altitude?" GCI: "....Deck....it´s a SAM site..." Striker: "Oh...." Fighter: "Yeah, those pesky russian build, baloon based SAMs." -Red-Lyfe Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup: Link to comment Share on other sites More sharing options...
El Phantasmo Posted April 20, 2021 Share Posted April 20, 2021 12 hours ago, Chrinik said: Why? It's a ballistic missile, it has to stop burning before it reaches apogee or it will overshoot it's target... Apogee was probably the wrong example. The point being that you would see the smoke trail continuing a lot longer during the missile's flight than it is modeled in game. Link to comment Share on other sites More sharing options...
Chrinik Posted April 20, 2021 Share Posted April 20, 2021 8 minutes ago, El Phantasmo said: Apogee was probably the wrong example. The point being that you would see the smoke trail continuing a lot longer during the missile's flight than it is modeled in game. Depends entirely on the range it needs to travel. The engine has fuel for about 65 seconds of continuous burn, after that it is dry. It can also shut off it's engine when it reached it's desired speed to reach it's target. It's a liquid fueled rocket, it does not continue to burn unnessecarily. No burn should mean no smoke. The video I've seen they shut off their fuel at about 61000 feet, and produce a smoke trail until then and no further, as expected. I can not reproduce your problem in DCS either. It keeps smoking as long as it is burning. [sIGPIC][/sIGPIC] GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage" Striker: "Copy, say Altitude?" GCI: "....Deck....it´s a SAM site..." Striker: "Oh...." Fighter: "Yeah, those pesky russian build, baloon based SAMs." -Red-Lyfe Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup: Link to comment Share on other sites More sharing options...
Sprool Posted April 20, 2021 Share Posted April 20, 2021 (edited) Maybe a dumb question but if you install the MP mod on a server do all visiting the server get to see the effects, or do they all need to have the SP mod installed locally? And if its installed locally will they see effects if on a server without the MP mod installed? Or have I got that all wrong? MP passes integrity check and SP doesn't? Edited April 20, 2021 by Sprool Link to comment Share on other sites More sharing options...
zildac Posted April 20, 2021 Share Posted April 20, 2021 (edited) Unfortunately no, the client is where the "magic" happens. So each client would need to have the mod installed. The MP version of the mod is purely to allow the local client to pass IC checks. In all cases the mod is client side. Edited April 20, 2021 by zildac 1 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
YoYo Posted April 20, 2021 Share Posted April 20, 2021 (edited) Thx for V10 !!! Today I did this picture ... ups (but the smoke was nice) Edited April 20, 2021 by YoYo 2 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
Sprool Posted April 20, 2021 Share Posted April 20, 2021 44 minutes ago, zildac said: Unfortunately no, the client is where the "magic" happens. So each client would need to have the mod installed. The MP version of the mod is purely to allow the local client to pass IC checks. In all cases the mod is client side. OK thanks for clarifying - understood 1 Link to comment Share on other sites More sharing options...
Razorback Posted April 22, 2021 Share Posted April 22, 2021 Just installed the last version on the OB 2.7. The dark smoke when the vehicles are on fire is simply beautiful, but the visual effect of the flames is greatly accelerated. Am I the only one who has this strange effect? 1 Link to comment Share on other sites More sharing options...
Taz1004 Posted April 22, 2021 Author Share Posted April 22, 2021 40 minutes ago, Razorback said: Just installed the last version on the OB 2.7. The dark smoke when the vehicles are on fire is simply beautiful, but the visual effect of the flames is greatly accelerated. Am I the only one who has this strange effect? Already answered that. And I am working on it. It's really pain in the butt to tweak now. 3 4 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Razorback Posted April 22, 2021 Share Posted April 22, 2021 13 minutes ago, Taz1004 said: Already answered that. And I am working on it. It's really pain in the butt to tweak now. Oups, sorry, I didn't saw that... Thx for your work Taz ! 1 Link to comment Share on other sites More sharing options...
RedeyeStorm Posted April 23, 2021 Share Posted April 23, 2021 I noticed that the smoke plume doesn’t fade away as it used to do with version 9. In version 10 they just switch off. Link to comment Share on other sites More sharing options...
Glow Posted April 23, 2021 Share Posted April 23, 2021 Yes, annoying I see a smoke, next glance - Hey? 3km of black smoke just disappeared in 1s. Link to comment Share on other sites More sharing options...
Recommended Posts