Eight Ball Posted November 9, 2020 Share Posted November 9, 2020 Post your findings here! Liaz 677 - In the game files since: 2018 Soldier_us_00 - In the game file since: ? Other models teased once, never to be seen again: Ural trucks (2019) T-72B3 (2019) 3 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Northstar98 Posted November 9, 2020 Share Posted November 9, 2020 (edited) PR-11AM Transloader for the SA-2 (2018?) P-500 Bazalt (ages ago, 2016?) 9M127 Vihkr (2018/2019) There is also a Project 636 'Improved Kilo' diesel-electric submarine in the game files from about 2017 (the 877V modified Kilo was implemented and was present at the same time), there's also a Project 775 'Ropucha I' landing ship, which I think came 2017/2018 if I'm not mistaken. EDIT: The Pr. 636 has been implemented as of 2.7 EDIT 2: The 9M127 model has been implemented with the release of Black Shark 3 and the ZiL-131 tractor with 2.8 (?) Edited April 22, 2023 by Northstar98 updated 2 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
WARSZAWARC Posted November 9, 2020 Share Posted November 9, 2020 MiG-29K:huh: [ATTACH=JSON]{"alt":"Click image for larger version Name:\t Views:\t0 Size:\t104.2 KB ID:\t7133344","data-align":"none","data-attachmentid":"7133344","data-size":"full"}[/ATTACH] 1 Link to comment Share on other sites More sharing options...
ricktoberfest Posted November 9, 2020 Share Posted November 9, 2020 The games been out for at least 10 years (if you consider a10c and ka50 as part of the base). A model that’s 2 years old doesn’t really seem forgotten, or that old to me. Especially when you never see it up close unless you’re trying to inspect it. I mean, most of the modules have been out since before 2018 too, and while they sometimes get updated, often they don’t for quite a while. (Looking at you F5) Link to comment Share on other sites More sharing options...
Northstar98 Posted November 9, 2020 Share Posted November 9, 2020 Yeah but in cases where it's an upgrade of something that already exists (like the Vihkr, like the P-500 etc), where the work would seem to be pretty much done, it seems a little odd. I mean, so long as the model is done and the arguments and animations are present and functional it seems to me like it would be a relatively small amount of work to get them in, and yet we don't see them for years. I guess it's a matter of priorities. The Pr. 636 for instance is fully animated, down to even the hatch for the torpedo tube reloading adaptor. As for never seeing it up close, mileage definitely varies... Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Seaeagle Posted November 9, 2020 Share Posted November 9, 2020 MiG-29K:huh: [ATTACH=JSON]{"alt":"Click image for larger version Name:\t Views:\t0 Size:\t104.2 KB ID:\t7133344","data-align":"none","data-attachmentid":"7133344","data-size":"full"}[/ATTACH] Its an "artifact" from the days of Flanker 2.5 - if you look a little further up, you will also see the F-111F there. Both were removed as active entries with Lock-on, but have remained in the code. 1 Link to comment Share on other sites More sharing options...
Seaeagle Posted November 9, 2020 Share Posted November 9, 2020 Yeah but in cases where it's an upgrade of something that already exists (like the Vihkr, like the P-500 etc), where the work would seem to be pretty much done, it seems a little odd. I mean, so long as the model is done and the arguments and animations are present and functional it seems to me like it would be a relatively small amount of work to get them in, and yet we don't see them for years. I guess it's a matter of priorities. The Pr. 636 for instance is fully animated, down to even the hatch for the torpedo tube reloading adaptor. As for never seeing it up close, mileage definitely varies... I think its a mixed bag I think. For already existing entries like the weapon models, I agree that it seems odd that the old ones haven't been replaced yet, although for the vehicles such as the bus and the Ural 4320-10(not a "Ural-375"), it could be down to missing damage/collision models. For new types(such as the upgraded T-72), there is also the bit about adding them the "inventory" along with their specifications. Nevertheless all pretty straight forward and doesn't explain why the models remain unused for years, so I think you are right that its just down to priorities. 1 Link to comment Share on other sites More sharing options...
BaD CrC Posted November 9, 2020 Share Posted November 9, 2020 Oh ok, I though by "forgotten" models you meant the ones that haven t been updated since 2009 at least like the SH-60 helicopter or some of the russian civilian vehicles that are just looking like they are coming from a 1990' game. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 9, 2020 Share Posted November 9, 2020 Remember. I put in the "unofficial" roadmap the list of EDMs not included yet in DCS (I need update them): https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/115732-dcs-roadmap-unofficial-no-discussion-here The Kilo 877 (russia) has included into DCS (but missing firing capabilities and animations). Ropucha LST and Kilo 636 has into EDM but not implement as some RBK bombs, BLU mines and more. The problem has not put into DCS, the problem has implement them realistic. Remember the Scud, not implement by missing Schemes and funtionality, as the V-1 on WW2, incendiary bombs, etc. That is only a matter of time. 1 Link to comment Share on other sites More sharing options...
Eight Ball Posted November 17, 2020 Author Share Posted November 17, 2020 With some tinkering you can get the US infantry soldier ingame. Fully usable. Baffles me this thing has been sitting in the files for god knows how long... The choice of camo is also...interesting. Looks vaguely similar to the WWII pacific camo. Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Dragon1-1 Posted November 17, 2020 Share Posted November 17, 2020 He might be unused because the camo doesn't really look like any pattern in US military use. I don't know where it came from, or what it's supposed to represent. Link to comment Share on other sites More sharing options...
jmarso Posted November 18, 2020 Share Posted November 18, 2020 Looks to me like the NATO woodland pattern, but colored incorrectly, like the bastard stepchild of woodland and desert camo. Link to comment Share on other sites More sharing options...
CommandT Posted November 18, 2020 Share Posted November 18, 2020 Heatblur showed off an AI A-6 Intruder module on youtube 2 years ago. It looks pretty much finished... 2 years later, nothing... Link to comment Share on other sites More sharing options...
razo+r Posted November 18, 2020 Share Posted November 18, 2020 Heatblur showed off an AI A-6 Intruder module on youtube 2 years ago. It looks pretty much finished... 2 years later, nothing... 2 years is nothing. Even ED took them more than 2 years (I believe it was like 4-6 years) for an AI plane. You better get used to waiting... Link to comment Share on other sites More sharing options...
Crowman Posted November 18, 2020 Share Posted November 18, 2020 Hi All. Here's one for you, A while a go I was looking around at whats been changing witin the guts of the sim and I found the model for the P-51B plus some other files for it but no livery files that I can find though, future plans? or abandoned poorer child?, it would be nice as an add-on to the P-51 Module or the "TF-51". Happy Hunting. Chilliblast, ASUS P8-Z77-V Pro, I7 3770K@3-5GHz, 16GB Corsair PC-3 12800 DDR3 @1600MHz, MSi GTX 1080 8GB, Creative SBZ, Logitech LT Z906 5.1, ASUS 24"Monitor 1080 60Hz,120GB SSD, 1TB SSD, 2TB HDD, 4TB HDD, Corsair CX 750W PSu, Win 10 Home Prem 64bit, TM Warthog, TM T Flight Pedals. Track IR, Occulus Rift S, Black Shark SA, DCS A-10C SA, All DCS Current Aircraft Modules, DCS 2.5 Stable and Beta. Link to comment Share on other sites More sharing options...
Grimes Posted November 19, 2020 Share Posted November 19, 2020 P-51B has been there for several years now. Possibly was added around the time of the original P-51. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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