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NEWS "RAFALE PACK EVOLUTION II" Version 2.8.7 August 2023 by the Cuesta Brothers Team


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13 hours ago, Eole said:

Merci Beldin pour ces modifs qui donnent un peu plus de vie à l'aéronavale.

J'ai testé en démarrage de mission :

2 parés au catapultage / 1 pontée en démarrage en simultané / 1 pontée en démarrage + 5 min.

-> Ne décollent que les 2 en catapultage + le 1er de pontée.

 

1 Pontée en démarrage / 1 Pontée en démarrage + 3 min 

Ca fonctionne sans télescopage des deux pontées. 

1ère pontée : Rafale 1/2 sur 1ère catapulte et 3/4 sur 2ème catapulte.  La pontée au complet apponte.

2ème pontée : les 3 1ers s'alignent sur la 1ère catapulte et le dernier sur la seconde. (trop de monde à faire la queue sur la 1ère catapulte ?). Elle orbite sans se poser après l'appontage de la 1ère pontée. 

 

Les Rafale M_Air-Sol gèlent à la sortie du catapultage avant de disparaitre. Les Rafale M sont catapultés normalement.

 

Voilà pour le petit test 😉

 

Hello Eole.

I do not speak French So this is From Google Translate

Pour corriger le démarrage de la rampe "Rafale Air", copiez le texte "aile mobile" du Rafale M et collez-le dans le lua "Rafale Air". Cela devrait résoudre le problème de démarrage de la rampe. J'ai eu du mal à comprendre les autres choses dans votre message car cela ne se traduisait pas aussi bien. Je posterai un correctif Rafale "Air" prochainement.

To fix "Rafale Air" ramp start copy the "movable wing" text from Rafale M and paste into "Rafale Air" lua. That should fix the ramp start issue. I had trouble understanding the other things in you post as it did not translate as well. I will post a Rafale "Air" fix soon.

J'ai eu du mal à faire en sorte que les avions utilisent le chat que je voulais. C'était la seule façon dont je pouvais le faire fonctionner pour l'instant. Je n'ai testé que 2 groupes d'avions uniquement. Ce qui est illustré dans les messages précédents devrait fonctionner avec deux groupes d'avions. Si vous utilisez 4 groupes d'avions cela pourrait poser des problèmes car pour le départ de piste il n'y a pas de cat spots pour les avions 3/4 2 avions démarrent sur des chats, 14 doivent ensuite démarrer sur une rampe. mais vous devez utiliser les fichiers d'avion que j'ai fournis car le mod d'origine ne prenait pas en charge les démarrages de rampe AI Merci pour l'information et je vais continuer à essayer de m'améliorer 🙂

 

I had touble getting the planes to use the cat I wanted. This was the only way I could get it to work for now. I tested 2 plane groups only. What is pictured in the earlier post(s) should work with two plane groups. If you are use 4 plane groups that might cause problems because for runway start there are no cat spots for planes 3/4

2 planes start on cats, 14 should then ramp start. but you must use the aircraft files I provided as the original mod did not support AI ramp starts.

Thank you for the information and I will continue to try and improve 🙂

 

Le premier fichier lua CDG n'avait pas de mises à jour pour l'atterrissage/le stationnement. Je commence à travailler dessus maintenant. souhaite moi bonne chance lol

The first CDG lua file had no updates for landing/parking. I'm starting to work on it now. Wish me luck lol

 

 

 

 

 

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Here is a time lapse video (appox: 3mins) of a full deck CDG/Rafale AI take off. Sorry for the low quality, had the wrong render settings. Don't go full screen, lol)

The plane starting first on the runway center line will stop/pause for about 1:30 during taxi for no apparent reason. I think I have the fix.

Please keep in mind my goal here is get get both the French and USN planes to work as they do in real life. I'm assuming the F-35C will someday?. And while I will prioritize the Rafale/Etendard for the CDG a few compromises may be needed to allow the F-18C/E/F/G, E-2, C-2 and F-35C to work. I also do plan to tweak the takeoff order and what cat is used, this is just the first version I've gotten to work with all the planes I'd like, even though it's far from perfect. I think the Rafale is working on the Nimitz class carrier. But you may see the same strange pause for some starting spots. Important ! There can be no stray aircraft near the carrier during take offs. It seems they "request landing" and that shuts down the take offs. If you launch the 1st 2 planes without a waypoint they will circle back, request landing and stop the take offs before the deck is clear. Also I've only tested with 2 plane groups. Here is the setup

Group 1 take off from runway, group 2 parking hot, group 3-8 ramp. You can set group 2 to ramp but it just take longer.

