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DCS Su-30M/MK MOD


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Hello folks,

Work in progress to revive the Su-30MK Combatace model, MOD.

Try to achieve :

- Thanks to Combatace got external 3D model.

- Still need and Internal cockpit for Su-30M and Su-30MK (Actual Su-33)

- First attempt for Custom EFM (Thanks to Cpt Smiley's template)

- WIP Custom ASM (to implement after build 3D models)

- Su-30M for AG / Su-30MK for AA (mult-role is unreachable for actual time)

Fly safe, Have fun

Su-30 Community Mod v2.7.54 Beta:

Image

Several bug fixes were made to the mod. Please download new version 2.7.54 beta from any of the links provided in :

*Multiple links are for redundancy. All links below have the exact same file*

Link 1 - [Google Drive] : https://drive.google.com/file/d/1nVOmOeceuKhXeZDzLfAiC66B5vXhl6LH/view?usp=sharing
Link 2 - [Google Drive] : https://drive.google.com/file/d/1_-xleCd12v5QOymQ9VEseRpUZjuP38mx/view?usp=sharing
Link 3 - [Google Drive] : https://drive.google.com/file/d/1DniDqdto9ue6WBqQK5tTjE8mX0TvUBbe/view?usp=sharing
Link 4 - [Google Drive] : https://drive.google.com/file/d/1DWPb5OQ1GDHVGKtMsOayCQKaY3vwoa1R/view?usp=sharing
Link 5 - [Google Drive] : https://drive.google.com/file/d/1QWlf4kq3iParK_5Sw-uF7ZkA40XoJXGK/view?usp=sharing
Link 6 - [Google Drive] : https://drive.google.com/file/d/1SKynRDdiytvBygVcec6BHzPkSt1X41ey/view?usp=sharing
Link 7 - [Google Drive] : https://drive.google.com/file/d/1hWsjuuoXSrRpiNncSJ_UImq0mxEyl_XS/view?usp=sharing
Link 8 - [Google Drive] : https://drive.google.com/file/d/14HniWGdOo8Y3piTzHtolvkHWSzsRAQuR/view?usp=sharing

 

Su-30 Community Mod v2.7.50 Beta:

*Multiple links are for redundancy. All links below have the exact same file*

Link 1 - [Google Drive] : https://drive.google.com/file/d/1UfS6DDxi3Qh9rkgm-IcI-bl0dsGO9qSR/view?usp=sharing
Link 2 - [Google Drive] : https://drive.google.com/file/d/1HfuyeuF1MeBsM8gxJVYpk8dUZzkbODOB/view?usp=sharing
Link 3 - [Google Drive] : https://drive.google.com/file/d/1aSxMCvHizwyJLhBqRFu3J5-aIM__-1-5/view?usp=sharing
Link 4 - [Google Drive] : https://drive.google.com/file/d/1rgsSCjjUEe9N_jN_outn4Cp-_IQ3xxvn/view?usp=sharing
Link 5 - [Google Drive] : https://drive.google.com/file/d/1fsBrjcpeT6Z9Vgq3SIh3M5P1tUTUJmOC/view?usp=sharing

sha256 hash:
 3f5b9346e680e1a63643527248d6c243419bd3ef8348fc658d2ea31f4e2055ea

 diff
- READ "Su30 MOD FAQ" & "EFM DOCUMENTATION" PDF FROM FAQ CHANNEL

- Currently this mod is not compatible with Su-35/Mig-31 Mod.

- Currently this mod is only compatible with DCS Openbeta.
 
