BreaKKer Posted November 21, 2020 Share Posted November 21, 2020 Bug: LAU-7(Actually the LAU-138 ) is untextured + AIM-9 fin clipping with LAU-7(Actually the LAU-138 ) Can I reproduce it 100%: yes If not 100%, how often out of 10: 10/10 How to reproduce/ description: Step1: Load either F-14A or F-14B on glove pylon stations 1B & 8B with the LAU-7(Actually the LAU-138 ) adapter with an AIM-9 Result: As seen in the screenshots, you will see the LAU-7 untextured, along with the forward fins of the AIM-9 to be clipping into the LAU-7(Actually LAU-138 ) rail. DCS Version: OpenBeta 2.5.6.57949 Video/ Screenshots: Attached to post Mods: I do not use any mods. This is really a random minor bug, which doesn't effect actual gameplay. Loading 4x sidewinders up was just my way of substituting the AIM-7 and it's guidance issues, and I ended up finding this. BreaKKer CAG and Commanding Officer of: Carrier Air Wing Five // VF-154 Black Knights Link to comment Share on other sites More sharing options...
BreaKKer Posted November 21, 2020 Author Share Posted November 21, 2020 One thing I forgot to mention, the sidewinders on stations 1B and 8B are also sitting on LAU-138s. Stations 8A and 1A say that they have the LAU-138, but doesn't seem to be modeled. So technically, the LAU-7 is fine, but the LAU-138 that the rearm menu says is a LAU-138 is actually a LAU-7, if that makes any sense. BreaKKer CAG and Commanding Officer of: Carrier Air Wing Five // VF-154 Black Knights Link to comment Share on other sites More sharing options...
Northstar98 Posted November 21, 2020 Share Posted November 21, 2020 Can confirm, it's been like this since the release of the Tomcat. 1 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Skysurfer Posted November 21, 2020 Share Posted November 21, 2020 Still waiting for a simple texture fix one and a half years in...does HB even have a bug-tracker system? Lits of minor stuff like that reported since it came out. Link to comment Share on other sites More sharing options...
Nealius Posted November 21, 2020 Share Posted November 21, 2020 Still waiting for a simple texture fix one and a half years in...does HB even have a bug-tracker system? Lits of minor stuff like that reported since it came out. Have you done anything other than criticize HB every bloody day? 1 Link to comment Share on other sites More sharing options...
Skysurfer Posted November 21, 2020 Share Posted November 21, 2020 Have you done anything other than criticize HB every bloody day? I'm actually a big supported of HB and think they are one of the best devs in DCS. However, if almost everything that you reported still isn't fixed or addressed after 1,5 years it does raise some questions. It's not like the bugs are getting fewer and fewer at this point. Like, why add a yaw string or removable HUD camera when there are missing bomb-clamps, untextured rails and TCS internals, as well as major flaws or lack of base systems? As a long term customer I can voice my opinion and at least expect that my and others' bug reports dont just get forgotten or are never addressed. I fully understand how development and project management works and that timeframes and deadlines can get pushed back easily but seing the issues just pile up over time and overall quality decrease does raise several questions with me. 1 Link to comment Share on other sites More sharing options...
P0G0 Posted November 21, 2020 Share Posted November 21, 2020 I agree 200% with Skysurfer 1 Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries Link to comment Share on other sites More sharing options...
P0G0 Posted November 21, 2020 Share Posted November 21, 2020 On the last update you : Painted air brake pistons white. thx for that ... and sidewinder stations ?! Added anhedral tilt to horizontal tailplanes. Fixed left horizontal tailplane being displaced along Z Axis. Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity. thx for that ... and that https://forums.eagle.ru/forum/english/licensed-third-party-projects/heatblur-simulations/dcs-f-14a-b/bugs-and-problems-bf/245855-bug-textures ?! Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries Link to comment Share on other sites More sharing options...
Nealius Posted November 22, 2020 Share Posted November 22, 2020 I took at look at my various Tomcat skins, and not all have untextured Sidewinder rails. In fact, most of mine are textured.... Link to comment Share on other sites More sharing options...
Recommended Posts