Nightstorm Posted February 9 Author Posted February 9 34 minutes ago, Gogi12 said: Hi, @Nightstorm there is some work on another F-22 upgrade, maybe that guy can help You. https://www.digitalcombatsimulator.com/en/files/3343174/ I downloaded the mod and looked over the F-22A.lua file. I don't understand how he got any different result. He adjusted the RADAR range, and he removed the drag from the internal weapons. I had already done all of that. There were not changes to the stock thrust amounts, SFM or thrust tables. Has anyone confirmed that this does supercruise? I'll try it out over a stock install and see but I can't see how it should make a difference. 4
mrjay Posted February 9 Posted February 9 I don't understand it either, but it works. I can confirm that plane is much faster then before.
mrjay Posted February 9 Posted February 9 I have two missions made by me. In one plane is fast, in another it's slow as before. Not sure why. I need to investigate more. Weird.
mrjay Posted February 9 Posted February 9 From readme file: Quote no more drag on internal weapons I think this is the answer.
Nightstorm Posted February 9 Author Posted February 9 1 hour ago, mrjay said: From readme file: I think this is the answer. I did that to the F22 a long time ago. All of the added weapons I put in have a negative drag value to negate the drag they have. However, that no longer appears to work with third party missiles. In fact, they seem to ADD a tremendous amount of drag. I've modified the AIM-120B to be an AIM-120D. If I use it, or the AIM-120C on the Raptor, it can super cruise and seems to accelerate a lot better. If I use ANY of the third-party AMRAAM missiles, it's awful. So, I think he came to the same determination, he talked about the weapons in the F22 mod being broken. He removed them and replaced them with the 120B and 120C (modified) and it works ok. Obviously, this is some OTHER limitation introduced by ED, intentional or otherwise. My version of the F-22A.lua currently doesn't use the stock missiles, adding them back in and using them seems to work. The AIM-260A seems to work much better than the others too, I didn't test extensively. More testing needed but it definitely has something to do with the add-on missiles. I tested my entire enhancement mod and JUST changed the missiles to stock and everything else works fine. 1 2
mrjay Posted February 10 Posted February 10 (edited) 14 hours ago, Nightstorm said: All of the added weapons I put in have a negative drag value to negate the drag they have Maybe that's the problem. For example if you add negative value and they do absolute value (abs in c++) in code in order to prevent it, than it's positive value of the drag. 14 hours ago, Nightstorm said: Obviously, this is some OTHER limitation introduced by ED, intentional or otherwise. I wouldn't be surprised. They do stuff like that every once in a while. It's awesome that someone found the root cause. It was tricky one, hard to spot. Thank you. Edited February 10 by mrjay
SSP1 Posted February 10 Posted February 10 В 08.02.2025 в 22:07, Nightstorm сказал: #1: Загрузите и установите мод F22 v3 от GD здесь: F-22A - GrinnelliDesigns (Вы должны владеть F15C или новым 2024 Горячими скалами) По крайней мере, я не думаю, что это больше будет работать со старой версией, кто-нибудь поправит меня, если я ошибаюсь. #2: Убедитесь, что он работает в игре как есть, выполнив тестовую миссию или что-то еще, чтобы запустить его. #3: Загрузите версию мода для улучшения с первой страницы этой темы. Одиночная игра или Мультиплеер, если вы хотите оружие и т.д., одиночная игра. #4: Распакуйте zip-файл и скопируйте его содержимое в .. \Saved Games\DCS\Mods\aircraft\F-22A с перезаписью того, что там есть. Здравствуйте Nightstorm, мне удалось установить мод на су-30 для себя с модом F-22, разберусь с ним чуть позже. Также хочу спросить, как сделать так, чтобы установленный летательный аппарат двигался, автозапуск не работает?
SSP1 Posted February 11 Posted February 11 В 08.02.2025 в 22:07, Nightstorm сказал: #1: Загрузите и установите мод F22 v3 от GD здесь: F-22A - GrinnelliDesigns (Вы должны владеть F15C или новым 2024 Горячими скалами) По крайней мере, я не думаю, что это больше будет работать со старой версией, кто-нибудь поправит меня, если я ошибаюсь. #2: Убедитесь, что он работает в игре как есть, выполнив тестовую миссию или что-то еще, чтобы запустить его. #3: Загрузите версию мода для улучшения с первой страницы этой темы. Одиночная игра или Мультиплеер, если вы хотите оружие и т.д., одиночная игра. #4: Распакуйте zip-файл и скопируйте его содержимое в .. \Saved Games\DCS\Mods\aircraft\F-22A с перезаписью того, что там есть. Nightstorm и если у меня нет F15C и горячих камней, то мод не будет работать? У меня есть только Су-27.
mrjay Posted February 11 Posted February 11 24 minutes ago, SSP1 said: Nightstorm и если у меня нет F15C и горячих камней, то мод не будет работать? У меня есть только Су-27. You need Flaming cliffs module or F-15C module to play this mod. Without that you won't be able to play F-22A.