Hope this helps.

Note: I'm an idiot, :idiot:. There is an extra "9th" group spawning in during the video. sorry about that. but the rest of what I said should be correct.

Google Translate

Voici une vidéo en accéléré (environ 3 minutes) d'un décollage plein pont CDG/Rafale AI. Désolé pour la mauvaise qualité, les paramètres de rendu étaient incorrects. Ne passez pas en plein écran, lol)

L'avion partant en premier sur l'axe de piste s'arrêtera/s'arrêtera pendant environ 1h30 pendant le roulage sans raison apparente. Je pense avoir la solution.

S'il vous plaît, gardez à l'esprit que mon objectif ici est de faire fonctionner les avions français et USN comme ils le font dans la vraie vie. Je suppose que le F-35C le fera un jour ?. Et bien que je donne la priorité au Rafale/Etendard pour le CDG, quelques compromis peuvent être nécessaires pour permettre aux F-18C/E/F/G, E-2, C-2 et F-35C de fonctionner. Je prévois également de modifier l'ordre de décollage et le chat utilisé, ce n'est que la première version avec laquelle je travaille avec tous les avions que j'aimerais, même si c'est loin d'être parfait. Je pense que le Rafale travaille sur le porte-avions de la classe Nimitz. Mais vous pouvez voir la même pause étrange pour certains points de départ. Important ! Il ne peut y avoir d'avion égaré à proximité du porte-avions lors des décollages. Il semble qu'ils "demandent à atterrir" et cela arrête les décollages. Si vous lancez les 2 premiers avions sans waypoint, ils reviendront, demanderont l'atterrissage et arrêteront les décollages avant que le pont ne soit dégagé. De plus, je n'ai testé qu'avec 2 groupes d'avions. Ici le montage

Décollage du groupe 1 depuis la piste, parking du groupe 2 à chaud, rampe du groupe 3-8. Vous pouvez régler le groupe 2 sur rampe, mais cela prend juste plus de temps.

J'espère que cela t'aides

Remarque : je suis un idiot, :idiot:. Il y a un "9e" groupe supplémentaire qui apparaît pendant la vidéo. Désolé pour ça. mais le reste de ce que j'ai dit devrait être correct.

 

 

 


Edited by Beldin
test update
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Many thanks for your work, Beldin ! 👍 This boosts the carrier playability and the Navy aircraft tremendously 😃 You are an expert 👏

Note : Google Translate makes an excellent work indeed, and it's funny to see that the "cat" (catapult, here) is correctly translated into the "chat" in French (tne animal)...... 😉


Edited by toan
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3 hours ago, toan said:

Many thanks for your work, Beldin ! 👍 This boosts the carrier playability and the Navy aircraft tremendously 😃 You are an expert 👏

Note : Google Translate makes an excellent work indeed, and it's funny to see that the "cat" (catapult, here) is correctly translated into the "chat" in French (tne animal)...... 😉

 

Thanks toan, but I'm no expert, just a gifted hack,lol. 

Hopefully I'll be able to get everyone's permissions to release all this work as a complete MOD as I've got updates for British, Spanish and American carriers/naval aircraft and planes others have added as well  Hopefully I'll have something more complete and refined to post by the end of February, even if it is just lua files and not complete Mod. Fly Safe and good hunting 🙂

 

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3 hours ago, steveman said:

Good morning everyone.
 Is there any way to take off with the catapult from CHARLES DE GAULLE ?????

 

Hey steveman, Yes you should be able to take off from the catapults. Just set your starting point in the mission editor as take off from runway and I believe it should work like a normal catapult take off. AI aircraft need to be edited to takeoff from ramp/park. I've added files here ( in his thread) to make the AI planes work if your are comfortable modding games files. But if you are doing the flying the orig Mod did support player and AI takeoff from the catapults if I remember correctly.  

