deep Posted November 10, 2021 Share Posted November 10, 2021 Bump. We need all the optimization we can get now. 2 Link to comment Share on other sites More sharing options...
RuskyV Posted November 19, 2021 Share Posted November 19, 2021 Need to keep this thread up there so giving it the bump 3 Link to comment Share on other sites More sharing options...
Xupicor Posted January 3, 2022 Share Posted January 3, 2022 Was something done, or is anything planned with regards to this problem? Because this is a problem. I get my 10 GB of VRAM eaten up easily and a few minutes into loading the mission a complete lagfest begins, which might be a problem of interaction between WMR and SteamVR, but it looks like it's enabled by excessive memory usage. Windows 11 Pro, RTX4090 (24GB), 5950X @ 4.3GHz, 64GB RAM @ 3000MHz, M.2 SSD 8TB, Pimax Crystal Modules and maps: All of 'em. (It's a problem...) Link to comment Share on other sites More sharing options...
davidp57 Posted January 4, 2022 Share Posted January 4, 2022 @NineLine please ? 4 Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
RuskyV Posted July 17, 2022 Share Posted July 17, 2022 Did ED ever look into this as a QOL update? seems like this could unlock some performance? Link to comment Share on other sites More sharing options...
twistking Posted July 19, 2022 Share Posted July 19, 2022 The way DCS handles texture sizes is really terrible and a huge waste of performance. Another aspect of it (or maybe a side effect) is that you cannot really use graphics options to weaken the impact of missing optimization: I don't know how it is on VR, but on flat screen you basically have to run high texture settings, because medium settings are such a mixed bag: Some texture look decent, some look really, really terrible. Same with terrain textures: Here it is a little bit map dependant, but the concept is the same: Some textures are decent enough on "medium" some are really terrible. I suspect that the medium settings are just a reduction at a fixed factor and that there was zero manual tuning involved. It's a shame: If you have some pity with your visual cortex, you simply cannot run medium and are more or less forced to clog up your pipeline with unoptimzed 4k textures... 2 My personal wishlist after half a decade with DCS: https://forum.dcs.world/topic/184968-my-personal-wishlist-after-half-a-decade-with-dcs Link to comment Share on other sites More sharing options...
5ephir0th Posted July 20, 2022 Share Posted July 20, 2022 5 hours ago, twistking said: The way DCS handles texture sizes is really terrible and a huge waste of performance. Another aspect of it (or maybe a side effect) is that you cannot really use graphics options to weaken the impact of missing optimization: I don't know how it is on VR, but on flat screen you basically have to run high texture settings, because medium settings are such a mixed bag: Some texture look decent, some look really, really terrible. Same with terrain textures: Here it is a little bit map dependant, but the concept is the same: Some textures are decent enough on "medium" some are really terrible. I suspect that the medium settings are just a reduction at a fixed factor and that there was zero manual tuning involved. It's a shame: If you have some pity with your visual cortex, you simply cannot run medium and are more or less forced to clog up your pipeline with unoptimzed 4k textures... This. I already said it, changes from high to medium looks random, examples: - A10C II: the changes from to medium are hardly noticiable but then, you set medium and, by example, the fire pull handles texture has a very low resolution - AH-64D: same as A10C II, barely noticiable from high to medium, then the textures of text plates below the MPD or the textures from seats side protection has an horrible resolution - F-16C: here is different, differences from high to medium are insame. Thats some differences in cockpits but it happens the same on the outside textures are a total mess, terrains same, ground textures on low on Syria is horrible and full of extrange patterns that dont happen on PG or Caucasus 2 NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier Link to comment Share on other sites More sharing options...
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