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Posted

Hello, I just wanted to ask if it could be possible to have a Sea Eagle rework, to be easier to use in MP, maybe a maddog mode could be useful, and easier to use than the current system that we have.

  • 10 months later...
  • 2 years later...
Posted

I'd love it if you raised this in your priority list, to me it is the single biggest issue the C-101 has and really hurts my enjoyment of the module.  There are quite a few other DCS devs that have made the F-10 map a means to create waypoints for weapons, along with data card use and laser code settings that can only be done on the ground using the kneeboard, it seems to me that this would be a workable solution that the C-101 could employ.
Thanks for your consideration, it's just the one thing I wish I could do, use the C-101 in the anti-ship role on a multiplayer server, as it is it can't be done.

  • Like 4
  • 1 month later...
Posted

This feature, even if just used on the ramp, with typing in the coordinates for it, is very important to the module's useability. Right now it is not possible to use the Sea Eagle in any kind of dynamic environment that is not a purely preplanned and scripted .miz prepared by you. 

Posted
On 10/31/2023 at 7:20 PM, Vähäkylä said:

This feature, even if just used on the ramp, with typing in the coordinates for it, is very important to the module's useability. Right now it is not possible to use the Sea Eagle in any kind of dynamic environment that is not a purely preplanned and scripted .miz prepared by you. 

Yes, I still see this as a kind of high priority, at least, some temporary way of programming the Sea Eagle to fly to a point and destroy a ship. 

Something like adding an F10 mark with a name, like Viggen does for the Flight plan, to fly to the point and search for a ship on a certain area, of let's say, 5-10NM (?) and attack a ship if found.

Hope this idea gets moving, since this thread is old, and there is people asking for it every now and then.

Posted
54 minutes ago, paco2002 said:

Yes, I still see this as a kind of high priority, at least, some temporary way of programming the Sea Eagle to fly to a point and destroy a ship. 

Something like adding an F10 mark with a name, like Viggen does for the Flight plan, to fly to the point and search for a ship on a certain area, of let's say, 5-10NM (?) and attack a ship if found.

Hope this idea gets moving, since this thread is old, and there is people asking for it every now and then.

There's definitely a way to script it.  I've played with it a bit and was able to assign targets dynamically.

Posted
3 hours ago, kontiuka said:

There's definitely a way to script it.  I've played with it a bit and was able to assign targets dynamically.

If that script is client-side, please share it!!!!

Posted

This script is a few years old, but I would guess that it still works (see attached). You assign the SeaEagle target on the F10 map using a text mark that says "seaeagle". It could probably be done a bunch of different ways, but you get the idea.

Install this plus MiST in the mission.

seaEagle.lua

  • Thanks 1
  • 6 months later...
Posted

@Vibora Its been a few years.  Any progress made on the Sea Eagle and MP?  I really want to like this module and got it when I was new to the sim thinking I would enjoy skimming the water trying to launch these missiles at some ships.  

  • Like 4
Posted
On 5/15/2024 at 9:56 PM, Rosie said:

@Vibora Its been a few years.  Any progress made on the Sea Eagle and MP?  I really want to like this module and got it when I was new to the sim thinking I would enjoy skimming the water trying to launch these missiles at some ships.  

This should be addressed, at least with an easy fix like making a mark in the F10 menu and sending the missile there

  • Like 1
  • 4 months later...
Posted

Is there any hope of getting an update to make the Sea Eagle usable in MP/TOO scenarios similar to the Viggens anti-ship missiles? It severely limits the otherwise awesome capabilities of the jet. @Vibora

  • Like 4
  • 2 months later...
Posted
On 10/3/2024 at 5:52 PM, S3ntry said:

Is there any hope of getting an update to make the Sea Eagle usable in MP/TOO scenarios similar to the Viggens anti-ship missiles? It severely limits the otherwise awesome capabilities of the jet. @Vibora

Any update on this? Could the community help for this in any regard? We can do anything if it helps, there are people that made a simple script that search for an F10 Mark with a exact name and sends the missile there.