Changelog:
# New Features/Additions:
- Changed nozzle behavior logic in Thrust Vector Control to 2D-Canted, similar to real life
- Updated nozzle open and close behavior based on Thrust Vector Control and Angle of Attack
- Resized Vertical Stabilizers of external 3D model to be more realistic
- Reworked behavior under turbulence and crosswind. It may feel too stable. Give feedback and we'll adjust more in future
- Added built in Deadzone to rudder input. Pilot input of 15%-100% is mapped into actual input of 0%-100%
- Removed artificial shadow from SM HUD. Updated actual glass texture with increased darkness
- Added new 27EA 3D model thanks to (IVAN)
- Added new external Pilots Face
- Start UP Procedure reworked
- Added Data/Chrono page in PS5
- Added Formation/landing/taxi Light Keyboard bind
- Added animation for Analog Clock
- Added wind heading/velocity m/s in TSD page
- Added Current Time in TSD page
- Added moving Digital ADI for MK in VSD page
- Added ADI Analog Knob calibration
- Reworked Radio edit functionality
- Added Su30 Wreck
- Added 4th skins folder with a few new loading screens

# Bug Fixes:
- Fixed Weapon disappearing after jettison
- Fixed loadout names
- Fixed dumb bombs Fab-500 m54 and nuke showing on HUD as FAB-500 M62
- Fixed head not disappearing after ejection
- Fixed Rudder shade error and reworked the top side
- Fixed Cockpit Lamp Light issue
- Fixed Reflection issue
- Fixed Some ground assets without Sound
- Fixed CMDS Dispense delay
- Fixed ADI Analog animation
- Fixed Front Wheel Suspension animation rework
- Fixed Inverted Mirror Side
- Fixed Engine On when restart mission
- Fixed Weapon not working since last DCS update
- Fixed Gear LEV
- Fixed MKM FC3 definition in config
- Fixed Hydraulic arrow in MFD page
- Fixed RWR Alignment
- Fixed Curtain lever
- Fixed Drag Chute reset after Rearming.
- Fixed Stick/throttle movements on external model
- Fixed RPM needle incorrect value

 

Su-30 Community Mod v2.7.43 Beta:
*Multiple links are for redundancy. All links below have the exact same file*

**Link 1** - [Google Drive] : https://drive.google.com/file/d/1PKomsw7a-Xv9S7FaUx-dyAwxqxvu7J0o/view?usp=sharing
**Link 2** - [Google Drive] : https://drive.google.com/file/d/1dj-8M1Afg_Qb7z9ycbro79-HO11qoB0s/view?usp=sharing
**Link 3** - [Google Drive] : https://drive.google.com/file/d/12ki05ck6NDwfdcY3K1wNvveJ1V3LcqPu/view?usp=drive_link
**Link 4** - [Google Drive] : https://drive.google.com/file/d/1gzUeNOMFenSl8P5t-9kRLGcQS3qnOkmr/view?usp=sharing
 
 
```
- READ "Su30 MOD FAQ" & "EFM DOCUMENTATION" PDF FROM FAQ CHANNEL
- Currently this mod is not compatible with Su-35/Mig-31 Mod.
- Currently this mod is only compatible with DCS Openbeta.
```
 
**Changelog :**
Fix Engine ON in cold start when restarting mission
Start Up Procedure improved
Fix Weapons not working since last DCS update
Fixed Gear Lever functionality
Fixed Hydraulic brake arrow not working in MFD MWFS page
Fixed RWR Alignment
Added new 27EA model thanks to (IVAN)
Fixed curtain lever not working
Fixed Reset drag Chute after Rearming.

**Added proper wreck visuals**
Fixed Stick/throttle movements on external model
Fixed RPM needle showing incorrect value

**Work in Progress:**
EFM Related bugs
Radio communication with AI
Chaff & Flare quantity from ME

 

