NickF08 Posted September 10, 2020 Share Posted September 10, 2020 Is there any chance that Jester can Hook the closest bandit after doing his normal work flow? This would make him so much more competitive in multiplayer scenarios and help with quality of life. On the other hand is Jester still being updated and improved upon, or he is as at standstill currently? Thanks, Nick Link to comment Share on other sites More sharing options...
IronMike Posted September 10, 2020 Share Posted September 10, 2020 That's a good idea, I will add it to the list. Yes, we plan on improving Jester, although not far beyond the scope of what he is capable of doing now. Please keep in mind, he never will be able to fully replace a human RIO or do any kind of sophisticated choices, like a human would. But such small improvements, like hooking the closest target, are definitely possible. This is, after all the stuff we are working on with him currently. Mainly fixing his TWS/RWS behavior and implementing Lantirn. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
NickF08 Posted September 10, 2020 Author Share Posted September 10, 2020 That's a good idea, I will add it to the list. Yes, we plan on improving Jester, although not far beyond the scope of what he is capable of doing now. Please keep in mind, he never will be able to fully replace a human RIO or do any kind of sophisticated choices, like a human would. But such small improvements, like hooking the closest target, are definitely possible. This is, after all the stuff we are working on with him currently. Mainly fixing his TWS/RWS behavior and implementing Lantirn. Thanks for the quick response, glad its on the radar! Link to comment Share on other sites More sharing options...
Spurts Posted September 10, 2020 Share Posted September 10, 2020 I love this module. Released in a better state than so many others and improved constantly. Link to comment Share on other sites More sharing options...
Kula66 Posted September 12, 2020 Share Posted September 12, 2020 (edited) Can I just check, that this is this issue? Where Jester highlights the far number 2 TWS target rather, than the number 1 target?? If so, a fix would be good. Edited September 12, 2020 by Kula66 Link to comment Share on other sites More sharing options...
IronMike Posted September 12, 2020 Share Posted September 12, 2020 He currently hooks the last IFF-ed bandit. We will look into changing this. Thanks for the input guys. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
sublime Posted September 13, 2020 Share Posted September 13, 2020 Is there any chance that Jester can Hook the closest bandit after doing his normal work flow? This would make him so much more competitive in multiplayer scenarios and help with quality of life. On the other hand is Jester still being updated and improved upon, or he is as at standstill currently? Thanks, Nick +1 as is with groups of bandits Im constantly going STT lock - pick target then cancelling just to check range on closest bandit Link to comment Share on other sites More sharing options...
IronMike Posted September 13, 2020 Share Posted September 13, 2020 You know you guys can read the range from the V lines in the TID? Each line and line break represents 20nm. :-) While you dont get the exact range, you can estimate pretty nicely, especially when TID range is set to 100nm or less. As for alts the numbers next to the target represent the altitude deck, 0, 10k, 20k, 30k, 40k, etc... Personally these two bits are enough for me. But we will still change it so that he will have a better hooking logic. One idea that we are pondering is that he simply cycles priority targets, as usually you dont get any more than 4, and else reverts to closes one, or similar. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Kula66 Posted September 13, 2020 Share Posted September 13, 2020 IM, yes, that's what I do now, its probably accurate enough ... I'd stay on the closest. Link to comment Share on other sites More sharing options...
Bearfoot Posted September 13, 2020 Share Posted September 13, 2020 (edited) I think "Jester, hook next track" / "Jester, hook prev track" commands on the Jester menu or keybinds would work well to help "guide" Jester's thought process and solve this problem. A big limitation with the Jester logic seems to be that Jester does not take into account datalink HAFU info in deciding prioritization of actions. (Peripherally related: IMHO the "Jester, hit next launch" command is desperately needed for a number of reasons, but this lack on consideration of datalink contact status is one of them. Many times we see first launch priority is given to the closer unknown, but the upside down HAFU clearly puts in as a friendly. In the mean time there are other hot tracks that are clearly hostile that have launch priority 2, 3, or 4. What can we do? NOTHING if you don't want to kill friendly. Just wait and wait and wait and wait tile Jester changes the threat prioritization by eventually classifying the unknown as firendly, while the real danger is getting closer and closer and closer). Edited September 13, 2020 by Bearfoot Link to comment Share on other sites More sharing options...
