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32 bit normal maps


Taz1004

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  • 2 weeks later...
  • 1 month later...

Was something done, or is anything planned with regards to this problem? Because this is a problem.

I get my 10 GB of VRAM eaten up easily and a few minutes into loading the mission a complete lagfest begins, which might be a problem of interaction between WMR and SteamVR, but it looks like it's enabled by excessive memory usage.

  • Windows 11 Pro, RTX4090 (24GB), 5950X @ 4.3GHz, 64GB RAM @ 3000MHz, M.2 SSD 8TB, Pimax Crystal
  • Modules and maps: All of 'em. (It's a problem...)
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@NineLine please ?

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Zip - VEAF :pilotfly:

 

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  • 6 months later...

The way DCS handles texture sizes is really terrible and a huge waste of performance.
Another aspect of it (or maybe a side effect) is that you cannot really use graphics options to weaken the impact of missing optimization: I don't know how it is on VR, but on flat screen you basically have to run high texture settings, because medium settings are such a mixed bag: Some texture look decent, some look really, really terrible. Same with terrain textures: Here it is a little bit map dependant, but the concept is the same: Some textures are decent enough on "medium" some are really terrible.

I suspect that the medium settings are just a reduction at a fixed factor and that there was zero manual tuning involved. It's a shame: If you have some pity with your visual cortex, you simply cannot run medium and are more or less forced to clog up your pipeline with unoptimzed 4k textures...

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5 hours ago, twistking said:

The way DCS handles texture sizes is really terrible and a huge waste of performance.
Another aspect of it (or maybe a side effect) is that you cannot really use graphics options to weaken the impact of missing optimization: I don't know how it is on VR, but on flat screen you basically have to run high texture settings, because medium settings are such a mixed bag: Some texture look decent, some look really, really terrible. Same with terrain textures: Here it is a little bit map dependant, but the concept is the same: Some textures are decent enough on "medium" some are really terrible.

I suspect that the medium settings are just a reduction at a fixed factor and that there was zero manual tuning involved. It's a shame: If you have some pity with your visual cortex, you simply cannot run medium and are more or less forced to clog up your pipeline with unoptimzed 4k textures...

 

This. I already said it, changes from high to medium looks random, examples:

- A10C II: the changes from to medium are hardly noticiable but then, you set medium and, by example, the fire pull handles texture has a very low resolution

- AH-64D: same as A10C II, barely noticiable from high to medium, then the textures of text plates below the MPD or the textures from seats side protection has an horrible resolution

- F-16C: here is different, differences from high to medium are insame.
Thats some differences in cockpits but it happens the same on the outside textures are a total mess, terrains same, ground textures on low on Syria is horrible and full of extrange patterns that dont happen on PG or Caucasus

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