firefox88 Posted September 24, 2020 Posted September 24, 2020 After the update today, I made a new random mission for multiple replays. Problem is, 1% is all the time and 0% is never for each of my triggers. Anyone else having this problem or am I screwing something up? Ive made random missions before, so I know I know how to do them, but for some reason cant now.
fargo007 Posted September 24, 2020 Posted September 24, 2020 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
s32191234 Posted September 25, 2020 Posted September 25, 2020 So, I (obviously) have no idea how you are trying to do what you do. However, based on the information you do provide, the following comes to mind: Probability in programming is more often done in the range of 0 to 1, instead of the 0 to 100 (percent) you (have) use(d). This means that 1 is "always" and 0 is "never" and 0.5 is 50%. What you could test is to see if dividing your percental value by 100 gives the desired result. Note: I do not know whether this behaviour change is intended or a bug, so bear in mind that, if my suggested fix works, changing the value's may "break" again in the future. Best of luck
Habu_69 Posted September 25, 2020 Posted September 25, 2020 Many threads on this issue have occurred in the past. Do a search. Testing reveals that the "random" features of the ME are biased, but alternatives have been proposed.
Reflected Posted September 25, 2020 Posted September 25, 2020 I have no idea what the OP is talking about ,but I also have some missions where a flag is set to a random value, let's say 1-20. The problem is that 5 of those flag values happen all the time, 5 rarely, and 10 basically never. So the 20 different flag values don't have an equal chance of happening. Facebook Instagram YouTube Discord
Recommended Posts