Version V2.1.12 beta
 
@everyone Several fixes/additions were made to the mod.
Please download new version 2.1.12 beta from any of the links provided in releases-downloads
List of fixes:
- Fixed nozzle direction animation when using TVC
- Fixed AI Canopy and Canard animations
- Fixed missing star on livery of Su-30SM
- Fixed incorrect naming of livery
- Fixed missing text on MK-Type UFC
- Fixed missing geometry detail on pilot in exterior view
- Fixed loft characteristics of R-77-1
Changes/Additions:
- Added ability to change Cockpit Skin and Language from Special Settings in game
- Added ability to set Countermeasure Programs from Special Settings in game
- Significantly reduced Poly count of external model
- Added new A2G weapons: KAB-500L, SAB-100
- Added new A2A weapons: R-73L, R-73M, RVV-EA (export R-77) and RVV-SD (export R-77-1)
- Added key-bind for Next/previous Target/waypoint/airfield
- Added SAP-518 Advanced Jammer Suit(Only basic functionality)
- Ladder/Stick/Throttle now has option for Hide/Show using mouse click
- Radio change preset with custom frequency
- Weapon names in loadout are now more informative
- More Stable SFM behavior
- Added Logbooks
Important Notes:
- All configuration related changes are now done using in-game settings. No need to touch "Config.lua" anymore.
In Progress:
- External Flight Model
- Unusual FPS drop due to new script algorithm
 
----------------------------------------------------------------------------------------------------

Version V2.1.10 beta

- Fixed missing texture in canopy
- Fixed artifacts related to glass reflection
- Fixed Joystick/Keyboard conflict (No need to toggle AFCS anymore for keyboard users)
- Fixed several RWR bugs
- Darkened SM HUD glass color
- Fixed AI not engaging AG targets
- Fixed some of the weapons not working correctly
- Fixed no change on fuel qty when doing AAR.
- Removed buggy Fire warning light

Changes/Additions:

- Added 3 color variations for Cockpit
- Added ability to choose Cockpit Language and Avionics (Russian/English). Translation done by @Архангел and @SK=52=MNXAH4NK
- A full rework of labeling of all the instrument gauges by @Crow
- Replaced old ejection seat model with newer K-36D-5 variant
- Added ability to carry western munitions to MKM, namely Gbu12/38 and MK82
- Added Fictional HMD functionality
- Added TSD Map Waypoint
- Added Waypoints HUD Symbology
- Added some missing Key binds
- Added some logic for PS-2 onboard computer
- Added INS alignment page for MFD
- Changed Instrument Power Switch to R/F instead of MFWS
- Added Key bind for smoke
- Added SEMI/AUTO Mode to ECM Dispenser
- Add MFD MFWS Brake Pressure indicator
- Added ELM2060 POD (For show only for now)
- Added 3D model for MKM NATO Pylon on External Model

Important Notes:

- Cockpit Color and Language options can be changed from inside config.lua by using parameters "Cockpit_SKIN" and "Cockpit_LANG"
- AA and AG roles are now both available by default inside Mission Editor. No need to toggle them from config.lua
- Startup procedure has been overhauled slightly. Refer to the new tutorial in
tutorials

In progress:

- Rewrite Waypoint management system
- External Flight Model
- Radio System


Также доступно скачивание мода через VAT Skyline Updater https://drive.google.com/file/d/1fuPEh1BCDI0CPSvIF9CX

Version V2.0.1 beta

@everyone Several fixes/additions were made to the mod.
Please download new version V2.01 beta from any of the links provided in
releases

List of fixes/additions:
- Canopy Glare reduced for better visibility
- HUD made darker for better visibility
- Brahmos tracking fix
- R27R fixed missile reaching mach 10
- Pilot Eyes fix. No more creepy eyes staring at your soul
- Engine Shutoff keybind added. Physical button in cockpit is also functional. Requires Press and Hold
- OLS fixed
- RWR tone fix and indication added to HUD
- RWR Volume can now be adjusted
- MFD preset is now correctly determined when selecting NAV/AA/AG modes
- Gun Sounds fix
- Fixed Kh-59MK2 clashing with Su 57 mod
- NVG now correctly functions
- Cockpit Engine sound added
- Smoke pods now functional. Keybind is same as FC3.
- keybind for jettison of payload added
- IC breaking elements fixed

Known issues:
- Brahmos booster phase(SDK limitations)
- cockpit afterburner sound switch to quieter sound and back
- Engine Crank handle starts 1 engine

We will provide detailed tutorials on systems and weapons soon. Visit
tutorials channel when those come out.
 

