Kilo Oscar Posted February 13, 2022 Share Posted February 13, 2022 On 2/3/2022 at 10:47 AM, Surrexen said: Operation Sea Slug for the Mariana's can be found here: https://www.digitalcombatsimulator.com/en/files/3320444/ Enjoy Great mission thanks Surrexen. Our squadron (DCSNZA) had a blast with it last night. Took about 3 hours to clean out and take Rota Island. Couple of nice surprises that added to the fun. Certainly required some team work to deal with the assault and mission objective on Rota. 1 Link to comment Share on other sites More sharing options...
Steel Jaw Posted February 13, 2022 Share Posted February 13, 2022 Cheers brother. 1 "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
Surrexen Posted February 13, 2022 Author Share Posted February 13, 2022 6 hours ago, Kilo Oscar said: Great mission thanks Surrexen. Our squadron (DCSNZA) had a blast with it last night. Took about 3 hours to clean out and take Rota Island. Couple of nice surprises that added to the fun. Certainly required some team work to deal with the assault and mission objective on Rota. Nice to know it works at least up to that point. You've already gone further than I ever have haha. 1 Link to comment Share on other sites More sharing options...
b0bl00i Posted February 13, 2022 Share Posted February 13, 2022 @Surrexen Just want to make a shout out and applause for these missions. They are great and really provide us with so mja great flights. Love the addition of the custom sounds! Many thanks and please keep it up. 1 Link to comment Share on other sites More sharing options...
Spanker79 Posted February 19, 2022 Share Posted February 19, 2022 First of all i would like to thank you for your missions. I am writing this here but it goes for all of them.. Now i have a question.. Since your missions use "sectors" for the various supports, it would be a great addition since the deaw tool is now available, to have these sectors available on F-10 map. Do you have this in plans? Is that possible? 1 ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~ Link to comment Share on other sites More sharing options...
Surrexen Posted February 19, 2022 Author Share Posted February 19, 2022 1 hour ago, Spanker79 said: First of all i would like to thank you for your missions. I am writing this here but it goes for all of them.. Now i have a question.. Since your missions use "sectors" for the various supports, it would be a great addition since the deaw tool is now available, to have these sectors available on F-10 map. Do you have this in plans? Is that possible? You are welcome. Unfortunate that the draw tool was not available when I was putting these things together in the first place, I would have used it to map out proper sectors instead of a 'near enough is good enough' approach. I hardly play DCS these days, so as it stands it is not likely to change anytime soon. It will be enough work for me to factor in the new coming airfields into the scripts for Syria, and putting Apaches everywhere when the time comes. 1 Link to comment Share on other sites More sharing options...
Kilo Oscar Posted February 19, 2022 Share Posted February 19, 2022 On 2/13/2022 at 11:02 PM, Surrexen said: Nice to know it works at least up to that point. You've already gone further than I ever have haha. Finished the mission last night. Very challenging with the two aircraft carrier groups. The DCSNZA guys really enjoyed it. Thanks again! 1 Link to comment Share on other sites More sharing options...
Surrexen Posted February 20, 2022 Author Share Posted February 20, 2022 4 hours ago, Kilo Oscar said: Finished the mission last night. Very challenging with the two aircraft carrier groups. The DCSNZA guys really enjoyed it. Thanks again! I guess that means you guys are the first to complete it? Congratulations! At least I know it works then haha 1 Link to comment Share on other sites More sharing options...
Sithos Posted February 20, 2022 Share Posted February 20, 2022 (edited) Hello @Surrexen, I can only agree with the previous speakers, thank you for this great mission. You must have put a lot of time into it, wow! Crazy ;D You should consider to let People Donate for Updates Maybe you can give me a tip how we can integrate the UH-60L and C130 mod ? ~~ UH60 (ver. 1.1) I added the UH60 in the "Scarlet Dawn Helo Operations.lua" in line 3125. -> " or EventGroupType == "UH-60L" ) " Unlike @Kilo Oscar, who also already asked, when im in the UH-60, I get the menu and can see all menu items. However, when trying to call an infantry group or container for example, no message appears and nothing spawns. Do you possibly have an idea? ~~ C130 Im new to this and as i understand it right, you use the "capture logic" from DCS. So a single allied Unit is required to capture an airport. As I understand your scripts, only helicopter groups can call the Helo functions. I can't expect you to extend that extra but maybe you could tell me if i can have the CTLD scriptset loaded parallel to yours? So if i understand this right, with this i can load an Unit in the C130, flying to an airport and drop a Unit there, it should be captured. As long as no scripted C130 from your script do a Mission to an airport, it should be no Problem? Thank you for your Time ! Edited February 20, 2022 by Sithos 1 greetings Marcus CJTF2 | 77th Gamblers - F-16 Link to comment Share on other sites More sharing options...