SSP1 Posted February 11 Posted February 11 47 минут назад, mrjay сказал: Для игры в этот мод вам понадобится модуль Горячие скалы или модуль F-15C. Без этого вы не сможете играть в F-22A. Су-27 тоже относится к раскаленным породам, чем он не подходит?
mrjay Posted February 11 Posted February 11 24 minutes ago, SSP1 said: Су-27 тоже относится к раскаленным породам, чем он не подходит? The F-22A mod is based on the avionics and flight model of the F-15C. That is, you must have this mod in your library to fly the F-22A. It is done so that the Author of the mod does not have to code everything from scratch. He uses parts of other modules as in this case F-15C. And the F-15C module is also part of the Flaming Cliffs add-on. So you have to own/buy one or the other.
SSP1 Posted February 11 Posted February 11 1 час назад, mrjay сказал: Мод F-22A основан на авионике и летной модели F-15C. То есть, у вас должен быть этот мод в вашей библиотеке, чтобы летать на F-22A. Это сделано для того, чтобы Автору мода не приходилось кодировать все с нуля. Он использует части других модулей, как в данном случае F-15C. А еще модуль F-15C входит в состав дополнения Горячие Скалы. Так что вам нужно владеть/покупать одно или другое. Ладно, понятно. К сожалению, нам придется покупать ненужный F-15. Хотя я непременно рассмотрю, стоит ли овчина выделки. ED скоро выпустит F-35, конечно он будет лучше любого самопальца, вопрос только в цене. Не подскажете, есть ли у них инструкции по эксплуатации самолетов? Я до сих пор не могу выехать со стоянки.
mrjay Posted February 11 Posted February 11 2 hours ago, SSP1 said: Ладно, понятно. К сожалению, нам придется покупать ненужный F-15. Хотя я непременно рассмотрю, стоит ли овчина выделки. ED скоро выпустит F-35, конечно он будет лучше любого самопальца, вопрос только в цене. Не подскажете, есть ли у них инструкции по эксплуатации самолетов? Я до сих пор не могу выехать со стоянки. There is a mass of videos on youtube how to deal with every plane in that game. You can also search the https://www.digitalcombatsimulator.com/en/ for specific plane manual.
SSP1 Posted February 12 Posted February 12 46 минут назад, SSP1 сказал: Вот мои файлы F-22, теперь, если я куплю этот F-15, который мне не нужен, смогу ли я наконец установить этот мод? Вот мои файлы для этого мода:
mrjay Posted February 13 Posted February 13 On 2/12/2025 at 8:44 AM, SSP1 said: Yes, if you buy F-15C then you can install this mod. Consider buying flaming cliffs, it has SUs, Migs, F-5s, A10s, F-15s. To install this mod: 1. Start with empty "Saved Games/DCS" folder. 2. Create "Saved Games/DCS/Mods/aircraft/" directory structure. 3. Then you need to install f-22 grinelli mod to "Saved Games/DCS/Mods/aircraft/" folder. 4. Then you need to extract Nightstorm mod to "Saved Games/DCS/" and replace existing files. Try this ^ and in the last step you should copy contents of the folder "F-22A Single Player" without that folder. So folders you should copy are: "MissionEditor", "Mods", "Sounds" to "Saved Games/DCS".
mrjay Posted February 13 Posted February 13 (edited) @Nightstorm I flew a few hours with the “Cx_gain < 0 ” settings removed from the F-22A.lua from your mod. The aircraft flies flawlessly. No high drag. Maybe you could update your mod with these changes. What do you think? Edited February 13 by mrjay 2
SSP1 Posted February 13 Posted February 13 31 минуту назад, mrjay сказал: Да, если вы купите F-15C, то вы сможете установить этот мод. Подумайте о покупке пылающих скал, у него есть СУ, Миги, F-5, A10, F-15. Чтобы установить этот мод: 1. Начните с пустой папки "Saved Games/DCS". 2. Создайте структуру каталога "Saved Games/DCS/Mods/aircraft/". 3. Затем вам нужно установить мод f-22 grinelli в папку "Saved Games/DCS/Mods/aircraft/". 4. Затем вам нужно извлечь мод Nightstorm в "Сохраненные игры/DCS/" и заменить существующие файлы. Попробуйте это ^ и на последнем шаге вы должны скопировать содержимое папки "F-22A Single Player" без этой папки. Итак, папки, которые вы должны скопировать: "MissionEditor", "Mods", "Sounds" в "Saved Games/DCS". Я не могу найти файл MissionEditor, и я также беспокоюсь, что у меня нет самолета F-15, будет ли этот Mods работать без него? I have a Su-27 from flaming rocks, is it not suitable for this mod?
