Topper81 Posted November 1, 2020 Share Posted November 1, 2020 To improve the realism of DCS, the borders in the ME should be more visible. Additional, it would be great if there are implementet "border trigger zones" to detect border violations. Alternatly, you could make it possible to create "poligon trigger zones" because circles are not usefull to mark a border / country etc. Additional, it should be possible to switch the coaltion of a contry (from neutral to red etc.) by a trigger during a mission. And maybe it would be great if coalitons can be user defined and can additionaly be created (e.g. for a country, or for "NATO" etc) and countries can be assigned to them. The relations between the different coaltions should also be user defined (Friendly, Hostile, Neutral etc.) and they can change in a mission. 1 Link to comment Share on other sites More sharing options...
Northstar98 Posted November 1, 2020 Share Posted November 1, 2020 Agreed on the borders of the ME, they can sometimes be pretty difficult to make out (especially in SAT mode, I usually use the chart in MAP mode where they're much more visible). It could be made a layer that you can turn on/off As for trigger on border violations, this would be solved if we could make polygon trigger zones in much the same way as you can in Google Earth, which is a long requested feature. And as for multiple coalitions, I while ago I made this thread on the subject asking for pretty much the same thing. Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
ebabil Posted November 2, 2020 Share Posted November 2, 2020 +1 https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/dcs-wishlist-aa/282843-border-violation-trigger FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
lmp Posted November 3, 2020 Share Posted November 3, 2020 Polygon trigger zones would be very useful to mission designers indeed. As for changing coalitions, that creates a number of problems. First of all, we don't have a neutral coalition, we can just leave some countries not assigned to a coalition and therefore unavailable in the mission. There's no concept of neutrality in the game. Secondly, the already very simplistic IFF simulation would become even more unrealistic if it would change in flight from foe to friend and the other way around on the fly. I think what you're asking for can be accomplished better by using the in game RoE system (which perhaps could be expanded). Link to comment Share on other sites More sharing options...
Bailey Posted November 4, 2020 Share Posted November 4, 2020 DCS enabled the Neutral Coalition feature within the last 6 months. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Bailey Posted November 4, 2020 Share Posted November 4, 2020 I think a request itself reasonable. But it’s gonna take a lot of work. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
lmp Posted November 5, 2020 Share Posted November 5, 2020 They did? Wow, I didn't even know that... Link to comment Share on other sites More sharing options...
Eight Ball Posted November 5, 2020 Share Posted November 5, 2020 To access them in the mission editor, click on the "combat" box next to the country (it will switch to "ALL") The white ones are neutral Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Aarnoman Posted November 12, 2020 Share Posted November 12, 2020 I am a strong supporter for both polygonal trigger zones and border violation detection, both would expand the capabilities of mission designers immensely. 1 Link to comment Share on other sites More sharing options...
Topper81 Posted April 14, 2021 Author Share Posted April 14, 2021 (edited) DCS World New Features ... Mission Editor (ME). Added quadrangular trigger zones. ... Edited April 14, 2021 by Topper81 2 Link to comment Share on other sites More sharing options...
DarkFire Posted April 14, 2021 Share Posted April 14, 2021 On 11/12/2020 at 11:02 AM, Aarnoman said: I am a strong supporter for both polygonal trigger zones and border violation detection, both would expand the capabilities of mission designers immensely. Agree 100%. Something relevant that I'd like to see would be the ability to change coalitions in-mission. For example, a given country could be neutral but on violating the border they could turn hostile. 1 System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan. Link to comment Share on other sites More sharing options...
dorianR666 Posted April 14, 2021 Share Posted April 14, 2021 (edited) 16 minutes ago, DarkFire said: For example, a given country could be neutral but on violating the border they could turn hostile. you can do that with the ROE command, so they (dont) attack your side, and invisibility command, so your side (doesnt) attack them. Edited April 14, 2021 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
Northstar98 Posted April 14, 2021 Share Posted April 14, 2021 (edited) 3 hours ago, dorianR666 said: you can do that with the ROE command, so they (dont) attack your side, and invisibility command, so your side (doesnt) attack them. Problem is you have to do it for every group - we really need a coalition-wide 'doctrine' that controls the default ROE for newly spawned units. Edited April 14, 2021 by Northstar98 1 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
dorianR666 Posted April 14, 2021 Share Posted April 14, 2021 (edited) 9 minutes ago, Northstar98 said: Problem is you have to do it for every group true but thats still a tiny problem. you can simply iterate over all groups belonging to a country and apply the commands. 20 lines of code. Edited April 14, 2021 by dorianR666 1 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
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