Surrexen Posted February 20, 2022 Author Share Posted February 20, 2022 1 hour ago, Sithos said: Hello @Surrexen, I can only agree with the previous speakers, thank you for this great mission. You must have put a lot of time into it, wow! Crazy ;D You should consider to let People Donate for Updates Maybe you can give me a tip how we can integrate the UH-60L and C130 mod ? ~~ UH60 (ver. 1.1) I added the UH60 in the "Scarlet Dawn Helo Operations.lua" in line 3125. -> " or EventGroupType == "UH-60L" ) " Unlike @Kilo Oscar, who also already asked, when im in the UH-60, I get the menu and can see all menu items. However, when trying to call an infantry group or container for example, no message appears and nothing spawns. Do you possibly have an idea? ~~ C130 Im new to this and as i understand it right, you use the "capture logic" from DCS. So a single allied Unit is required to capture an airport. As I understand your scripts, only helicopter groups can call the Helo functions. I can't expect you to extend that extra but maybe you could tell me if i can have the CTLD scriptset loaded parallel to yours? So if i understand this right, with this i can load an Unit in the C130, flying to an airport and drop a Unit there, it should be captured. As long as no scripted C130 from your script do a Mission to an airport, it should be no Problem? Thank you for your Time ! greetings Marcus Hi @Sithos, I have no idea sorry as I have never used mods. If you get the radio menu to add to the UH-60 then that part of it is fine, it must be something else. Once you try to spawn something with the helo and it fails, see what the log file is complaining about. Maybe it can't measure distances etc because it doesn't know what a UH-60 is. I'm really only guessing. The system I built for the helo's was to meet some very specific requirements given to me by the multiplayer group I was working with at the time. If it doesn't do what you need, then you could stop my script from running and change over to whatever other CTLD system you want to use. Since I had been working on my system and never really used anything else, I can't really tell you if they would work in parallel or not ... they might? Only way to find out is to try it for yourself and see. Sorry I know this isn't exactly much help to you. 1 Link to comment Share on other sites More sharing options...
Sithos Posted February 20, 2022 Share Posted February 20, 2022 Hey @Surrexen, Your detailed answer is much more than I could expect Just the hint of a log file is already worth a lot and actually I would like to use your great work further instead of "rebuilding" everything. Thanks ! 1 greetings Marcus CJTF2 | 77th Gamblers - F-16 Link to comment Share on other sites More sharing options...
Sithos Posted February 20, 2022 Share Posted February 20, 2022 (edited) Just wanted to let you know: Works, error found The variable "TransPlayerUnit" was "empty" (returned nil), because apparently the name of the group was too long in the editor. @Kilo Oscar If you still want to include the UH-60L, just add it to line 3125 like I did (see Spoiler if you want). As said attention, group name must not be too long! Spoiler EventHandlerHeloBirth = {} function EventHandlerHeloBirth:onEvent(Event) if ( Event.id == world.event.S_EVENT_BIRTH and Event.initiator:getDesc().category == 1 and Event.initiator:getPlayerName() ~= nil ) then local EventGroupName = Event.initiator:getGroup():getName() local EventGroupType = Event.initiator:getTypeName() local EventGroupID = Event.initiator:getGroup():getID() local EventPlayerName = Event.initiator:getPlayerName() if ( EventGroupType == "UH-1H" or EventGroupType == "Mi-8MT" or EventGroupType == "SA342L" or EventGroupType == "SA342M" or EventGroupType == "SA342Minigun" or EventGroupType == "SA342Mistral" or EventGroupType == "Ka-50" or EventGroupType == "Mi-24P" or EventGroupType == "UH-60L" ) then SEF_SetupHeloMenu(EventGroupID, EventGroupName) end end end world.addEventHandler(EventHandlerHeloBirth) p.s.: Sorry, Translator English Edited February 20, 2022 by Sithos 1 greetings Marcus CJTF2 | 77th Gamblers - F-16 Link to comment Share on other sites More sharing options...
PeeJott17 Posted February 21, 2022 Share Posted February 21, 2022 Hi @Surrexen We are just enjoying your Sea-Slug-Mission which is a blast. The one thing we are experiencing is, that destroyed units spawn new. Is it supposed to be that way or is something strange happening? My guys reported that red units on the north-shore of guam spawn new... Thanks for your help and once again, great missions 1 Link to comment Share on other sites More sharing options...
