bennyboy9800 Posted November 19, 2020 Share Posted November 19, 2020 These entries in the VSN mods "entry.lua" cause the errors mount_vfs_model_path ("Bazar/World/Shapes") mount_vfs_texture_path ("Bazar/World/textures") Sweet! I will troubleshoot other mods causing the issue and see if I get the same result. EDIT: CONFIRMED!! Removing these two lines from the super hornet mod's entry lua fixes the issue as well! I have not seen the removal of them cause any issues with the mod itself, yet. Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
Oban Posted November 19, 2020 Share Posted November 19, 2020 Sweet! I will troubleshoot other mods causing the issue and see if I get the same result. EDIT: CONFIRMED!! Removing these two lines from the super hornet mod's entry lua fixes the issue as well! I have not seen the removal of them cause any issues with the mod itself, yet. at least you were lucky enough to grab the superhornet before it was pulled :( @cdpkobra nice find... AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit Link to comment Share on other sites More sharing options...
Nightstorm Posted November 19, 2020 Share Posted November 19, 2020 These entries in the VSN mods "entry.lua" cause the errors mount_vfs_model_path ("Bazar/World/Shapes") mount_vfs_texture_path ("Bazar/World/textures") Awesome thank you. I made the same adjustments to the Superhornet files after comparing versions of the VSN_F35 entry.lua to see what you changed. Worked like a charm. Everything is back to 100% functionality. And the F14A is working great as well. Thanks again! Link to comment Share on other sites More sharing options...
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