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I have to drop this, something I really don't like about VR


Eldur
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It's simple: I don't like - or shall I even say the h-word? - that you can't zoom in with the A or any other button outside of DCS. I constantly try to in other VR titles, and it smacks me hard everytime especially since it's very much needed more than often in the CV1. Another thing is I keep holding the right grip if I want to click something... rdlaught.png

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I use the slider axis on my Warthog throttle as the zoom axis in 2D and in VR.

In 2D the axis is assigned to the Zoom axis in the game itself.

But this doesn't work in VR.

For VR i assign both VR zooms through Target to a range on the same axis.

 

// VR Zoom on Slider Axis

KeyAxis(&Throttle, THR_FC, 0, AXMAP2(LIST(0,15,16,39,40,100), VR_Zoom_Magnifier, 0, VR_Zoom, 0, 0));

 

So while in 2D the axis works as Zoom axis (and the VR zoom binds are useless) but once in VR this doesn't work and then the VR Zoom binds come into play on the same axis.

Range: 0-15% of axis travel: VRZoomMagnifier, 16-39%: VRZoom, 40-100%: Normal view.

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Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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I bind VR Center to my Warthog throttle Boat switch back, forward for zoom, modifier + forward to super zoom.

I would also recommend taking a look at VoiceAttack or PointCTRL device.

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Id say the immersion would be a liltte killed by zoom in VR.

when I used the CV1 I used high pixeldensity to sharpen the picture and leaned forward to se some instruments.

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for VR I have Comm Forward / Back as both zoom levels on my warthog throttle. There is no axis zoom in VR.

There isn't but you can make one (sort of) in Target. And it then acts like a zoom axis. Works wonderfull.

 

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Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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i use voice attack. that doesn't break the immersion... much... and doesn't use valuable hotas buttons.

 

i have three such commands... center vr, zoom closer and zoom further. works perfectly. For the zoom closer command only... make sure in voice attack to use the "key press" option instead of the default "press and release"., that way you stay zoomed in until you give the command to zoom further.

 

as an added bonus tip... put these three commands in their own voiceattack file, then use the feature in voice attack that allows you to call that file by name. so, your various profiles like for the f-14, f-18, etc can all call the same common file to handle zooming and any other common commands across moduals. this is optional, but if you have a lot of moduals it's the only way to fly. pardon the pun...

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i use voice attack. that doesn't break the immersion... much... and doesn't use valuable hotas buttons.

 

i have three such commands... center vr, zoom closer and zoom further. works perfectly. For the zoom closer command only... make sure in voice attack to use the "key press" option instead of the default "press and release"., that way you stay zoomed in until you give the command to zoom further.

 

as an added bonus tip... put these three commands in their own voiceattack file, then use the feature in voice attack that allows you to call that file by name. so, your various profiles like for the f-14, f-18, etc can all call the same common file to handle zooming and any other common commands across moduals. this is optional, but if you have a lot of moduals it's the only way to fly. pardon the pun...

 

Those two are great tips, thanks.

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Could you please describe how? :)

 

I use the slider axis on my Warthog throttle as the zoom axis in 2D and in VR.

In 2D the axis is assigned to the Zoom axis in the game itself.

But this doesn't work in VR.

For VR i assign both VR zooms through Target to a range on the same axis.

 

// VR Zoom on Slider Axis

KeyAxis(&Throttle, THR_FC, 0, AXMAP2(LIST(0,15,16,39,40,100), VR_Zoom_Magnifier, 0, VR_Zoom, 0, 0));

 

So while in 2D the axis works as Zoom axis (and the VR zoom binds are useless) but once in VR this doesn't work and then the VR Zoom binds come into play on the same axis.

Range: 0-15% of axis travel: VRZoomMagnifier, 16-39%: VRZoom, 40-100%: Normal view.

 

 

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Could you please describe how? :)

Sure but the answer is in my post you quoted so you did miss something i guess.

