afof Posted October 20, 2020 Share Posted October 20, 2020 (edited) I'm using axis to control the ant elev, cannot set the elevation to 1 or 2 degrees. when moving the antenna it jumps to 3 degree high or low. This is working fine when using keybinds, only happens with axis. Track attached Thanks.JF17_ANT_EL.trk Edited October 23, 2020 by uboats Link to comment Share on other sites More sharing options...
Blinky.ben Posted October 21, 2020 Share Posted October 21, 2020 Super glad you posted this, I also have this issue Link to comment Share on other sites More sharing options...
Tiger-II Posted October 21, 2020 Share Posted October 21, 2020 I think this has always existed? Has the vertical scan reduced such that it is no longer +/- 3 degrees wide, so it is more noticeable? Try setting a zero deadzone if you have it assigned to an axis. Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot." Link to comment Share on other sites More sharing options...
uboats Posted October 23, 2020 Share Posted October 23, 2020 I'm using axis to control the ant elev, cannot set the elevation to 1 or 2 degrees. when moving the antenna it jumps to 3 degree high or low. This is working fine when using keybinds, only happens with axis. Track attached Thanks. Do you use stick or slide for T6 axis? also it's bi-direction, uncheck the slider box, and retry [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
afof Posted October 24, 2020 Author Share Posted October 24, 2020 Do you use stick or slide for T6 axis? also it's bi-direction, uncheck the slider box, and retry Thanks for reply. to make sure its not hardware issue on my end i have tried using all analog axis i have. this includes, wheel axis and Z axis on Thrustmaster TWCS wheel axis and X and Y axis on CH PRODUCTS stick and throttle I have also tried changing axis setting which includes, slider checkbox enabling and disabling deadzone. I also tried repairing DCS and reinstalling the JF module Thanks. Link to comment Share on other sites More sharing options...
VC Posted October 24, 2020 Share Posted October 24, 2020 I can confirm that using the Thrustmaster TWCS pinky wheel as T6 axis, not set as slider, results in a deadzone around 0 degrees and it jumps to -3 or +3 degrees elevation after some movement. It's smooth after that. VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4 Link to comment Share on other sites More sharing options...
Blinky.ben Posted October 24, 2020 Share Posted October 24, 2020 I can confirm that using the Thrustmaster TWCS pinky wheel as T6 axis, not set as slider, results in a deadzone around 0 degrees and it jumps to -3 or +3 degrees elevation after some movement. It's smooth after that. This is the same issue for myself. Link to comment Share on other sites More sharing options...
uboats Posted October 25, 2020 Share Posted October 25, 2020 i tried my CH Pro Throttle mini-stick, and the ant can stay at any pos between -3 ~ +3 degree. and cannot reproduce the issue you guys reported. could you record any video showing the issue (also how you bind your axis)? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
afof Posted October 25, 2020 Author Share Posted October 25, 2020 https://streamable.com/1e3mub https://streamable.com/1e3mub Here's a video showing the problem. I normally use the wheel axis on Thrustmaster TWCS. In the video i try to bind the the ministick on the same device(JOY_Y), as well as the stick Y axis on CH fighter stick. i did as mentioned tried on every other axis i have off the video. playing with axis as demonstrated has no effect, the -+ 3 degree deadzone is always there. i also tried to show it is not an hardware problem as all axis pass smoothly through the center position. if any other information is needed let me know and ill do my best to provide. Thanks. Link to comment Share on other sites More sharing options...
VC Posted October 25, 2020 Share Posted October 25, 2020 could you record any video showing the issue (also how you bind your axis)? Yes sir, video, track file and screenshot of settings. I have checked and there is no deadzone from anywhere else, in the controls panel I can make very fine inputs around the middle. In the video, when there is a delay from 3 to 0 to -3 and back, I am continually moving the wheel in this time. https://i.imgur.com/lEZS4eN.mp4 CHK_JF17_elevation.trk VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4 Link to comment Share on other sites More sharing options...
uboats Posted October 25, 2020 Share Posted October 25, 2020 probably some built-in deadzone will try to reduce the deadzone [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
afof Posted October 26, 2020 Author Share Posted October 26, 2020 probably some built-in deadzone will try to reduce the deadzone thanks! very appreciated Link to comment Share on other sites More sharing options...
