paco2002 Posted August 31, 2020 Share Posted August 31, 2020 Hello, I just wanted to ask if it could be possible to have a Sea Eagle rework, to be easier to use in MP, maybe a maddog mode could be useful, and easier to use than the current system that we have. Link to comment Share on other sites More sharing options...
Vibora Posted September 1, 2020 Share Posted September 1, 2020 We will next work on multicrew and only after that, weapons. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
paco2002 Posted September 1, 2020 Author Share Posted September 1, 2020 Love to hear that! Keep up with the good work! 1 Link to comment Share on other sites More sharing options...
Vibora Posted September 1, 2020 Share Posted September 1, 2020 Gracias Paco :) 1 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Malakhit Posted July 6, 2021 Share Posted July 6, 2021 Hey @Vibora - is this still planned? It'd be awesome to get the Sea Eagle working in multiplayer. If I recall correctly, it currently requires a waypoint placed in the mission editor, which won't work too well in a dynamic multiplayer scenario. Perhaps a system where we can adjust the Lat/Lon of the target using the kneeboard if we're parked on the ground with the engine off, like the current F-16 GBU laser code system? Thanks for all the hard work on the C-101. Link to comment Share on other sites More sharing options...
Vibora Posted July 7, 2021 Share Posted July 7, 2021 Yes, it's on our to-do list, but it will require time as we are busy with other stuff. 6 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Malakhit Posted July 7, 2021 Share Posted July 7, 2021 Perfect, thank you kindly. Link to comment Share on other sites More sharing options...
Malakhit Posted February 14, 2023 Share Posted February 14, 2023 Hi again @Vibora- just checking this is still on your radar? Still love flying this thing after all these years! 2 Link to comment Share on other sites More sharing options...
launchedsquid Posted September 10, 2023 Share Posted September 10, 2023 I'd love it if you raised this in your priority list, to me it is the single biggest issue the C-101 has and really hurts my enjoyment of the module. There are quite a few other DCS devs that have made the F-10 map a means to create waypoints for weapons, along with data card use and laser code settings that can only be done on the ground using the kneeboard, it seems to me that this would be a workable solution that the C-101 could employ. Thanks for your consideration, it's just the one thing I wish I could do, use the C-101 in the anti-ship role on a multiplayer server, as it is it can't be done. 4 Link to comment Share on other sites More sharing options...
Vähäkylä Posted October 31, 2023 Share Posted October 31, 2023 This feature, even if just used on the ramp, with typing in the coordinates for it, is very important to the module's useability. Right now it is not possible to use the Sea Eagle in any kind of dynamic environment that is not a purely preplanned and scripted .miz prepared by you. Link to comment Share on other sites More sharing options...
paco2002 Posted November 1, 2023 Author Share Posted November 1, 2023 On 10/31/2023 at 7:20 PM, Vähäkylä said: This feature, even if just used on the ramp, with typing in the coordinates for it, is very important to the module's useability. Right now it is not possible to use the Sea Eagle in any kind of dynamic environment that is not a purely preplanned and scripted .miz prepared by you. Yes, I still see this as a kind of high priority, at least, some temporary way of programming the Sea Eagle to fly to a point and destroy a ship. Something like adding an F10 mark with a name, like Viggen does for the Flight plan, to fly to the point and search for a ship on a certain area, of let's say, 5-10NM (?) and attack a ship if found. Hope this idea gets moving, since this thread is old, and there is people asking for it every now and then. Link to comment Share on other sites More sharing options...
kontiuka Posted November 1, 2023 Share Posted November 1, 2023 54 minutes ago, paco2002 said: Yes, I still see this as a kind of high priority, at least, some temporary way of programming the Sea Eagle to fly to a point and destroy a ship. Something like adding an F10 mark with a name, like Viggen does for the Flight plan, to fly to the point and search for a ship on a certain area, of let's say, 5-10NM (?) and attack a ship if found. Hope this idea gets moving, since this thread is old, and there is people asking for it every now and then. There's definitely a way to script it. I've played with it a bit and was able to assign targets dynamically. Link to comment Share on other sites More sharing options...
paco2002 Posted November 2, 2023 Author Share Posted November 2, 2023 3 hours ago, kontiuka said: There's definitely a way to script it. I've played with it a bit and was able to assign targets dynamically. If that script is client-side, please share it!!!! Link to comment Share on other sites More sharing options...
Chump Posted November 2, 2023 Share Posted November 2, 2023 This script is a few years old, but I would guess that it still works (see attached). You assign the SeaEagle target on the F10 map using a text mark that says "seaeagle". It could probably be done a bunch of different ways, but you get the idea. Install this plus MiST in the mission. seaEagle.lua 1 Link to comment Share on other sites More sharing options...
Vähäkylä Posted November 2, 2023 Share Posted November 2, 2023 This should be part of the module. The script looks neat. Link to comment Share on other sites More sharing options...
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