 

You only need this line:

 

KeyAxis(&Throttle, THR_FC, 0, AXMAP2(LIST(0,15,16,39,40,100), VR_Zoom_Magnifier, 0, VR_Zoom, 0, 0));

 

VR_Zoom_Maginfier and VR_Zoom are macro's from your macro file. Have to be defined in the DCS UI layer in controls first and put in the macro file that accompanies the Target script.

 

So while in 2D the axis works as Zoom axis (and the VR zoom binds are useless) but once in VR this doesn't work and then the VR Zoom binds come into play on the same axis.

Range: 0-15% of axis travel: VRZoomMagnifier, 16-39%: VRZoom, 40-100%: Normal view.

This keeps you in normal view when the slider axis sits in the middle position, if you push forward, it shifts to VR_Zoom once the axis range drops below 40% and to VR_Zoom_Magnifier when the axis range goes below 16%.

Moving the slider backwards reverses the process at the same range values.

Win10 Pro 64-bit, i7-4770K @ 4.5 GHz, Corsair H100i, AsRock Extreme4, ASUS Strix 1080Ti OC 11GB, 32 GB DDR3 G.Skill 2400. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Oculus Rift S.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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There is also a Mod on the User Files which gives you a lot more zoom levels in VR... Lange_666 method could even be more refined with a lot more steps.

Currently dooing a similiar thing with Joy2Key, since I dont want to deal with Target. But still needs some refinement.

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There is also a Mod on the User Files which gives you a lot more zoom levels in VR...

I missed this so i looked through the User files (over 11500 of them in total) but somehow i can't find it. Do you have a link at hand?

 

 

Win10 Pro 64-bit, i7-4770K @ 4.5 GHz, Corsair H100i, AsRock Extreme4, ASUS Strix 1080Ti OC 11GB, 32 GB DDR3 G.Skill 2400. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Oculus Rift S.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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Thx man!

Win10 Pro 64-bit, i7-4770K @ 4.5 GHz, Corsair H100i, AsRock Extreme4, ASUS Strix 1080Ti OC 11GB, 32 GB DDR3 G.Skill 2400. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Oculus Rift S.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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It's simple: I don't like - or shall I even say the h-word? - that you can't zoom in with the A or any other button outside of DCS. I constantly try to in other VR titles, and it smacks me hard everytime especially since it's very much needed more than often in the CV1. Another thing is I keep holding the right grip if I want to click something... rdlaught.png

 

i have the Rift S and i use the A button all the time on my right controller to zoom in. so i would think you should be able to do it with the first generation. But maybe not.

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I have removed the batteries from my Rift s controllers since I find them useless in DCS. I use the mouse and I have VR zoom mapped on my warthog throttle. Then Voiceattack with Vaicom pro + DCS custom profile. I'm considering pointctrl since using the mouse with the right hand is unconfortable when flying helicopters, and pointctrl is double-handed.

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I have removed the batteries from my Rift s controllers since I find them useless in DCS. I use the mouse and I have VR zoom mapped on my warthog throttle. Then Voiceattack with Vaicom pro + DCS custom profile. I'm considering pointctrl since using the mouse with the right hand is unconfortable when flying helicopters, and pointctrl is double-handed.

 

Same here, when flight simming I just take the batteries out of my Rift S controllers.

They are bad to drain even when not using the controllers.

Don B

 

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My English must really suck after seeing the comments here. What I was going to say is that literally all of VR sucks because you can't zoom as in DCS, simply because it's utterly hard to read things in CV1 and I keep pressing the A button which is for zooming in DCS also in other games or just environments like Steam VR, just to find out rpeatedly that I can't zoom there. So basically DCS is what's normal for me... same for the grip button. You have to hold it in order to be able to click things in DCS and I keep pressing it in Steam VR or Oculus Dash all the time when I want to click something rdlaugh.png

dcsdashie-hb-ed.jpg

 

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Sounds like you need to upgrade your VR. ;) The CV1 was great... but the improvements worth it.

You might able to get a 2nd Hand Rift S or a Reverb G1 model now the Reverb G2 is slowely hitting the market.

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