 

header_DS.png

 

release.png


Edited by freebirddz
Update Mod 2.7.54 Beta
  • Like 32
  • Thanks 11

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Hello folks,

Work in progress to revive the Su-30MK Combatace model, MOD.

 

 

Try to achieve :

- Thanks to Combatace got external 3D model.

- Still need and Internal cockpit for Su-30M and Su-30MK (Actual Su-33)

- First attempt for Custom EFM (Thanks to Cpt Smiley's template)

- WIP Custom ASM (to implement after build 3D models)

- Su-30M for AG / Su-30MK for AA (mult-role is unreachable for actual time)

 

 

 

Download

 

 

Fly safe, Have fun

 

Nice, can you do Su-30SM version? or at least update the mod with skins from Russian AF and Navy?

Feel the Rush of Superior Air Power

[sIGPIC][/sIGPIC]

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Nice, can you do Su-30SM version? or at least update the mod with skins from Russian AF and Navy?

 

 

Hello,

 

 

 

The SM variant is derived from MKM, which is same with MKI and MKA.

for the skin they are already their.

 

 

In the MOD you can find 2 model of Su30 without Canard and 12 points of payload and with Canard also.

sm.thumb.png.663ec2f73708ccf2ef44535d0a27ed8f.png

Screen_200927_193932.thumb.png.bb1af384dccc7e0dcfdc62d5f7215887.png


Edited by freebirddz
  • Like 1

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Very cool mod!

 

Is it possible to use ASM and cruise missiles at this point?

 

 

hey check below :

 

Try to achieve :

- Thanks to Combatace got external 3D model.

- Still need and Internal cockpit for Su-30M and Su-30MK (Actual Su-33)

- First attempt for Custom EFM (Thanks to Cpt Smiley's template)

- WIP Custom ASM (to implement after build 3D models)

- Su-30M for AG / Su-30MK for AA (mult-role is unreachable for actual time)

MOD Logo - 100.png

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4xETs ? o.O

 

Yeah, No OP ban :)

Still WIP, that's from old MOD, I'll fix that for sure, still collecting data to reach most real level for characteristics, FM and systems.

 

Also to make a team to cooperate on FM Code, Systems and instruments Code, 3D model. :smartass:

So any kind help will be welcome :thumbup:

 

 

Thank you for the note


Edited by freebirddz

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Just copy/paste the Su-30MK folder into X:\Users\YourUsernameHere\Saved Games\DCS.openbeta\Mods\aircraft. If you don't have "Mods" folder, create it, and then create "aircraft" folder inside Mods folder. Pay attention to capital letters as it's important. It should work.

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Just copy/paste the Su-30MK folder into X:\Users\YourUsernameHere\Saved Games\DCS.openbeta\Mods\aircraft. If you don't have "Mods" folder, create it, and then create "aircraft" folder inside Mods folder. Pay attention to capital letters as it's important. It should work.

 

I did all that, and it still doesn't work. It's AI only for me. :(

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I did all that, and it still doesn't work. It's AI only for me. :(

 

 

Hello,

Do you have FC3 or Su33 module?

if not :

open entry.lua find : Su30MK.old and remove the line avionics behave like Su33

but for Su30m should work in all of cases because it uses Su25T avionics.

 

 

if still not working:

attache or send me :dcs.log

 

 

regards.

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Looks very good this mod, but I have this issues:

Throttle Z-axis dont work, Peddals all axis dont work, Joystick all axis work, but slider dont work, keybindings: ralt+home, rctrl+home dont work.

 

 

So the mod is not flyable.

 

I have T.16000M FCS Hotas

T.Flight Rudder Pedals

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Looks very good this mod, but I have this issues:

Throttle Z-axis dont work, Peddals all axis dont work, Joystick all axis work, but slider dont work, keybindings: ralt+home, rctrl+home dont work.

 

 

So the mod is not flyable.

 

I have T.16000M FCS Hotas

T.Flight Rudder Pedals

 

 

Hello,

is this with 1.5 version ?

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