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Hi Beldin,

sorry for the french 😄 and very good job🧐

 

I put those lines in Rafale_A_S.lua and now the AG Rafale M can take off from the CDG too 

Quote

mechanimations = {
        
        FoldableWings = {
            {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 5.0}}}}, Flags = {"Reversible"}},
            {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 15.0}}}}, Flags = {"Reversible", "StepsBackwards"}},
        },
        --[[CrewLadder = {
            {Transition = {"Dismantle", "Erect"}, Sequence = {
                {C = {{"PosType", 7}, {"Sleep", "for", 10.0}}},
                {C = {{"Arg", 323, "to", 0.03, "speed", (0.03 - 0.00) / 0.2, "sign", 2}}},
                {C = {{"Arg", 323, "to", 0.09, "speed", (0.09 - 0.03) / 0.2, "sign", 2}}},
                {C = {{"Arg", 323, "to", 0.18, "speed", (0.18 - 0.09) / 0.2, "sign", 2}}},
                {C = {{"Arg", 323, "to", 0.31, "speed", (0.31 - 0.18) / 0.2, "sign", 2}}},
                {C = {{"Arg", 323, "to", 0.42, "speed", (0.42 - 0.31) / 0.1, "sign", 2}}},
                {C = {{"Arg", 323, "to", 0.60, "speed", (0.60 - 0.42) / 0.1, "sign", 1}}},
                {C = {{"VelType", 3}, {"Arg", 323, "from", 0.6, "to", 0.8, "time", 2.25}}},
                {C = {{"PosType", 2}, {"Sleep", "for", 3.5}}},
                {C = {{"VelType", 8}, {"Arg", 323, "from", 0.8, "to", 1.0, "time", 2.0}}},
                {C = {{"PosType", 6}, {"Sleep", "for", 4.0}}},
            }},
            {Transition = {"Erect", "Dismantle"}, Sequence = {
                {C = {{"VelType", 8}, {"Arg", 323, "from", 1.0, "to", 0.8, "in", 2.7}}},
                {C = {{"PosType", 2}, {"Sleep", "for", 3.5}}},
                {C = {{"VelType", 3}, {"Arg", 323, "from", 0.8, "to", 0.6, "in", 2.25}}},
                {C = {{"PosType", 1}, {"Sleep", "for", 2.0}}},
                {C = {{"VelType", 3}, {"Arg", 323, "from", 0.6, "to", 0.0, "in", 4.0}}},
            }},
        },
        ]]
        LaunchBar = {
            {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 3}, {"Arg", 85, "to", 0.881, "in", 4.4}}}}},
            --{Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 4.5}}}}},
            {Transition = {"Retract", "Stage"},  Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 3}, {"Arg", 85, "to", 0.815, "in", 4.4}}}}},
            --{Transition = {"Stage", "Retract"},  Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 4.5}}}}},
            {Transition = {"Any", "Retract"},  Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 4.5}}}}},
            {Transition = {"Extend", "Stage"},   Sequence = {
                    {C = {{"ChangeDriveTo", "Mechanical"}, {"Sleep", "for", 0.000}}},
                    {C = {{"Arg", 85, "from", 0.881, "to", 0.766, "in", 0.600}}},
                    {C = {{"Arg", 85, "from", 0.766, "to", 0.753, "in", 0.300}}},
                    {C = {{"Sleep", "for", 0.45}}},
                    --{C = {{"Sleep", "for", 0.150}}},
                    {C = {{"Arg", 85, "from", 0.753, "to", 0.784, "in", 0.1, "sign", 2}}},
                    {C = {{"Arg", 85, "from", 0.784, "to", 0.881, "in", 1.0}}},
                    --{C = {{"PosType", 6}, {"Sleep", "for", 3.3}}},
                    --{C = {{"Arg", 85, "from", 0.854, "to", 0.815, "in", 1.25}}},
                },
            },
            {Transition = {"Stage", "Pull"},  Sequence = {
                    {C = {{"ChangeDriveTo", "Mechanical"}, {"VelType", 2}, {"Arg", 85,"from", 0.881, "to", launch_bar_connected_arg_value_, "in", 0.15}}},
                    {C = {{"ChangeDriveTo", "Mechanical"}, {"VelType", 2}, {"Arg", 85, "to", 0.78, "speed", 0.1}}},
                    {C = {{"ChangeDriveTo", "Mechanical"}, {"VelType", 2}, {"Arg", 85, "to", 0.7792, "speed", 0.02}}},
                    }
            },
            {Transition = {"Stage", "Extend"},   Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 3}, {"Arg", 85, "from", 0.815, "to", 0.881, "in", 0.2}}}}},
        },
        }, -- end of mechanimations

 

 


Edited by Eole
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8 hours ago, F2C said:

Hello Beldin 🙂

Thanks for your great job ! 