Surrexen Posted February 21, 2022 Author Share Posted February 21, 2022 51 minutes ago, PeeJott17 said: Hi @Surrexen We are just enjoying your Sea-Slug-Mission which is a blast. The one thing we are experiencing is, that destroyed units spawn new. Is it supposed to be that way or is something strange happening? My guys reported that red units on the north-shore of guam spawn new... Thanks for your help and once again, great missions It sounds like persistence is not set up correctly. Red ground/naval units are not spawned, they are all hand placed in the editor. When persistence is working it will remove the ones that were registered as killed when the mission starts. 1 Link to comment Share on other sites More sharing options...
Kilo Oscar Posted February 24, 2022 Share Posted February 24, 2022 On 2/21/2022 at 2:39 AM, Sithos said: Just wanted to let you know: Works, error found The variable "TransPlayerUnit" was "empty" (returned nil), because apparently the name of the group was too long in the editor. @Kilo Oscar If you still want to include the UH-60L, just add it to line 3125 like I did (see Spoiler if you want). As said attention, group name must not be too long! Hide contents EventHandlerHeloBirth = {} function EventHandlerHeloBirth:onEvent(Event) if ( Event.id == world.event.S_EVENT_BIRTH and Event.initiator:getDesc().category == 1 and Event.initiator:getPlayerName() ~= nil ) then local EventGroupName = Event.initiator:getGroup():getName() local EventGroupType = Event.initiator:getTypeName() local EventGroupID = Event.initiator:getGroup():getID() local EventPlayerName = Event.initiator:getPlayerName() if ( EventGroupType == "UH-1H" or EventGroupType == "Mi-8MT" or EventGroupType == "SA342L" or EventGroupType == "SA342M" or EventGroupType == "SA342Minigun" or EventGroupType == "SA342Mistral" or EventGroupType == "Ka-50" or EventGroupType == "Mi-24P" or EventGroupType == "UH-60L" ) then SEF_SetupHeloMenu(EventGroupID, EventGroupName) end end end world.addEventHandler(EventHandlerHeloBirth) p.s.: Sorry, Translator English @Sithos Thanks for the message. Editing line 3125 adds the menu for the UH-60L. But clicking on Request Infantry (or any other type of unit or cargo) nothing happens. The script gives this error - attempt to index local 'TransPlayerUnit' (a nil value) when doing this: local TransClientUnitName = TransPlayerUnit:GetName() The group name is 8 char long, and the Pilot name is 4 char long. Any ideas? 1 Link to comment Share on other sites More sharing options...
Surrexen Posted February 24, 2022 Author Share Posted February 24, 2022 2 hours ago, Kilo Oscar said: @Sithos Thanks for the message. Editing line 3125 adds the menu for the UH-60L. But clicking on Request Infantry (or any other type of unit or cargo) nothing happens. The script gives this error - attempt to index local 'TransPlayerUnit' (a nil value) when doing this: local TransClientUnitName = TransPlayerUnit:GetName() The group name is 8 char long, and the Pilot name is 4 char long. Any ideas? Make the names match each other. 1 Link to comment Share on other sites More sharing options...
Kilo Oscar Posted February 25, 2022 Share Posted February 25, 2022 On 2/24/2022 at 6:47 PM, Surrexen said: Make the names match each other. Awesome. All working now! That did the trick thank you! 1 Link to comment Share on other sites More sharing options...
Kilo Oscar Posted March 3, 2022 Share Posted March 3, 2022 If I wish to add more groups of units to the mission and have them be persistent, do I just have to add them in to the mission table in 'Scarlet Dawn Mission.lua'? 1 Link to comment Share on other sites More sharing options...
Spanker79 Posted March 6, 2022 Share Posted March 6, 2022 Hello guys. We have started playing this campaign with my Squadron and i have a question. How sectors are captured by humans and not AI. I know that every now and then cargo planes take off for the sectors of interest but if they land or units are placed inside the airfield the name of the sector for Phase #1 isn't remove. I attach a picture where i have moved with UH-1H (flown by me) inside Rosh Pina and although as you can see the airfield is owned by BLUE Coalition, its name isn't removed from the list. Thanks a lot in advance for any help. 1 ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~ Link to comment Share on other sites More sharing options...