Fortinero Posted November 5, 2020 Share Posted November 5, 2020 After the yesterdays patch I got an issue. Even I also had the issue of the "digital detent" in the antenna axis, like it was described not happening with key bindings, now instead of reduce the deadzone like is described in the changelog, the whole behavior of the antenna elevation has changed, in my case, I use a wheel axis with no mechanical detent, if I do not center manually the axis, the antenna will keep going up or down, it's working like the axis in the Hornet module, before the last patch it was working like the axis in the Viper module but with this "deadzone / digital detent" or whatever. Could be healthy have the chance to set up all this stuff, due not all the users have certain hardware, some people have HOTAS with some or other configurations of axis, wheels, hats, sliders, etc. I have no idea how's in the real plane, if the antena elevation is changed by a wheel with a mechanical detent to center it, or if it has an spring, or if is a kind of slider, but users sadly cant have we all the same hardware. The point is, in my case, it is really annoying have to "guess" where is the center of my wheel axis for aviod the antenna keeps going up or down, and doing it in a middle of a fight is not good at all, funny dissapears, right now I have no choice to use two buttons in my HOTAS to lower or rise the antenna, so I have two buttons less and an axis with no use, really a shame. Kind regards. Link to comment Share on other sites More sharing options...
Blinky.ben Posted November 5, 2020 Share Posted November 5, 2020 After the yesterdays patch I got an issue. Even I also had the issue of the "digital detent" in the antenna axis, like it was described not happening with key bindings, now instead of reduce the deadzone like is described in the changelog, the whole behavior of the antenna elevation has changed, in my case, I use a wheel axis with no mechanical detent, if I do not center manually the axis, the antenna will keep going up or down, it's working like the axis in the Hornet module, before the last patch it was working like the axis in the Viper module but with this "deadzone / digital detent" or whatever. Could be healthy have the chance to set up all this stuff, due not all the users have certain hardware, some people have HOTAS with some or other configurations of axis, wheels, hats, sliders, etc. I have no idea how's in the real plane, if the antena elevation is changed by a wheel with a mechanical detent to center it, or if it has an spring, or if is a kind of slider, but users sadly cant have we all the same hardware. The point is, in my case, it is really annoying have to "guess" where is the center of my wheel axis for aviod the antenna keeps going up or down, and doing it in a middle of a fight is not good at all, funny dissapears, right now I have no choice to use two buttons in my HOTAS to lower or rise the antenna, so I have two buttons less and an axis with no use, really a shame. Kind regards. +1 for me also, it’s really hard to get dead centre so the antenna stops moving. I would prefer the old way. Link to comment Share on other sites More sharing options...
VC Posted November 5, 2020 Share Posted November 5, 2020 I can confirm too. The change has had this unintended effect that makes the axis now more or less unusable. Symptoms: elevetion keeps moving as long as joystick axis assigned to T6 is not centered. VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4 Link to comment Share on other sites More sharing options...
uboats Posted November 5, 2020 Share Posted November 5, 2020 Please check the binding, there are two types of axis binding for T6 antenna. {action = axis_cmd.HOTAS_Throttle_T6_Abs , name = _(cmd_names.HOTAS_Throttle_T6)}, {action = axis_cmd.HOTAS_Throttle_T6_Abs_Slide, name = _(cmd_names.HOTAS_Throttle_T6_Slide)}, One is for mini-stick like axis, that after release the axis, it will be recentered. For this one, the input determines the move speed (like TDC) [*]The other is for slide like axis, it will remain the last position (like wheel?) For this one, the input determines the final position You may need to change your binding to proper one [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
afof Posted November 6, 2020 Author Share Posted November 6, 2020 For those who have the issue above you need to map the ant axis to T6 slide. uboats, thanks for the fix, i dont want to come out as ungrateful but there is still a small deadzone around the 0 elevation. meaning the antenna cannot be set to 0 degrees. if you can give it another small adjustment that would be awesome Link to comment Share on other sites More sharing options...
VC Posted November 6, 2020 Share Posted November 6, 2020 Facepalm... did not see that. Good to have both implementations, thank you! But yes, as afof said, it is now impossible to set the axis back to exactly 0 degrees after moving it. It jumps between +1 and -1 degrees. Not a huge issue, but just FYI. Also, you can reset it to exactly zero by clicking the master mode switch. VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4 Link to comment Share on other sites More sharing options...
Blinky.ben Posted November 6, 2020 Share Posted November 6, 2020 Did not see that binding, will fix thanks for the update Link to comment Share on other sites More sharing options...
Fortinero Posted November 6, 2020 Share Posted November 6, 2020 Many thanks for the quick response, clearly I didn't noticed the new keybindings. Anyways, in the "T6_Axis: Antenna Elevation (Slide)" still have the issue of the "forced dead zone / detent / simulated mechanical detent / etc", it is possible to have the chance to set it up, and remove it at all? Regards. Link to comment Share on other sites More sharing options...
uboats Posted November 7, 2020 Share Posted November 7, 2020 ok, seems it's better to use deadzone from dcs input filter instead of built-in one. [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Blinky.ben Posted November 7, 2020 Share Posted November 7, 2020 ok, seems it's better to use deadzone from dcs input filter instead of built-in one. No we just need to pay more attention to what’s in front of us I think. I clearly didn’t see what was looking straight back at me Link to comment Share on other sites More sharing options...
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