AI take off well from the aircraft carrier, but I can't communicate with the Charles de Gaulle on the radio with the Rafale 😞 

Can anyone help me ?

I've got no information on that yet but I'll add to my list. I've actually done very little flying myself in DCS. I no longer have proper HOTAS  setup for the more complex jets. I've got the simple thrust master one that's fine for WWII planes and simple jets, but not enough buttons for the modern planes.  But I'll take a look at the radio stuff in the near future. 

8 hours ago, Eole said:

Hi Beldin,

sorry for the french 😄 and very good job🧐

 

I put those lines in Rafale_A_S.lua and now the AG Rafale M can take off from the CDG too 

 

 

 

Glad to see you got it working 🙂 . And no reason to apologize for the French text. I'm the dumb American that only speaks one language, lol. 🙂


Edited by Beldin
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Hello All.

I have a version 1 Landing/Parking update for CDG/Rafale. But there is good news and bad news. The good news is I've got 6 aircraft landing and parking. The bad news is aircraft 7/8 will land but instead of taxing they simple disappear. This might not be a bad thing as it will prevent circling and wave offs if you are trying to land more than 6 aircraft. I need to check the Nimitz carrier and see if the same thing is happens there when 6 plus aircraft try and land. Also planes 5 and 6 are taxing through some of the static deck crew that can't be removed. I think this can be fixed. Below is a text file with the new parking code. Just copy and paste into the CDG lua you are using. As always, back up your files and use at your own risk.

For version 2 I hope to shorten taxi routes so the second plane in a group will not wave off on it's first try, stop the planes from taxing through deck crew and to see if the 6 plane limit is really a limit for all carriers.   

Google translate

J'ai une mise à jour Atterrissage/Parking version 1 pour CDG/Rafale. Mais il y a une bonne et une mauvaise nouvelle. La bonne nouvelle, c'est que j'ai 6 avions qui atterrissent et se garent. La mauvaise nouvelle est que les avions 7/8 vont atterrir mais au lieu de taxer, ils disparaissent tout simplement. Ce n'est peut-être pas une mauvaise chose car cela empêchera les cercles et les vagues si vous essayez d'atterrir plus de 6 avions. Je dois vérifier le porte-avions Nimitz et voir si la même chose se produit là-bas lorsque plus de 6 avions essaient d'atterrir. De plus, les avions 5 et 6 imposent une partie de l'équipage de pont statique qui ne peut pas être retiré. Je pense que cela peut être corrigé. Vous trouverez ci-dessous un fichier texte avec le nouveau code de stationnement. Copiez et collez simplement dans le Lua CDG que vous utilisez. Comme toujours, sauvegardez vos fichiers et utilisez-les à vos risques et périls.

Pour la version 2, j'espère raccourcir les itinéraires de taxi afin que le deuxième avion d'un groupe ne s'éloigne pas du premier coup, empêcher les avions de taxer l'équipage de pont et voir si la limite de 6 avions est vraiment une limite pour tous les transporteurs.

 

Screen_230122_212439.jpg

CDGLandingupdate.txt

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4 hours ago, Beldin said:

I've got no information on that yet but I'll add to my list. I've actually done very little flying myself in DCS. I no longer have proper HOTAS  setup for the more complex jets. I've got the simple thrust master one that's fine for WWII planes and simple jets, but not enough buttons for the modern planes.  But I'll take a look at the radio stuff in the near future. 

13 hours ago, Eole said:

Thank for your reply 🙂

The Rafale is really not complicated to use it is an FC3 👍🏻
 

Have a Good Day ! And thank you again for your work 😄

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14 hours ago, Beldin said:

Hello All.

I have a version 1 Landing/Parking update for CDG/Rafale. But there is good news and bad news. The good news is I've got 6 aircraft landing and parking. The bad news is aircraft 7/8 will land but instead of taxing they simple disappear. This might not be a bad thing as it will prevent circling and wave offs if you are trying to land more than 6 aircraft. I need to check the Nimitz carrier and see if the same thing is happens there when 6 plus aircraft try and land. Also planes 5 and 6 are taxing through some of the static deck crew that can't be removed. I think this can be fixed. Below is a text file with the new parking code. Just copy and paste into the CDG lua you are using. As always, back up your files and use at your own risk.

