Osita Posted October 27, 2020 Posted October 27, 2020 Even the manual does not include a list of the playable units. Is there a way to find out that does not involve buying the module and then working the way through the entire catalog of units? I'm fairly sure (but not certain) that infantry can't be controlled, for example. Also would like to know if a unit is the "leader" for a group, do the other units in that group automatically follow the leader (if they're controlled by AI)? There's hardly any officially published information for this module. The manual is really well done, but there is a lot missing from it in comparison to many of the other DCS manuals. For example, I had to find out from this forum that ships and subs can be played, because the manual doesn't mention them at all.
PoorOldSpike Posted October 28, 2020 Posted October 28, 2020 1- If by 'Playable' you mean units you can actually get into and be the driver or gunner, I don't know if there's a list somewhere, but the good news is you can get into the vast majority of ground vehicles..:) Below: In the Editor, tick the 'Player can drive' box. (If it's not driveable the box will be greyed out) 2- The bad news (old hands will correct me if I'm wrong) is that when you're inside a vehicle on the 3D screen and driving it around, the other members of your group won't follow you,...grrr...so the only way to make them follow you is to click on your unit on the map and give it a path like below. 3- ..and then your group members will follow you to hell and back like below, firing at the enemy on their own initiative if they spot him..:) 4- the only unit in the American 'Armour' category that is NOT driveable is the Patton (below) but even though you can't get in it, you can still give it a movement path on the map, and away it goes like this- (You can also do the same with any other non-driveable vehicles)
Osita Posted October 28, 2020 Author Posted October 28, 2020 Thank you for that detailed answer and taking the time to make excellent screen shots to illustrate what you are talking about. Super funny about the unit following methods and how they behave. Thanks.
PoorOldSpike Posted October 28, 2020 Posted October 28, 2020 Okay there are a few more keys you might find useful, for example Rt-ALT-J will get you in and out of the vehicle, let me know if you need any more. F7 external view F1 gunsight And you have to set the two things below in order to give paths to units on the map.
Northstar98 Posted November 8, 2020 Posted November 8, 2020 Generally if it has wheels or tracks it's probably driveable (apart from the majority of trucks, the SA-2/-3/-6/-10/-11). There are some outliers like the god awful looking M60A3 and maybe some of the asset pack. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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