mrjay Posted February 13 Posted February 13 2 hours ago, SSP1 said: Я не могу найти файл MissionEditor, и я также беспокоюсь, что у меня нет самолета F-15, будет ли этот Mods работать без него? I have a Su-27 from flaming rocks, is it not suitable for this mod? Nope, for the last time my friend, grinelli mod and nightstorm mod won't work without F-15C mod. Maybe someone else might step in and confirm that, because @SSP1 clearly doesn't believe me 3
SSP1 Posted February 13 Posted February 13 3 часа назад, mrjay сказал: Нет, в последний раз мой друг, мод grinelli и мод nightstorm не будут работать без мода F-15C. Может быть, кто-то другой вмешается и подтвердит это, потому что @SSP1 явно мне не верит Вот почему я готов вам верить. У меня к вам вопрос о настройках команд клавиатуре Как вернуть желтый крестик-курсор которым можно нажимать на клавиши в кабине.
Nightstorm Posted February 13 Author Posted February 13 13 hours ago, mrjay said: @Nightstorm I flew a few hours with the “Cx_gain < 0 ” settings removed from the F-22A.lua from your mod. The aircraft flies flawlessly. No high drag. Maybe you could update your mod with these changes. What do you think? I'll try it out. 2 2
VR Flight Guy in PJ Pants Posted February 15 Posted February 15 On 2/13/2025 at 8:36 AM, mrjay said: @Nightstorm I flew a few hours with the “Cx_gain < 0 ” settings removed from the F-22A.lua from your mod. The aircraft flies flawlessly. No high drag. Maybe you could update your mod with these changes. What do you think? Looking at the file in question but still have zero idea how to make the change. I think I better wait... I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Nightstorm Posted February 15 Author Posted February 15 1 hour ago, VR Flight Guy in PJ Pants said: Looking at the file in question but still have zero idea how to make the change. I think I better wait... I'm going to work on it today. I have not tried it yet, but what causes me to question the outcome is that for the stock missiles that DO work, the CX_gain was set to a negative number. So, why would the behavior be different for added missiles that use the same schema as the stock ones? That's more rhetorical than actually expecting an answer. I'll see what experimentation proves out, which was going to be time consuming. I've got a three-day weekend so I'll see what I can figure out. I'm starting to think this is akin to quantum physics. "We don't know why it does what it does, it just does." 3 3
VR Flight Guy in PJ Pants Posted February 15 Posted February 15 Hey NS, I am not pushing or rushing. Take your time and enjoy your holiday. 1 I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
mrjay Posted February 15 Posted February 15 3 hours ago, VR Flight Guy in PJ Pants said: Looking at the file in question but still have zero idea how to make the change. I think I better wait... F-22A.lua is in the attachment. Just replace the file in "saved games/dcs/mods/aircraft/F-22A/" folder. If you find something odd, please share F-22A.lua 2 hours ago, Nightstorm said: I'm going to work on it today. I have not tried it yet, but what causes me to question the outcome is that for the stock missiles that DO work, the CX_gain was set to a negative number. So, why would the behavior be different for added missiles that use the same schema as the stock ones? That's more rhetorical than actually expecting an answer. I'll see what experimentation proves out, which was going to be time consuming. I've got a three-day weekend so I'll see what I can figure out. I'm starting to think this is akin to quantum physics. "We don't know why it does what it does, it just does." Which missiles are stock? Or how to check this? Are stock missiles the one that f-15c module uses? 1
Nightstorm Posted February 15 Author Posted February 15 13 minutes ago, mrjay said: F-22A.lua is in the attachment. Just replace the file in "saved games/dcs/mods/aircraft/F-22A/" folder. If you find something odd, please share F-22A.lua 53.48 kB · 0 downloads Which missiles are stock? Or how to check this? Are stock missiles the one that f-15c module uses? Yes, stock missiles would be the modified AIM-120B to be a AIM-120D and the 120C. I modified the 120B to a D so that they could be used on aircraft like the Viper and Hornet. The values are pretty much the same as the 120D used on the Raptor. Using the "stock" ones I could super cruise, using the 3rd party one, it doesn't. And that doesn't make sense lol. 4
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