For version 2 I hope to shorten taxi routes so the second plane in a group will not wave off on it's first try, stop the planes from taxing through deck crew and to see if the 6 plane limit is really a limit for all carriers.   

Google translate

J'ai une mise à jour Atterrissage/Parking version 1 pour CDG/Rafale. Mais il y a une bonne et une mauvaise nouvelle. La bonne nouvelle, c'est que j'ai 6 avions qui atterrissent et se garent. La mauvaise nouvelle est que les avions 7/8 vont atterrir mais au lieu de taxer, ils disparaissent tout simplement. Ce n'est peut-être pas une mauvaise chose car cela empêchera les cercles et les vagues si vous essayez d'atterrir plus de 6 avions. Je dois vérifier le porte-avions Nimitz et voir si la même chose se produit là-bas lorsque plus de 6 avions essaient d'atterrir. De plus, les avions 5 et 6 imposent une partie de l'équipage de pont statique qui ne peut pas être retiré. Je pense que cela peut être corrigé. Vous trouverez ci-dessous un fichier texte avec le nouveau code de stationnement. Copiez et collez simplement dans le Lua CDG que vous utilisez. Comme toujours, sauvegardez vos fichiers et utilisez-les à vos risques et périls.

Pour la version 2, j'espère raccourcir les itinéraires de taxi afin que le deuxième avion d'un groupe ne s'éloigne pas du premier coup, empêcher les avions de taxer l'équipage de pont et voir si la limite de 6 avions est vraiment une limite pour tous les transporteurs.

 

Screen_230122_212439.jpg

CDGLandingupdate.txt 1.82 kB · 2 downloads

Hi Beldin, thanks for your very nice work, expanding the launching and landing capabilities of the R91 Charles de Gaulle. As you mentioned, the very good news is that it's now possible to launch for example 12 Rafale M, plus one Rafale NOUNOU tanker, plus one E-2D AWACS, without any problem if starting cold on the ramp. But there is some confusion and aircraft blocking each other, when starting on the ramp with engines running).

Also, as you mentioned previously, I observed that when 6 Rafale had landed on the deck (with 2 intermediate wave-offs), the following 3 Rafale landed correctly.... and disappeared. Sigh.... 🙁

BUT, I then observed a very bizarre event : the Rafale NOUNOU tanker landed next..... and parked, in an odd 7th position : that is, it parked in the wrong way (see screenshots below). 🤔 Next, the E2-D AWACS landed and disappeared....

I have no clue of what happened, but maybe this may help to find out and help solving the landing problems in the near future. 😉

Further, I don't remember the Supercarrier Mod having that 6 aircraft landing limitation, but I may be wrong here.

Thanks for your excellent work ! 👏

 

 

Screen_230123c.jpg

Screen_230123b.jpg

Screen_230123a.jpg

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41 minutes ago, toan said:

Hi Beldin, thanks for your very nice work, expanding the launching and landing capabilities of the R91 Charles de Gaulle. As you mentioned, the very good news is that it's now possible to launch for example 12 Rafale M, plus one Rafale NOUNOU tanker, plus one E-2D AWACS, without any problem if starting cold on the ramp. But there is some confusion and aircraft blocking each other, when starting on the ramp with engines running).

Also, as you mentioned previously, I observed that when 6 Rafale had landed on the deck (with 2 intermediate wave-offs), the following 3 Rafale landed correctly.... and disappeared. Sigh.... 🙁

BUT, I then observed a very bizarre event : the Rafale NOUNOU tanker landed next..... and parked, in an odd 7th position : that is, it parked in the wrong way (see screenshots below). 🤔 Next, the E2-D AWACS landed and disappeared....

I have no clue of what happened, but maybe this may help to find out and help solving the landing problems in the near future. 😉

Further, I don't remember the Supercarrier Mod having that 6 aircraft landing limitation, but I may be wrong here.

Thanks for your excellent work ! 👏

 

 

Screen_230123c.jpg

Screen_230123b.jpg

Screen_230123a.jpg

Hey toan, thanks for the testing/information. Yes according to the super carrier manually the nimitz/game should support 16 planes landing and parking. But if a plane lands without a valid spot to park it will be "removed from game""  I think thats what we are seeing here. There must be something different with the NOUNOU allowing it to take spot 7. I'll check the "wing tip positions" I may have changed these on the M to help with parking on the nimitz (d'oh). But the fact that you found the tanker will land is good news. Also the M is not using spot #3. It was working but after a change to its position the planes started skipping it and using 4/5. But this allowed me to get 6 landing/parking. Mixing aircraft  types is always going to a bit rough. But I've gotten some mixes to work. You just have to play with the order to get stating points that work. But sadly some combos will be impossible right now. But I'll keep tweaking stuff 🙂. On the plus side I've got four planes landing and parking on Clem and will post that info soon. Thanks again for your help. 