IronMike Posted September 14, 2020 Share Posted September 14, 2020 Jester doesn't change thread prioritization and no RIO can, only the AWG-9 does that. Next launch would be a nice addition though, I agree, since it lets you skip a priority target. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
NickF08 Posted September 15, 2020 Author Share Posted September 15, 2020 You know you guys can read the range from the V lines in the TID? Each line and line break represents 20nm. :-) While you dont get the exact range, you can estimate pretty nicely, especially when TID range is set to 100nm or less. As for alts the numbers next to the target represent the altitude deck, 0, 10k, 20k, 30k, 40k, etc... Personally these two bits are enough for me. But we will still change it so that he will have a better hooking logic. One idea that we are pondering is that he simply cycles priority targets, as usually you dont get any more than 4, and else reverts to closes one, or similar. The V lines are good for finding an estimate, but like you said not exact. This also does not include the bandits altitude, and closure rate which will determine weather or not you fire on that bandit. If possible a new wheel command option for hooking commands would be fantastic, but if not possible hooking the closest bandit would be a fantastic change! Thanks for looking at community feedback! Link to comment Share on other sites More sharing options...
IronMike Posted September 16, 2020 Share Posted September 16, 2020 well altitude you can estimate as well by 10s of thousand feet, and the velocity vector is represented through the line coming or gowing away from the track. the longer the line is, the higher the closure rate. Just an FYI. We'll think of something. Menu items are the last thing we try, as they are one of the most work-intense Jester fixes (as weird as it sounds). Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Bearfoot Posted September 16, 2020 Share Posted September 16, 2020 well altitude you can estimate as well by 10s of thousand feet, and the velocity vector is represented through the line coming or gowing away from the track. the longer the line is, the higher the closure rate. Just an FYI. We'll think of something. Menu items are the last thing we try, as they are one of the most work-intense Jester fixes (as weird as it sounds). From this user's perspective, anyway, key binds are GREATLY preferred to the Jester menu as well -- easier to map to StreamDeck/VoiceAttack, and no need for reading text and head-bobbing in the heat of the moment. Link to comment Share on other sites More sharing options...
Kula66 Posted September 16, 2020 Share Posted September 16, 2020 +1 Bearfoot. The Jester wheel is an innovative solution, but not easy to use in game when under pressure. I find VA good, but not reliable enough for me ... the story of voice recognition! Also, for me, toggle type key binds a preferable where possible, rather than separate key binds, eg. a pilot RWS/TWS toggle would be preferable to separate RWS and TWS as now. Link to comment Share on other sites More sharing options...
majapahit Posted September 22, 2020 Share Posted September 22, 2020 Training ME setup, I position the aircraft in the air, load, un-pause, I then say 'setup', and 10 VA commands execute as from a machine gun, and after this died down, I am in altitude hold, and my comm connections and screens are set up, I can now open my radio by saying 'radio' and contact ATC by 'ATC' voice. :) | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen | Link to comment Share on other sites More sharing options...
sublime Posted September 22, 2020 Share Posted September 22, 2020 Is there any chance that Jester can Hook the closest bandit after doing his normal work flow? This would make him so much more competitive in multiplayer scenarios and help with quality of life. On the other hand is Jester still being updated and improved upon, or he is as at standstill currently? Thanks, Nick whew. when I first read this I thought ' youre pimping your RIO out?! wtf dude!' glad I was wrong Link to comment Share on other sites More sharing options...
NickF08 Posted November 17, 2020 Author Share Posted November 17, 2020 You know you guys can read the range from the V lines in the TID? Each line and line break represents 20nm. :-) While you dont get the exact range, you can estimate pretty nicely, especially when TID range is set to 100nm or less. As for alts the numbers next to the target represent the altitude deck, 0, 10k, 20k, 30k, 40k, etc... Personally these two bits are enough for me. But we will still change it so that he will have a better hooking logic. One idea that we are pondering is that he simply cycles priority targets, as usually you dont get any more than 4, and else reverts to closes one, or similar. Will this be in the new major F14 update coming out tomorrow? Been looking at some of the additions coming, and had not seen this listed. Link to comment Share on other sites More sharing options...
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