Surrexen Posted March 6, 2022 Author Share Posted March 6, 2022 On 3/4/2022 at 9:11 AM, Kilo Oscar said: If I wish to add more groups of units to the mission and have them be persistent, do I just have to add them in to the mission table in 'Scarlet Dawn Mission.lua'? If you want them to show up as missions, then yes. Otherwise just add in the ground units and persistency will apply to them. The exceptions are trains/oil rigs/gas platforms which behave differently when killed. 31 minutes ago, Spanker79 said: Hello guys. We have started playing this campaign with my Squadron and i have a question. How sectors are captured by humans and not AI. I know that every now and then cargo planes take off for the sectors of interest but if they land or units are placed inside the airfield the name of the sector for Phase #1 isn't remove. I attach a picture where i have moved with UH-1H (flown by me) inside Rosh Pina and although as you can see the airfield is owned by BLUE Coalition, its name isn't removed from the list. Thanks a lot in advance for any help. No it won't remove the name from the list, It's an overall list of what you need to complete each phase. The rest is up to you to work it out. You can see on the F10 map which airfields are blue etc. You can use helo's to take troops to capture airfields. Or you can use helo's to get engineers to construct tanks etc that you can direct using combined arms. Lots of ways to do things. 1 Link to comment Share on other sites More sharing options...
Spanker79 Posted March 6, 2022 Share Posted March 6, 2022 6 minutes ago, Surrexen said: If you want them to show up as missions, then yes. Otherwise just add in the ground units and persistency will apply to them. The exceptions are trains/oil rigs/gas platforms which behave differently when killed. No it won't remove the name from the list, It's an overall list of what you need to complete each phase. The rest is up to you to work it out. You can see on the F10 map which airfields are blue etc. You can use helo's to take troops to capture airfields. Or you can use helo's to get engineers to construct tanks etc that you can direct using combined arms. Lots of ways to do things. Thanks a lot for your answer and help my friend. 1 ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~ Link to comment Share on other sites More sharing options...
PeeJott17 Posted March 15, 2022 Share Posted March 15, 2022 On 2/21/2022 at 11:25 PM, Surrexen said: It sounds like persistence is not set up correctly. Red ground/naval units are not spawned, they are all hand placed in the editor. When persistence is working it will remove the ones that were registered as killed when the mission starts. Yes, you were right. DCS-Update disabled persistency ;-) Link to comment Share on other sites More sharing options...
Surrexen Posted March 21, 2022 Author Share Posted March 21, 2022 Operation Sea Slug Updated For Apaches: https://www.digitalcombatsimulator.com/en/files/3320444/ Changes: 1. 1x Apache slot added to Andersen AFB, and 1x Apache slot added to LHA-1 Tarawa 2. Apache's have been added into the helo system so you can use them to build things etc. 3. Spawn timers and red attack timers adjusted 4. Hawkeye E-2D disabled as it's not really needed 5. Radio channels for Forrestal based air adjusted to point to E-3A instead of Hawkeye Operation Snowfox Escalation will probably be next. Enjoy. Link to comment Share on other sites More sharing options...
Badass1982 Posted March 21, 2022 Share Posted March 21, 2022 Just now, Surrexen said: Operation Sea Slug Updated For Apaches: https://www.digitalcombatsimulator.com/en/files/3320444/ Changes: 1. 1x Apache slot added to Andersen AFB, and 1x Apache slot added to LHA-1 Tarawa 2. Apache's have been added into the helo system so you can use them to build things etc. 3. Spawn timers and red attack timers adjusted 4. Hawkeye E-2D disabled as it's not really needed 5. Radio channels for Forrestal based air adjusted to point to E-3A instead of Hawkeye Operation Snowfox Escalation will probably be next. Enjoy. Strange request, is there any chance you could post or send me (or tell me what to update) in your custom version of moose , to allow me to support the likes of the forrestal, on my Snowfox and Scarlet Dawn missions (or can I just use the one from the sea slug mission? ) Thanks muchly. Smack. Link to comment Share on other sites More sharing options...
Surrexen Posted March 21, 2022 Author Share Posted March 21, 2022 3 minutes ago, Badass1982 said: Strange request, is there any chance you could post or send me (or tell me what to update) in your custom version of moose , to allow me to support the likes of the forrestal, on my Snowfox and Scarlet Dawn missions (or can I just use the one from the sea slug mission? ) Thanks muchly. Smack. I'm not entirely sure what you are after here, the Forrestal is part of the update that is coming to Snowfox Escalation, along with a bunch of other stuff. I don't think I've made any changes to my moose file for a long time, as it hasn't been necessary for what I'm doing. Link to comment Share on other sites More sharing options...
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