 

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1 hour ago, Beldin said:

Hey toan, thanks for the testing/information. Yes according to the super carrier manually the nimitz/game should support 16 planes landing and parking. But if a plane lands without a valid spot to park it will be "removed from game""  I think thats what we are seeing here. There must be something different with the NOUNOU allowing it to take spot 7. I'll check the "wing tip positions" I may have changed these on the M to help with parking on the nimitz (d'oh). But the fact that you found the tanker will land is good news. Also the M is not using spot #3. It was working but after a change to its position the planes started skipping it and using 4/5. But this allowed me to get 6 landing/parking. Mixing aircraft  types is always going to a bit rough. But I've gotten some mixes to work. You just have to play with the order to get stating points that work. But sadly some combos will be impossible right now. But I'll keep tweaking stuff 🙂. On the plus side I've got four planes landing and parking on Clem and will post that info soon. Thanks again for your help. 

 

Yes, I'll keep testing and keep you informed. It's a real pleasure to watch all these aircraft operating on the R91 Charles de Gaulle. 👍 Very good news for the Clem also, thanks 👏

Another nice add-on to the Charles de Gaulle, is an addition to the LUA file by Marroux, by which you can watch all the activity on the deck from the AIRBOSS seat on the upper deck of the island (using Left Alt + F9). The link is in the following thread (scroll down to the message sent on August 28, 2022 by Marroux) :

I think the add-on is inapropriately called "LSO View", but is in fact the AIRBOSS View. 😉 Enjoy !.... 😃


Edited by toan
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toan, Thanks For the info on the Air Boss view I did recalled reading about that and was planning on adding it in. Thanks for the link, that a useful time saver. Also would like to see if I can get the catapult cameras working (ctrl F9 I think) I also recall a post about a change/fix to the fire control radar for the ship' s SAM missiles.

I know I said I'll "add it to the list" in another post but I think I need to actually make a list, lol. This is getting complicated, but fun🙂

I should have some updated files/code for CDG/Rafale/Clem/Etendard in the next few days. Now to figure out why NOU will use parking spot 7 but the M will not???  lol  Wish me luck and fly safe. 

Also If you like seeing all the aircraft operating on the CDG wait until you see Nimitz, America (LHA-6), CDG, QE2 and L-61 in fleet launch 90 plus aircraft from the deck in real time. I know for most people it's like watching paint dry, lol. But to a certain few it is a thing of beauty. 

After looking at the picture again it occurred to me that spot 7 is not parked backwards. Its paused/stopped on it's way to the spot 7 It's paused/stopped because #6 is in the way. But I  am so glad you decided to fly a tanker in that test. I've noticed few things now that hopefully will turn out to be very helpful. More to follow soon.

🙂


Edited by Beldin
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19 hours ago, Eole said:

Thanks with those modifications. Now this is more fluid 😃

----> T/O CDG

 

TY Beldin

 

BTW I modified The Rafale-AS.lua for the IA to launch AASM Hammers, Scalp, ScalpATG and GBU; Added the GBU 16 in the centerline too.

Now I need to find how to extend the distance launch release....

 

Rafale_A_S.lua 41.01 kB · 6 downloads

 

Nice. And thanks for the Rafale A S. I have  had very little luck adding weapons so I may have some questions for you later if that's ok. Looking forward to seeing what you did. 🙂

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6 hours ago, Beldin said:

toan, Thanks For the info on the Air Boss view I did recalled reading about that and was planning on adding it in. Thanks for the link, that a useful time saver. Also would like to see if I can get the catapult cameras working (ctrl F9 I think) I also recall a post about a change/fix to the fire control radar for the ship' s SAM missiles.

I know I said I'll "add it to the list" in another post but I think I need to actually make a list, lol. This is getting complicated, but fun🙂

I should have some updated files/code for CDG/Rafale/Clem/Etendard in the next few days. Now to figure out why NOU will use parking spot 7 but the M will not???  lol  Wish me luck and fly safe. 