It's a shame that there have been no changes in 4 years

  • Like 1
Posted
17 minutes ago, paco2002 said:

It's a shame that there have been no changes in 4 years

 

On my case, I prefer the developer working on finishing the last variant of the Mirage F1 and then work on its upcoming Starfighter, rather than spend man-hours on implementing a fictional weapon for a training aircraft. 

 

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Posted
11 minutes ago, Rudel_chw said:

 a fictional weapon for a training aircraft

The weapon is very real and was according to Wikipedia at least used in trials for the C101: https://en.m.wikipedia.org/wiki/Sea_Eagle_(missile)

Would myself prefer they implemented it in a way, that it can easily be used in MP servers and ad-hoc scenarios  soon (without the user-made script). Especially since other modules can achieve this.

And I also look very much forward to the F1M and F104🤩 but until then I want to sink some ships.

Posted
4 minutes ago, S3ntry said:

The weapon is very real and was according to Wikipedia at least used in trials for the C101: https://en.m.wikipedia.org/wiki/Sea_Eagle_(missile)

 

The weapon may be real, just not on the C-101 ... Wikipedia is not always accurate, the trials that Chile did were made with missile mock-ups .... not one of these missiles was ever launched on those trials. Eventually FACH realized that launching such missiles from a platform that did not had an air-surface radar was pretty impractical, and the project was shelved in favor of purchasing Exocet missiles for our Cougar helicopters, a weapon that was in fact used operationally during a long time.

 

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Posted

Ah ok. Did not know that. Thank you very much, Rudel, for the insight!! Still wish it was implemented better in DCS...

Btw I love your training missions for the various modules (incl. C101).

  • Like 1
Posted
6 minutes ago, S3ntry said:

Still wish it was implemented better in DCS...

 

I wish we had a Cougar helo on DCS instead 🙂

 

SH-32-Chilean-Navy-Super-Puma.jpg

 

  • Like 4

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Posted
49 minutes ago, Rudel_chw said:

 

The weapon may be real, just not on the C-101 ... Wikipedia is not always accurate, the trials that Chile did were made with missile mock-ups .... not one of these missiles was ever launched on those trials. Eventually FACH realized that launching such missiles from a platform that did not had an air-surface radar was pretty impractical, and the project was shelved in favor of purchasing Exocet missiles for our Cougar helicopters, a weapon that was in fact used operationally during a long time.

Hey Rudel! I get your point... But it would take more or less about an hour or two to make a MINIMAL implementation of the missile, I'm not going to enter on fictional o real... If we do so, we can be hours and hours talking about other things, but let's stay on topic. I just ask for a missile that IT IS in the module, to work on current days. It makes zero sense to be forced to prepare it in the mission editor. There should be a way to be able to use the weapon on MP servers:

I propose the next.

Use a simple scheme, that the missile goes straight and looks for a cone in front of him (Faster and easier to implement)

or

Use a mark on the map with an exact name (Can be hard for newcomers)

 

Also, hope we all go in the same way, in terms of getting better modules that we already have, and less on projects, since it is ok to have projects, but it is better to upgrade what we already have 🙂

 

  • Like 1
Posted
13 hours ago, paco2002 said:

Hey Rudel! I get your point... But it would take more or less about an hour or two to make a MINIMAL implementation of the missile

Don't forget that as soon as a weapon "leaves the rails", ED has full control. So they would have ED on board with this too. I think this is the reason getting new weapons/modes into DCS takes so long. 

Posted
3 minutes ago, MAXsenna said:

Don't forget that as soon as a weapon "leaves the rails", ED has full control. So they would have ED on board with this too. I think this is the reason getting new weapons/modes into DCS takes so long. 

Then this should be reviewed by ED or AvioDev, one of them (or both) should address this 🙂

Posted
Then this should be reviewed by ED or AvioDev, one of them (or both) should address this
Read again? I pretty much said both. And probably why it isn't happening. You should probably make a post in the general wishlist, with a link to this thread.

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