Jump to content

Recommended Posts

Posted

After the update today, I made a new random mission for multiple replays. Problem is, 1% is all the time and 0% is never for each of my triggers. Anyone else having this problem or am I screwing something up? Ive made random missions before, so I know I know how to do them, but for some reason cant now.

Posted

So, I (obviously) have no idea how you are trying to do what you do.

However, based on the information you do provide, the following comes to mind:

Probability in programming is more often done in the range of 0 to 1, instead of the 0 to 100 (percent) you (have) use(d).

This means that 1 is "always" and 0 is "never" and 0.5 is 50%.

What you could test is to see if dividing your percental value by 100 gives the desired result.

 

Note: I do not know whether this behaviour change is intended or a bug, so bear in mind that, if my suggested fix works, changing the value's may "break" again in the future.

 

Best of luck

Posted

Many threads on this issue have occurred in the past. Do a search. Testing reveals that the "random" features of the ME are biased, but alternatives have been proposed.

Posted

I have no idea what the OP is talking about ,but I also have some missions where a flag is set to a random value, let's say 1-20. The problem is that 5 of those flag values happen all the time, 5 rarely, and 10 basically never. So the 20 different flag values don't have an equal chance of happening.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...