Also If you like seeing all the aircraft operating on the CDG wait until you see Nimitz, America (LHA-6), CDG, QE2 and L-61 in fleet launch 90 plus aircraft from the deck in real time. I know for most people it's like watching paint dry, lol. But to a certain few it is a thing of beauty. 

After looking at the picture again it occurred to me that spot 7 is not parked backwards. Its paused/stopped on it's way to the spot 7 It's paused/stopped because #6 is in the way. But I  am so glad you decided to fly a tanker in that test. I've noticed few things now that hopefully will turn out to be very helpful. More to follow soon.

🙂

 

Hi Beldin, if I remember well, the SAM missiles should fire and track correctly their targets if you add the "Patriot str" line to the GT.Sensors line in the LUA file.

It would be very nice indeed to have also the catapult camera working 🙂 Below are two screenshots, watching the deck from the AIRBOSS seat 😃

And I do like to watch the activity on the deck 😉 My last test included 12 Rafale M, plus one Rafale NOUNOU tanker, plus one E2-D AWACS launching and recovering. This is some kind of a large scale training scenario, isn'it ? 😃 It took some time to execute, but was a real pleasure to watch 👍 Thanks for your work 👏

Screen_230124a.jpg

Screen_230124b.jpg


Edited by toan
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20 hours ago, toan said:

Hi Beldin, if I remember well, the SAM missiles should fire and track correctly their targets if you add the "Patriot str" line to the GT.Sensors line in the LUA file.

It would be very nice indeed to have also the catapult camera working 🙂 Below are two screenshots, watching the deck from the AIRBOSS seat 😃

And I do like to watch the activity on the deck 😉 My last test included 12 Rafale M, plus one Rafale NOUNOU tanker, plus one E2-D AWACS launching and recovering. This is some kind of a large scale training scenario, isn'it ? 😃 It took some time to execute, but was a real pleasure to watch 👍 Thanks for your work 👏

Screen_230124a.jpg

Screen_230124b.jpg

 

That' a cool view 😎 and yes that is the SAM fix I was talking about.  I'm hoping the catapult camera code can just be added in as well.

As for the landIng project I'm a bit confused why NOU will try to taxi to spot 7 but the M will not. I looked at the code and both planes have the same wing tip pos. ( I'm still not 100% sure how the AI judges a planes size for parking spots.) The NOU had different  nose/main gear positions. I watched both NOU and M on the Nimitz carrier. While both took off fine to my surprise the NOU hooked up to the catapult almost perfectly while the M lined up well, the launch bar shuttle hook up was about a foot off. The only issue with the NOU cat hookup I saw was the launch bar animation is missing. So the bar goes through the shuttle rather than rather than glide over the top to it's final position. I copied the gear position from the NOU to the M. Take offs from the CDG remained unchanged and sadly so did the landing. M #7 still disappears after landing. Everything in the NOU lua that I thought might affect "parking" in general take off or land , had a larger setting than the M. Longer length, wings area/span etc... so I'm at a bit of a loss at the monument. But I have some time tomorrow to mess with things.  The other strange thing is the shuttle alignment on CDG. It's better on cat 2 and for some reason seems better depending on what spot the plane Starts at. Which makes little sense because they are all using the same code/hook up position???? I can tweak this by using different hook positions, but I shouldn't have to do that. I believe the issue might be with the catapult code in some way  To end on a positive point I do have a better take off Lua for the CDG for those that only want to use the Rafale, Etendard and E-2.  I improved the take off order and spacing a bit. I just need to run a test or to with Etendard to make sure it's ok. hope to have that and at least the 4 planes landing/parking form Clem posted tomorrow 

🙂


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Hi Beldin, excellent news concerning the TO/landing on the Clemenceau. Concerning the Charles de Gaulle, I would be glad to test the specific LUA file for operating only the Rafale, Etedard, Super Etendard (SEM) and E-2D. Concerning the NOUNOU tanker, I read somewhere that you can reduce the wingspan and wing area in order to park on smaller spots, without affecting the real size of the Mod. That might be a interesting point. Although it does not solve the no. 7 parking problem. Well very good work anyway.Thanks a lot for your dedication 👏

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1 hour ago, toan said:

Hi Beldin, excellent news concerning the TO/landing on the Clemenceau. Concerning the Charles de Gaulle, I would be glad to test the specific LUA file for operating only the Rafale, Etedard, Super Etendard (SEM) and E-2D. Concerning the NOUNOU tanker, I read somewhere that you can reduce the wingspan and wing area in order to park on smaller spots, without affecting the real size of the Mod. That might be a interesting point. Although it does not solve the no. 7 parking problem. Well very good work anyway.Thanks a lot for your dedication 👏

I got it !!!!! I currently have 8 Rafale M landing and parking. Same for Etendard on CDG. It seems that if a parking slot is invalid 1 of 2 things happens, 1 if it's another plane blocking the spot it will land and taxi into another plane. If it is part of the model/static deck crew the plane despawns after landing. I still have no idea why the NOU saw a spot valid that the M dot not????? And I've yet to add an E-2 into the mix.  But I think I have room for maybe 14 even 16. I don't want to get ahead of myself but 8 is working and 10-12 seems possible. Also the 2nd plane in a group will always wave off it's 1st try. This is on purpose as I do not know what wire the AI will land on . I have no wave offs for planes 1-2 but if plane 2 lands on wire 1 plane 1 may then taxi into it. If it lands on wire 3 works but it's close so I may add the wave off back in. Screens Shots and code tomorrow hopefully. I saw your last reply was recent so I thought I'd send a update 🙂 thanks for your support and it'd be great if you can test what I hope will soon be a solid "beta" version. 


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All this is very good news ! 👏 Thanks, all your tests get the problems more clear and help solve them very nicely ! 👍

Note : I don't get what you mean by : "If it is part of the model/static deck crew the plane despawns after landing"... 🤔 Some of the planes disappear a few seconds after they catch a wire correctly. This is mystery to me.... 🙁

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3 hours ago, toan said:

All this is very good news ! 👏 Thanks, all your tests get the problems more clear and help solve them very nicely ! 👍

Note : I don't get what you mean by : "If it is part of the model/static deck crew the plane despawns after landing"... 🤔 Some of the planes disappear a few seconds after they catch a wire correctly. This is mystery to me.... 🙁

The objects on the deck, crew, crane, Rafale on the aft elevator, etc.. are part of the ship model and can not be removed from the deck. They can block access to certain parts of the deck for parking. Although planes can still taxi through them they can cause a parking spot to be invalid which the makes the plane that is landing trying to park there despawn/disappear after the cable release.

But " Good News Everyone" After a few hours of testing I've got an unlimited number of planes to land/park on CDG 😎! Let me explain. As I was adding spots 9/10 I noticed by the time 10 had parked planes 1-3 had timed out and despawned. This meant that planes 11-12 could park in the now open spots left by 1-2 and then so on in theory ( stopped testing at 12 for now). This is do to the extra time taken by the 2nd plane in each group having to wave off on it's first try. The only downsides are the extra time it takes to get all the planes landed and you will not be able to see all 14-16 planes you launched landed and parked on the deck at mission end. But I think this means aircraft will not be lost because of having to ditch in the final mission result scores. In this pic you can see planes 11-12 parked in spots 1-2 while 3-4 are open for the next group. spots 5/6 should open up while 13/14 land and so on..... If I fix the wave off problem, which may be impossible for all groups I think the most I can park on deck at one time will be 12-14 before aircraft have to circle. I'm going to adjust a few more things then I'll have the file available for you or anyone else to test.

Also could you please post the Airboss part of the lua as a text file so I can paste it in. I tried typing it in from the post/link, but was unsure where to add it and I could not get it working as the CDG would get removed from the mission editor. Thanks again 

11-12 parked.jpg


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Excellent News for the parking of up to 10 to 12 aircraft, and using the forward deck parking slots! 👏 I look forward to test that 😃 You are an expert ! 👍

Concerning the AIRBOSS View, it's not my work, but Marroux's. You just have to add the text lines at the very end of the LUA file, and it works without a hitch. 😉

Also, I've come to a taxiing problem when a Rafale tanker was parked on slot no. 1., and 4 Rafale M on the other slots, plus an E-2D. Below are the screenshots, where a first Rafale M (out of 4) was launched. Then, the tanker started to taxi, but was stopped by the Rafale on spot no. 2. Then, the E-2D started to taxi, and was in turn stopped by the tanker.... All the launch process was then defnitely stopped. Sigh. 🙁 I guess this could be avoided by pushing back the parking slots to the edge of the deck. 🤔

Screen_230125b.jpg

Screen_230125a.jpg

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